Game Informer

Game Informer


The 10 Best Snowy Settings In Games

Posted: 10 Mar 2021 04:10 PM PST

Depending on where you live, your idea of "winter" can vary. Game Informer is based in Minnesota, which means we get blizzards, ice storms, sub-zero deep freezes, and more. That sort of makes us experts on chilly weather, and we're leveraging that knowledge to assemble this list of the best game settings that capture the sense of exploring a winter wonderland. As we move into spring and the melt begins, use this list to keep your snowiest gaming memories frozen in time. 

The Final Climb

Journey

Journey begins with your character leaping through the sun-parched desert and gracefully sliding over the dunes. However, at the end of the game, that warm climate gives way to an icy, windy ascent that you can feel in your bones. As you trudge through the snow, chilly blasts of air slow you down, blow you off ledges, and practically erase the boundaries that confine your consciousness to your body. It's not an easy climb, but it is certainly a rewarding one.

Narshe

Final Fantasy VI

Braving the elements is a lot easier when you are riding Magitek Armor. The intro to this classic RPG shows three mechanical behemoths crossing a snowy field, heading for an isolated mountain town. The Final Fantasy series has plenty of wintery locations, but in Narshe you can sense the desolation of the environment and the desperation of the villagers as they fight – however pointlessly – against you and the overwhelming force of the Empire.

The College of Winterhold

The Elder Scrolls V: Skyrim

Not all wizarding schools are full of butterbeer and friendly ghosts. Even for the generally unforgiving environment of Skyrim, the College of Winterhold is nestled in a particularly harsh and frozen corner of the world. For a magically inclined Dragonborn, however, this remote castle soon starts to feel like home; powerful mages can train you in various disciplines, and when you can throw fireballs at will, the cold doesn't seem like such an issue anymore.

Snowpeak Ruins

The Legend of Zelda: Twilight Princess

Ocarina of Time's water temple may be one of the least popular dungeons in the series, but Twilight Princess' frozen-water dungeon is among the best. The icy mansion of Snowpeak Ruins is unique and challenging, with an interesting layout and a cool weapon (the ball and chain). However, the dungeon also has a memorable story about a kind yeti, his sick wife, and the excellent healing properties of soup – the official food of snowy winters.

The Mountain

God of War (2018)

Considering how much of God of War's opening hours you spend trying to reach the top of the mountain, it is likely to get built up in your mind. And when you finally reach the summit (after exploring cavernous ruins and fighting a gigantic dragon), it does not disappoint. The snow-covered peak has a breathtaking view, and provides a scenic launching point for the journey Kratos and Atreus thought they had just finished.

Ambarino

Red Dead Redemption II

Part of Ambarino is covered with snow, but this section of Red Dead Redemption II's map is more than just a change in color palette. Rockstar captures the unique sense of being far from civilization; the harsh cold drains your stamina, few paths point you toward safety, and wildlife (friendly and otherwise) roams freely. When players venture through this area, they feel like intruders in the vast and quiet natural world.

Chill Penguin's Stage

Mega Man X

Plenty of Mega Man games have "the ice level," so what makes Chill Penguin's stage special? Well, it has robots that whip snowballs at you, not to mention lumberjacks hacking away at mechanical trees. Those are fun winter-inspired flourishes, but the real attraction is the "ride armor" sitting in the middle of the level. You can hop into this powerful robotic suit and move forward unimpeded, pushing your opposition aside just like a snowplow the morning after a blizzard.

Irithyll of the Boreal Valley

Dark Souls III

While the incredible vista that awaits you when you first see Irithyll as you leave the catacombs is stunning, the silent and cold city streets can send chills into even the most seasoned adventurer. From Software tends to excel when it comes to wintery worlds, and the Boreal Valley is no exception, with deathly frozen visages to contend with and a memorable, deadly boss awaiting those that reach the glittering apex above.

Southwest

Death Stranding

Many games can visually depict wintery areas, but few can convey the tactile sensation of trying to tromp through several feet of snow. The southwest area of Death Stranding's map puts players in that position, making them feel the resistance of each step, the weight of the payload on their back, and the flurries blowing in their face. If you've ever wondered what it feels like to walk home from school in Minnesota in the middle of January, Death Stranding has that specific simulation down perfectly.

The Train Wreck

Uncharted 2: Among Thieves

Nathan Drake is a magnet for trouble. He doesn't just fall into bad situations; he falls into bad situations that unexpectedly get worse. So when he is in a train wreck in Uncharted 2, of course that wreck is going to send him dangling perilously over a freezing gorge. However, as precarious as position may be, you can't deny that his snowy surroundings are gorgeous – and you can feel the relief when he reaches solid (if frigid) ground.

For more seasonal fun, you can watch our https://www.gameinformer.com/replay/replay/2020/12/24/replay-the-2020-h…; target="_blank">2020 Holiday Spectacular episode of Replay, where we play through some bonkers Christmas-themed games of questionable quality. Or just share your favorite wintery game settings in the comments below!

80 Rapid-Fire Questions About Deathloop

Posted: 10 Mar 2021 03:08 PM PST

Click to watch embedded media

For this month's cover story, we're diving deep into Deathloop. We sat down with Dinga Bakaba, Game Director at Arkane Studios, to ask him 80 rapid-fire questions about Deathloop. Firstly, what the heck is Deathloop, and why is the studio making this game instead of Dishonored 3? We asked all of the hard-hitting questions about the game's eternal time loop, the island of Blackreef and the secret society that is inhabiting it, and what the hell is a "murder puzzle?" As it turns out, Dinga was gracious enough to fill in a lot of clarifying points, and we felt like we walked away with a better understanding of what Deathloop actually is.

Deathloop is a game about a hapless hero stuck in a never-ending 24-hour time loop. You play as Colt Vahn, a man trapped in his own version of Groundhogs Day on the desolate island of Blackreef. To make matters worse, he's being hunted by a secret society of mask-wearing lunatics. However, Colt is one of the only people who seems aware of the fact that he is reliving the same day over and over again. If Colt wants to break this loop he'll need to orchestrate the assassination of eight extremely powerful individuals. To solve the murder puzzle and ultimately escape the loop, he will have to figure out the right order to eliminate his targets across four different time zones and four wildly different environments.

For this month's cover story, we take a deep dive into Deathloop. You can look forward to in-depth interviews about the creation of the game, how Arkane is approaching multiplayer opportunities, a behind-the-scenes look at the creation of Deathloop's characters, and of course, a slew of exclusive gameplay that will be featured on our YouTube channelTo get even more information on the newest adventure from Arkane, you can also read our 14-page cover story with a digital or print subscription. If you haven't yet, also be sure to check out our exclusive Deathloop screenshot gallery.

Loop Hero Review – Refreshing Reiteration

Posted: 10 Mar 2021 02:50 PM PST

Publisher: Devolver Digital
Developer: Four Quarters
Release:
Reviewed on: PC

Ever wanted to trudge through a grim, desolate landscape while slaughtering spiders, vampires, and deadly bosses? Yep, you've played that game before. But what if, instead of controlling combat directly, you placed all the hazards, bonuses, and environments that your hero would encounter? As you become the worldshaper of a dark fantasy simulation, Loop Hero tasks you with creating a world that won't kill your character but is tough enough to forge a hero. As the grand designer and dungeon master, it's up to you to break the game in all sorts of fun and inventive ways. Loop Hero is an addictive amalgamation that captivated me completely with its initial hooks, but the experience isn't as deep as the first few hours would indicate.

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As your champion tackles the loop (a never-ending path that heals up every time you complete a cycle), they pass through dangers and boons of your own design. You have no direct control over their actions in combat, from swinging a sword to summoning a skeleton. Once you're in battle, it's going to play out a certain way and there's nothing you can do butch watch. Basically, just imagine that your "attack" button is taped down on your favorite turn-based RPG. However, this isn't a game for idle minds; effective play requires a quite fastidious attention to detail, planning, and constant tweaking. The path through each loop is filled with decisions big and small, so you are continually thinking about how to improve your current run and the ones after, which feels satisfying and cerebral.

Instead of picking character actions, you engage with simulation-style dungeoncraft by setting up villages for the hero to pick up quests, crafting archer towers to help defeat high-tier monsters, and taking in the healing tranquility of peaceful meadows. Assembling a deck full of the right attractions, environments, and enemies to go with your talent choices and loot drops is the clever challenge of Loop Hero. Building the correct set of elements for your traveler to struggle through is a creative and enjoyable endeavor as you tackle different stages as a warrior, rogue, or necromancer.

Experimenting with your toolkit of tiles and seeing how they combine in interesting ways is the best part of Loop Hero. Combine rocks and mountains to make a towering peak that provides big bonuses, but also summons dangerous harpies that land on the loop.  Turn your vampires into arcane acolytes by setting them up near a bookery, creating vampire mages that drop powerful resources. Use road lights to reduce the number of deadly foes on your carefully assembled battle track. Trying out all the possible tile combinations is delightful for double-digit hours, but once you learn the best possible choices, it drains considerable joy from the exploration. While Loop Hero appears to have a great deal of depth and complexity in tile choices, it has fewer viable options to start each run than it initially appears. After my early enchantment wore off, Loop Hero left me mired in repetitive resource runs until I was ready to take on the final boss.

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Loop Hero is a roguelite, and you unlock new tools, options, and powers and as you keep playing (and dying) via an encampment you develop outside of the loops. Think of it like building up a tabletop collection of pieces for your Dungeons & Dragons game with new monsters, environments, and treasures. The roguelite elements are quite significant, so even as you fall over and over in your looping quest, you get to keep resources to grow. If you die on a run, you only get to keep a third of the resources you were holding. But if you choose an opportune moment to escape, you get to keep it all, creating a risk/reward dilemma that's fun to engage with on each dive into the loop. If you're like me, you're almost always going to risk it all and curse your judgment after getting annihilated by a boss. That's okay – you're still going to grow and learn but it may take a little longer to advance to the harder chapters.

Loop Hero is a creative and clever little game that should be on your radar if you enjoy strategy, RPGs, deckbuilders, roguelikes, or all of the above. While its novelty begins to wither the further you get away from your opening hours, the journey is worthwhile and engaging.

Score: 8.5

Summary: A roguelite dungeon manager simulation that keeps you coming back for more, Loop Hero makes hours fly by.

Concept: Play through roguelike time loops with different adventurers, building up a powerful assortment of options over repeated plays

Graphics: The grainy, pixelated visuals capture a CRT monitor vibe, but the aesthetic works well for the game

Sound: While the effects don't stand out, the music is incredible and makes your many runs delightful

Playability: Loop Hero's mysteries make experimenting and exploring satisfying, but don't expect the game to elaborate on the mechanics and functions

Entertainment: This is a fun and intriguing genre mashup, placing the player in a management role instead of controlling the swing-to-swing minutia of combat

Replay: High

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Exploring Mass Effect's Expanded Lore

Posted: 10 Mar 2021 02:39 PM PST

The Mass Effect universe is expansive, but what some may not realize is that the lore doesn't stop with the games. Comics, novels, and even an animated movie all work in tandem to flesh out an incredibly intricate universe far beyond the rolled credits of the gaming series. With the Legendary Edition remaster on the way, there is much to be excited for with both newcomers to the franchise and loyal N7 fans, an excitement that can be further celebrated with the extended lore of the galaxy.

The Mass Effect games themselves are expanded upon to an impressive degree with the comics published by Dark Horse, filling in those blank spaces in between each release. With Mass Effect 2, fans watched in horror as their own Commander Shepard heroically sacrificed themselves for the safety of their crew. Following Shepard's last breath, a span of two years passed before they were resurrected by Cerberus; a human terrorist organization that spirals in depravity with its aims of putting humanity first. But how did Shepard's body, and life itself, become Cerberus' concern? The very first comic in the Mass Effect extended universe is called Redemption and it follows Liara's quest to recover Shepard and offer them a second lease on life for the sake of the galaxy. It's here that fans first meet Feron, the drell that betrayed her only to help her in her journey, a debt she repays later in Mass Effect 2 with the Shadowbroker DLC.

Following the release of Redemption, eleven comics have been released to expand upon the massive universe that is Mass Effect. From exploring the mercenary roots of Jack Harper before he transformed into the Illusive Man and head of Cerberus with Evolution, to exploring smaller stories like Aria's first run-in with the Collectors; there are so many tales untold that the comics expand on, making the bigger picture even grander.

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Mass Effect: Foundation is arguably one of my personal favorites due to its ties with the third game's Citadel DLC. Foundation is made up of 13 parts with three volumes, each tying into the DLC while also exploring the backstories of even more squadmates like Thane and a much younger Kaidan Alenko and the horrors he faced while being a student at Jump Zero. The first volume also offered an interesting character to learn more about: Rasa. Rasa is a mysterious agent of the Illusive Man, a character we meet (and fight) later in the Citadel DLC. With this as the focus point, the series follows the Cerberus operative's task of exploring those events in the lives of Urdnot Wrex, Ashley Williams, Kaidan Alenko, and more to learn about what made them who they are when we meet them in the games.

There are also four novels in total exploring the trilogy, with three additional books exploring more of the Andromeda universe. In Mass Effect: Revelation, fans learn more about David Anderson and Kahlee Sanders' developing relationship, something that was alluded to a few times throughout the games, and how the Alliance man came to loathe the turian spectre Saren, a character that acted as a villainous catalyst in Mass Effect 1.

From Revelation, the books further explore stories surrounding Cerberus, such as the biotic prodigy's Gillian Grayson and their escape from the organization's clutches, as well as Retribution and Deception that follow more tales about the Illusive Man's growing influence.

Mass Effect Paragon Lost

With the Andromeda expanded media, the books themselves explain what happened to the arks as the various races made their disastrous way towards a new home, including what happened to the Quarians and learning more about Cora Harper and her past with Papa Ryder prior to deployment.

The games themselves are impressive with thorough worldbuilding and characters that feel like family. The expanded media takes what we love about the BioWare tale and tells it in a way where it feels real and fully realized.

Books and comics not your thing? There is also an animated movie called Paragon Lost that dives deep into what happened to a pre-Shepard James Vega and how he learned the hard way that the mission comes first - always - with his first run-in with the Collectors at the Reapers' behest.

If you love Mass Effect or are looking to dive into this wonderful fandom, we can't recommend the expanded lore of this franchise enough. With the original writing team penning these extended tales, the spirit of Mass Effect is vibrant, whole, and ever expanding as we look to the future of what's next.

Want even more Mass Effect in your life? Perfect! I went really deep into exploring the trailer BioWare dropped at last year's Game Awards with a frame-by-frame breakdown of the tiny little details hidden in plain sight. You can check that out right here!

Overwatch Adds Xbox Series X Optimization

Posted: 10 Mar 2021 02:28 PM PST

Fans of Overwatch have been starving for new information regarding Overwatch 2 ever since its announcement in 2019. While we did receive some new info last month during Blizzard's virtual BlizzCon, fans are still clamoring for more updates to Overwatch 1 while they wait for the sequel to launch. We're currently in the midst of a limited-time event called the Pachimarchi Challenge, but those who play on Xbox Series X and Xbox Series S received a nice surprise when they downloaded yesterday's patch: Overwatch is now optimized for the new Xbox platforms.

The new-gen consoles already drastically improved loading times and made characters play smoother, but once you download the new 1.58 patch to your Xbox Series X/S, you'll receive a new "Preferred Mode" graphics option. Here, you can switch between three different presets that dictate what the new, more powerful console hardware will prioritize. You can choose to prioritize resolution or frame rate, or go with a balanced option that boosts the overall visual quality.

Overwatch

Of course, since the Xbox Series X is more powerful than the Xbox Series S, owners of Microsoft's current flagship console receive more benefits from these optimizations and options. Resolution mode prioritizes higher-resolution over image quality and frame rate, giving Series X players 4K resolution at 60Hz, while Series S players get 1440p resolution at 60Hz. Balanced mode improves image quality at the cost of resolution, giving Series X owners 1440p at 60Hz and Series S owners 1080p at 60Hz. Finally, Framerate mode delivers 120 frames per second, but downgrades both image quality and resolution. Using Framerate mode, the Series X delivers 1440p resolution at 120Hz and the Series S drops to 1080p at 120Hz. To fully take advantage of Framerate mode, you must have a television or monitor that supports 120Hz or variable refresh rate.

The patch is available for all Xbox Series X/S owners to download now. There is currently no word on if PlayStation 5 will receive similar optimization options in the future. Even if you're not playing on Xbox Series X/S, a new patch is available for your platform to kick off the Pachimarchi Challenge and deliver various bug fixes to the game, its heroes, and the maps they inhabit.

[Source: Blizzard via Video Games Chronicle]

Weirdly Specific Thank-You Notes To Mario And His Friends

Posted: 10 Mar 2021 02:17 PM PST

Happy Mario Day! While everyone else is listing their favorite games in the series or competing in wacky Mario-related challenges, I decided to go a different route in showing my appreciation for the series. Mario is the very reason I first fell in love with gaming as a child and its long list of characters have given me countless hours of entertainment over the years. So with that in mind, I'd like to just run down a bunch of those names and give a quick, sometimes stupid reason for why I'm thankful for each and every one. 

Mario - For literally existing and introducing me to video games in the first place. 

Luigi - For giving my little brother a reason to not be Mario. 

Peach - For pushing me to overcome any obstacle. Also for that underrated DS game.

Bowser - For tricking me into thinking he was a dragon instead of a big turtle longer than I care to admit.

Yoshi - For always understanding that only one of us is going to make the big jumps. 

Toad  - For making it cool to rock a vest with a bare chest long before Aladdin. 

Wario - For legit creeping me out when I first laid eyes on him as a kid

Waluigi - For inexplicably winning my affection despite being the walking definition of useless

Daisy - For having the life-action version of her be so off the mark it's hilarious. 

Boo - For being the low-key the most adorable thing in the entire series

Bowser Jr. For being the 2nd most adorable thing that deserves his own game.

Birdo - For making me hop on eggs and toss them back, one of my earliest memories of feeling like a badass in games.

Iggy Koopa - For mesmerizing me with THOSE EYES. 

Larry Koopa - For making me chuckle at the thought of "Leisure Suit Larry Koopa". 

Lemmy Koopa - For always being on the ball.

Ludwig Von Koopa - For that luscious blue hair and can opener-like tooth.

Morton Koopa Jr. - For being named after the guy Roddy Piper once sprayed with a fire extinguisher.

Roy Koopa - For rocking a pair of sunglasses Johnny Cage would be jealous of.

Wendy O. Koopa - For putting the "heel" in heels. 

Baby Mario - For eventually shutting the heck up. 

Baby Luigi - *See Baby Mario*

Rosalina - For basically being a Sailor Moon character and the coolest princess of them all.

Toadette - For always making me wonder if her pigtails are edible and/or feel pain.  

Petey Piranha - For having the confidence to rock a speedo that I never could. 

Kamek - For that pretty glitter effect whenever he casts his spells. 

Poochy - For giving Yoshi a lift for a change. 

Donkey Kong - For being Mario's one true rival.

Bullet Bill - For becoming gigantic and blowing my young mind in Super Mario World.

Cappy - For letting me possess a realistic T-Rex with a dopey mustache.

Chagrin' Chuck - For confusing the hell out of me as a kid by throwing baseballs in football gear. 

F.L.U.D.D. - For being a genuinely good idea done dirty by bad controls. 

Pauline - For rising from being the OG damsel and to a pants suit-rocking mayor with a killer song. 

Lakitu - For being the character I most want to throw my shoe at. 

Plessie - For being a hug-worthy gem that's finally getting the recognition it deserves 

Fawful - For being an immensely entertaining antagonist. 

Captain Toad - For being the most sequel worthy entity on this entire list. 

Nabbit - For having one of the most simple yet brilliantly clever names in Mario history. 

Toadsworth - For becoming even better in my head when I imagine him voiced by Michael Caine. 

Tatanga - For being a literal alien and making me pull a Drew Scanlon when I first encountered him. 

Puff - For clearly looking like she wants to be put out of her misery.

Boom Boom - For being the unsung jobber of the series. 

Peachette - For raising all sorts of tantalizing questions and for inspiring... 

*Bowsette - For being a beautiful abomination. 


Are any characters in this article or in general that you'd like to express earnest and/or bizarre gratitude to? Show the Mario cast some love down in the comments! You can also check out this Reader Discussion piece to tell us what your favorite Mario game of all time is!

Mortal Kombat Movie Poster Offers First Look At Kabal

Posted: 10 Mar 2021 01:49 PM PST

The Mortal Kombat movie drops next month and to celebrate, we've got a brand new poster that offers up our first look at Kabal. Kitana, Cole Young, Sonya Blade, and more are front and center, but let's be real: you're looking at Kabal. 

The official Mortal Kombat movie Twitter account shared the new poster with the telltale tagline "Get over here!" Sub-Zero and Scorpion are in the spotlight, but seeing Shang Tsung, Jax Briggs, Sony Blade, Mileena, and Cole Young is pretty nifty as well. 

While some fans are disappointed that a few favorite kharacters are missing, many shared their excitement over the latest reveal following the trailer that dropped last month. 

The latest poster reveal comes after a slew of previous movie marketing went live back in February. Each individual poster showed off a particular kharacter and overall? Longtime fans were impressed. 

New Line Cinema previously revealed the film's synopsis back in January of this year, offering a detailed look at what the newest cinematic take on the popular fighting franchise will bring to the table. According to the studio: 

In Mortal Kombat, MMA fighter Cole Young, accustomed to taking a beating for money, is unaware of his heritage—or why Outworld's Emperor Shang Tsung has sent his best warrior, Sub-Zero, an otherworldly Cryomancer, to hunt Cole down. Fearing for his family's safety, Cole goes in search of Sonya Blade at the direction of Jax, a Special Forces Major who bears the same strange dragon marking Cole was born with. Soon, he finds himself at the temple of Lord Raiden, an Elder God and the protector of Earthrealm, who grants sanctuary to those who bear the mark. Here, Cole trains with experienced warriors Liu Kang, Kung Lao, and rogue mercenary Kano, as he prepares to stand with Earth's greatest champions against the enemies of Outworld in a high-stakes battle for the universe. But will Cole be pushed hard enough to unlock his arcana—the immense power from within his soul—in time to save not only his family but to stop Outworld once and for all?

The Mortal Kombat movie was originally slated for a March 2021 release but was pushed back due to COVID-19. Luckily, it looks like the cast and crew were able to get the project done and ready for the world to devour safely, because the Mortal Kombat movie reboot arrives on April 16.

Teenage Mutant Ninja Turtles: Shredder’s Revenge Trailer Analysis

Posted: 10 Mar 2021 01:15 PM PST

Click here to watch embedded media

In case you've been hiding under your shell, the Teenage Mutant Ninja Turtles are back in a new, retro-inspired adventure called Shredder's Revenge. The game comes courtesy of Tribute Games and Dotemu, who know a thing or two about creating arcade-style experiences having worked on Scott Pilgrim vs The World: The Game and Streets of Rage 4. Shredder's Revenge takes heavy inspiration from the classic beat 'em ups like Turtles in Time and pits you (and up to three friends) against Shredder and his goons. You can read all about what the game entails and watch its debut trailer in this extended preview article here. I recommend doing that first, because we're going to react to the trailer and talk all over it! 

The game's stylish debut trailer showed off a fair amount of gameplay as well as offered some potential teases about gameplay elements yet to be revealed. If you've watched our reaction videos to the Mortal Kombat movie trailer and the reveal of Pokémon Legends Arceus you know what to expect; a lot of hot speculation, a bunch of bad jokes disguised as comedic gold, and a ton of rewinding and pausing to zero in on those overlooked details. 

So grab yourself a slice of pizza and join Alex Stadnik, Joe Juba, and myself as we break down the Shredder's Revenge reveal trailer, share our hopes and dreams for the game, reveal who our favorite Turtles are, and rock out to that sweet, nostalgic theme song. I think you'll find it to be the best analysis of the announcement above or below ground. Because the Turtles live in sewers, you see. 

If you enjoyed this video feature, be sure to check out our YouTube channel and subscribe for more fantastic video content including our cover stories videos, The Game Informer Show, developer interviews, gameplay streams, and more!

Ranking Every Game In The Super Mario Series

Posted: 10 Mar 2021 12:50 PM PST

With the Super Mario series celebrating its 35th anniversary, Nintendo has been particularly nostalgic, announcing Super Mario 3D All-Stars, as well as other Super Mario-related announcements and merchandise to help ring in the major milestone for its flagship franchise.

In the first 35 years of the Super Mario series, Mario and his friends appeared in hundreds of titles, but in the core "Super Mario" series, the plumber was present in just under 20 titles. Since Super Mario Maker and Super Mario Maker 2 are such a unique experiences that are more along the lines of a creation toolset than an actual game, we decided to leave them off of the list.

Even so, the Super Mario series doesn't have a bad entry to date, so this list proved difficult to put together in an order we all felt comfortable with. In 2018, we ranked the top 300 games of all time in our 300th issue. While that list was more about ranking games in terms of quality, importance to the industry, and cultural relevance, this list is just about our favorite games. So check out our rankings of the first 19 Super Mario games below!

New Super Mario Bros. 2

19. New Super Mario Bros. 2 (3DS, 2012)

Despite the name, New Super Mario Bros. 2 on 3DS was actually the third entry in Mario's return to his 2D roots. While the game relied on the tried-and-true mechanics and introduced a fun side mission of collecting as many coins over the course of multiple playthroughs as possible, the level design doesn't quite stand up to that of the series' stronger titles.

18. Super Mario Bros. 2: The Lost Levels (SNES, 1993)

Following the success of the original Super Mario Bros. in both North America and Japan, Nintendo opted to rebrand a Japanese game called Yume Kōjō: Doki Doki Panic as Super Mario Bros. 2 in the United States. The Japanese Super Mario Bros. 2 eventually made its way to North American stores with enhanced graphics through the Super Mario All-Stars package on SNES (pictured), but aside from an increased challenge from the original, it does little to elevate itself over the game that came before it.

17. Super Mario Land (Game Boy, 1989)

The first handheld Mario adventure was a strong experience, but due to the technology of the Game Boy, it ended up being an extremely short romp through an unfamiliar world. The graphics aren't anywhere near as good as Mario's console releases, but Super Mario Land more than makes up for that with its portability and uniqueness. Still, it was an important step for the series, as well as the Game Boy handheld itself.

16. Super Mario 3D Land (3DS, 2011)

Sure, DS owners could play an enhanced version of Super Mario 64, but Super Mario 3D Land served as the first original 3D adventure for Mario on handhelds. The game paid homage to several games in the past – most notably Super Mario Bros. 3 – through its level design, musical cues, and power-ups. In addition, Super Mario 3D Land leveraged the glasses-free 3D capabilities of the 3DS to deliver some very cool depth-of-vision puzzles that wouldn't be possible anywhere else.

15. New Super Mario Bros. U (Wii U, 2012)

As a launch title of the Wii U, New Super Mario Bros. U quickly became one of the faces of the fledgling console. New Super Mario Bros. U brought back all of the awesome cooperative play of its Wii predecessor, but didn't differentiate itself enough to fly higher than New Super Mario Bros. Wii. The DLC (which features Luigi) is a blast to play through, and the re-release on Switch adds the ability to play as Toadette, as well as the Super Crown power-up to transform her into Peachette.

14. Super Mario Land 2: 6 Golden Coins (Game Boy, 1992)

The follow-up to Mario's original handheld release upped the ante in many ways. In addition to being exponentially larger than Super Mario Land, 6 Golden Coins introduced the world to Wario, who would eventually become a mainstay of the spin-off franchises like Mario Kart, Super Smash Bros., and Mario Party. Wario proved so popular that he was given the spotlight for the Super Mario Land 2 sequel, subtitled Wario Land, which acted as the starting point for his own series.

13. Super Mario Sunshine (GameCube, 2002)

After Super Mario 64 introduced Mario to the 3D platforming genre in such grand fashion, it was a tall order for Nintendo to live up to that release. While Super Mario Sunshine on GameCube was imaginative, colorful, and cleverly designed, many rejected the F.L.U.D.D. mechanics as too different from what fans want from the Super Mario series. Because of this, Super Mario Sunshine might be the most divisive entry in series history.

12. New Super Mario Bros. Wii (Wii, 2009)

New Super Mario Bros. was seen as a big success when it launched on the DS in 2006, so when the sub-series made the leap to consoles with New Super Mario Bros. Wii in 2009, it was also a smash hit. With new power-ups and the introduction of co-op play, New Super Mario Bros. Wii gave fans of the series a new and exciting way to enjoy the classic style of gameplay.

11. Super Mario 3D World (Wii U, 2013)

Following the success of Super Mario 3D Land on 3DS, Nintendo released a more ambitious game using similar mechanics, more power-ups, and enhanced level design for the Wii U. Super Mario 3D World also carried over the cooperative gameplay of the console releases of the New Super Mario Bros. series, making it the first 3D Mario to feature true co-op. To this day, Super Mario 3D World remains one of the strongest releases in the Wii U's library. The Switch version not only adds online play to the fan-favorite adventure, but also an entirely new game called Bowser's Fury.

10. Super Mario World 2: Yoshi's Island (SNES 1995)

Super Mario World was a tremendous success for the Super NES when it released in 1991, so nobody expected its sequel to change things up so much. Yoshi's Island puts players in control of Yoshi as he escorts Baby Mario in order to save Baby Luigi from Baby Bowser. The game capitalized on the sudden popularity of new character Yoshi, and acted as a launching point for Yoshi's own spin-off series.

9. New Super Mario Bros. (DS, 2006)

Following two successful 3D games in the series in Super Mario 64 and Super Mario Sunshine, Nintendo returned the franchise to its 2D roots. The result was New Super Mario Bros., the first 2D entry in the series since 1995's Yoshi's Island, and the first original handheld adventure since 1992's Super Mario Land 2. In addition to bringing the excellent level design of past 2D games, New Super Mario Bros. also implemented cool new power-ups including the mega mushroom, which allows Mario to grow to unprecedented sizes and destroy everything in his path without breaking a sweat.

8. Super Mario Bros. 2 (NES, 1988)

Rather than bringing the original Super Mario Bros. sequel to the NES in the United States, Nintendo opted to modify a Japanese game called Yume Kōjō: Doki Doki Panic and rebrand it as a Super Mario Bros. game. Super Mario Bros. 2 was vastly different from its predecessor, but thanks to the catchy music, fun levels, and interesting new mechanics, it was another hit for Nintendo. The game also marked the first time that Princess Toadstool and Toad were playable in the series, and introduced multiple new characters that would go on to become series mainstays including Shy Guy and Bob-omb. 

7. Super Mario Galaxy 2 (Wii, 2010)

The second 3D adventure on the Wii, Super Mario Galaxy 2 carried on all of the amazing successes of Super Mario Galaxy while continuing to improve upon the level design. While it isn't as original or groundbreaking as the original Super Mario Galaxy, Super Mario Galaxy 2 is noteworthy for bringing Yoshi into the equation and delivering some of the most clever 3D platforming levels of all time.

6. Super Mario 64 (Nintendo 64, 1996)

The leap ahead to the Nintendo 64 dawned a new age for the Super Mario franchise. Super Mario 64 was a turning point as it kicked off the plumber's 3D lineage. Not only did Nintendo nail its first 3D attempt with the series, but it set forth a blueprint that most 3D games would follow for years to come. Open-ended stages, a revolutionary camera system, and tight gameplay that make Mario a blast to control (add Luigi, Wario, and Yoshi to that last part for the DS version) are just the beginning of what makes Super Mario 64 so special. With pulse-pounding boss battles that pay homage to King Koopa battles of past games, the impossible-to-ignore desire to collect all 120 stars, and absolutely stunning graphics for the time, Super Mario 64 was groundbreaking not only for the Super Mario series, but for the industry as a whole.

5. Super Mario Odyssey (Switch, 2017)

As Nintendo began charting a new direction for itself, so too did its mascot. Super Mario Odyssey took much of the familiar formula of Super Mario 64 and expanded on it in fun and unique ways. The addition of Cappy, a special hat Mario can throw to control enemies and inanimate objects, added distinct layers and myriad new ways to play within this long-running franchise. Mario's debut on Switch was a resounding success, delivering delight after delight as we discovered new and exciting secrets every time we jumped into the vast worlds of Super Mario Odyssey.

4. Super Mario Bros. (NES, 1985)

The one that started it all remains one of the strongest entries. A small team led by Shigeru Miyamoto and Takashi Tezuka created what remains one of the gold standards the video game industry. The game was spawned from a desire the two directors had to create a game that featured a larger hero that traveled through colorful environments in land, sky, and sea settings. The idea resonated with video game fans, and the most iconic franchise in the industry was born. More than that, Super Mario Bros. played a large role in solidifying the video game industry as more than just a passing fad following the North American industry crash in the early 1980s.

3. Super Mario Galaxy (Wii, 2007)

Inspired by a GameCube tech demo from 2000, Super Mario Galaxy took Mario and friends to outer space, implementing interesting new mechanics like gravitational pull as well as some of the greatest level design the series has ever seen. Though the Wii relied heavily on motion controls, Nintendo opted to keep them at a minimum when it came to the core Super Mario series. That proved fruitful, as Super Mario Galaxy controlled even better than Super Mario 64 and didn't detract from the core gameplay with shoehorned motion controls. Super Mario Galaxy also introduced us to Rosalina, who has since made appearances in Mario Kart, Super Smash Bros., and other spin-off series.

2. Super Mario Bros. 3 (NES, 1990)

The best-selling non-bundled game in the history of the NES achieved that title with good reason. The adventure expanded what it meant to be a Super Mario game in nearly every way from its two predecessors. Super Mario Bros. 3 introduced a huge number of fun and unique power-ups that changed the way the game played. Whether you were a fan of the traditional fire flower, you preferred to take to the skies using the new raccoon tail, or you were just glad Nintendo finally threw us a life raft in underwater levels with the frog suit, the team was extremely creative with its approach to empowering the players. And players needed that empowerment, as the later levels could be more difficult than what was seen in the series to that point. Super Mario Bros. 3 also introduced the overworld style map, which is still used in most games in the series to this day.

1. Super Mario World (SNES, 1991)

Following up Super Mario Bros. 3 with a worthy successor may have seemed like an impossible task, but Nintendo somehow managed to do that and more. Continuing to use the overworld style map, Nintendo introduced more branching opportunities than ever before, encouraging players to explore each stage for hidden exits that unlock hidden areas. Players could also finally save their progress, encouraging them to take their time with finding every secret in the massive adventure.

With a pared down list of power-ups this time around, Nintendo instead decided to focus on fine-tuning the flight mechanics by replacing the raccoon tail with the better-handling super cape. Super Mario World was also where we all met Yoshi, Mario's dino friend who gave him several awesome abilities in addition to granting him the ability to absorb an extra hit, blurring the line between power-ups and support characters. Epic boss battles, some of the greatest music in video game history, and improved graphics made this one of the most memorable games released on any platform. Even in a series that is known for its longevity and consistent level of quality, it is a gem that should be played by everyone who has ever held a controller.


If you'd like to learn more about the history of the Super Mario series, check out our Making Mario feature, where we talk to those responsible for the creation of the franchise. Do you agree with our rankings, or are we way off? Let us know your thoughts in the comments!

Animal Crossing: New Horizons Build-A-Bear Line Announced

Posted: 10 Mar 2021 11:43 AM PST

Animal Crossing: New Horizons has monthly updates that keep the game feeling fresh on Nintendo Switch. Pair that with the merch, clothing lines, and even manga surrounding this game, and it's easy to see that the fanfare surrounding New Horizons is brighter than it has ever been. For islanders looking for even more ways to celebrate the latest Nintendo adventure, a new Animal Crossing: New Horizons Build-a-Bear line has been announced. 

Unfortunately, we don't have a first look at the new line other than that we know it's on the way, but a full reveal is "coming soon." The news regarding the new line was revealed via Twitter: 

"Get ready to create and customize with our new Animal Crossing: New Horizons collection," reads the official announcement. "Signing up for exclusive updates is the best way to get the island news. We'll send you email announcements when our Animal Crossing: New Horizons collection is available."

Interested in signing up for updates? You can add your email to the list here to stay up-to-date on when the full line goes live. 

As for the game itself, there is plenty of goodness on the horizons in the latest Animal Crossing. Some new St. Patrick's Day items are available now starting today and the Super Mario crossover event has been a huge hit. There has even been something special for Hello Kitty fans, that's how much content Nintendo keeps pumping out for New Horizons. 

With so much still coming down the pipeline for the adorable simulator, the introduction of Animal Crossing: New Horizons Build-a-Bear line makes absolute sense. Marty plush or bust. 

What are your thoughts on the Animal Crossing: New Horizons Build-a-Bear line? What other games would you like to see be made into plushy, huggable goodness? Sound off with your thoughts in the comment section below, Isabelle would want you to.

Exclusive Deathloop Screenshot Gallery

Posted: 10 Mar 2021 11:30 AM PST

Bethesda is taking up a lot of the news mindshare recently, especially since its purchase by Microsoft was approved. But don't let that overshadow some of the exciting news about Bethesda's big 2021 releases. We're particularly excited for Arkane Studios' Deathloop, which is featured on the cover of Game Informer this month.

Deathloop is a game about a man stuck in a repeating 24-hour time loop. You play as Colt Vahn, a man trapped on the desolate island of Blackreef who is being hunted by an insane "cult" of mask-wearing lunatics. However, Colt is one of the only people who seems aware of the fact that he is reliving the same day over and over again, and if Colt wants to break this loop he'll need to orchestrate the assassination of eight extremely powerful individuals.

As part of our month-long coverage, we're excited to share this collection of exclusive screenshots. Bethesda has released a few trailers for Deathloop, but these are some of the first screens we've seen to date. These images showcase Arkane's unique 60's mod style, the near-futuristic tech of Blackreef, and some of the aforementioned masked maniacs. What you won't see is more on the history of Blackreef or how Colt can tackle any challenge in a multitude of ways. For that you should be sure to read this month's cover story.

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You can see – and read – more on Deathloop by subscribing to the magazine. Throughout the month we'll be posting a ton of great exclusive features, such as character profiles and powers breakdowns. If you're tired of reading, we also have a bunch of great video content planned. For starters, tomorrow we'll release a rapid-fire interview with Deathloop's game director Dinga Bakaba. So please come back to the hub throughout the month; we miss you.

Reader Discussion - What's Your Favorite Mario Game?

Posted: 10 Mar 2021 11:05 AM PST

Super Mario 3D All-Stars

It's Mario Day! Today we celebrate everything about Nintendo's iconic plumber, who has endured as one of the most beloved mascots in all of gaming. The character has a gigantic portfolio of games to his name, many of them fantastic, which begs the ultimate question: which Mario game is your absolute favorite? 

Is your all-time favorite one of the 2D classics on NES and SNES, such as Super Mario Bros., Super Mario World, or Yoshi's Island (which is totally a Mario game, darn it). Maybe it's Super Mario 64, the game that revolutionized the 3D platformer? Perhaps you prefer one of the two phenomenal Galaxy games, which took the 3D style to new heights and beyond. Or are you a renegade and swear by the polarizing Super Mario Sunshine? I hope there's some of you out there who remember Super Mario Land 2: 6 Golden Coins and Super Mario 3D Land, especially if you've found yourselves loving the recent re-release of Super Mario 3D World + Bowser's Fury on Switch. 

On the different side of the gold coin, we shouldn't forget Mario's many exploits outside of platforming. Maybe you're a fan of his numerous RPG outings, such as Super Mario RPG: Legend of the Seven Stars, the Paper Mario games (read: just Thousand Year Door), or the Mario & Luigi series. Perhaps you like seeing Mario behind the wheel of one of the myriad of Mario Kart titles. What about Mario's numerous sports game appearances? The puzzling stylings of Dr. Mario? Making music in Mario Paint? I hope to see the one weirdo who dies on the hill of Hotel Mario. 

So now that I've set it up, I turn to you, our dear readers, to knock 'em down. Tell us what your favorite Mario game is and why in the comments! 

Capcom Warns Of Fake Resident Evil Village Early Access Invites

Posted: 10 Mar 2021 09:58 AM PST

Resident Evil Village is on the horizon and with another Early Access period on the way, Capcom is warning fans against fake Resident Evil Village demo invites that are already floating around. 

In a recent statement, Capcom Europe issued the following warning in an attempt to protect players from scams that have been caught: 

"We're sending this message as we've been made aware that there are currently emails circulating that pretend to contain 'Early Access invitations' to Resident Evil Village. The sender address is being displayed as 'no-reply(at)capcom(dot)com'."

Capcom continues, saying "We want to inform you that these messages are NOT from Capcom and appear to be phishing attempts by an unauthorized third party. If you have received such a message, please DO NOT download any files or reply, and delete the message immediately."

Diablo II: Resurrected had its own warning about fake invites, though that warning came attached to a callout against the game's subreddit. The mod of said subreddit even banned an actual developer on the game from commenting further after it was outed the subreddit was hosting fake access. 

Click here to watch embedded media

Early Access will be available for this game, Capcom just wants fans to be wary of where those invites are coming from. If you get an email that's not officially sanctioned by the company itself, it's a scam. 

Resident Evil Village arrives on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC on May 7, 2021. 

Are you excited to get your hands on another Resident Evil Village demo? Sound off with your thoughts in the comment section below. 

[Source: Capcom via Twisted Voxel]

Resident Evil Movie Reboot Shares First Look At New Poster Ahead Of September Release

Posted: 10 Mar 2021 09:18 AM PST

We've had a plethora of Resident Evil films in the past, but that doesn't mean more aren't on the way. First announced back in 2019, the upcoming Resident Evil movie reboot release date is set in stone for later this year, bringing director Johannes Roberts' vision to life, and to celebrate, we've got our first sneak peek at the film's poster. 

Actor Chad Rook took to Twitter to share a Sony Pictures film poster, equipped with a September 3 release date at the bottom. In addition to the Netflix animated series also on the way, the Resident Evil experiences will keep on coming, especially with Resident Evil Village also dropping later this year. 

The September 3 release date was confirmed back in February, but we haven't seen anything about the film since its announcement outside of leaked set photos and casting decisions. 

"With this movie, I really wanted to go back to the original first two games and re-create the terrifying visceral experience I had when I first played them whilst at the same time telling a grounded human story about a small dying American town that feels both relatable and relevant to today's audiences," said Johannes previously.

The upcoming Resident Evil movie reboot will be set in a new universe that is inspired by the iconic Capcom franchise, including mainstay characters that we've fallen in love with through the years. It also has an all-star team behind the film, including Robert Kulzer as producer (Paul W.S. Anderson's Resident Evil movies), James Harris (I Am Not A Serial Killer), Hartley Gorenstein (The Boys), and Martin Moszkowicz as executive producer. Alex Zhang (Greyhound) and Victor Hadida are slated to co-executive producer, with Colin Scully and Alex Westmore overseeing the entire reboot. 

Regarding what we know about the cast: 

  • Kaya Scodelario (Maze Runner) as Claire Redfield
  • Hannah John-Kamen (Ant-Man) as Jill Valentine
  • Robbie Amell (Upload) as Chris Redfield 
  • Tom Hopper (The Umbrella Academy) as Wesker 
  • Avan Jogia (Zombieland: Double Tap) as Leon Kennedy
  • Neal McDonough (Yellowstone) as William Birkin

With so many Resident Evil experiences on the horizon, it will be interesting to see how this new movie reboot stacks up. The original Paul W.S. Anderson series was met with much fanfare when the film series began, but each new movie seemed to stray further and further away from what Resident Evil is. 

What do you hope to see from the upcoming Resident Evil movie reboot? Shout out those horror-related thoughts in the comment section below! Claire Redfield would want you to. 

Dragon Age Inquisition's Skyhold Entirely Recreated In The Sims 4, Room By Room

Posted: 10 Mar 2021 09:03 AM PST

I haven't exactly been subtle in my undying love for the Dragon Age franchise and since it'll be quite a bit of time before we get more Dragon Age 4 news, I have to get my fix where I can. So when a friend of mine shared this incredible Dragon Age Inquisition recreation of Skyhold in The Sims 4? I just had to share. 

Redditor user r/StarshinePrince took to the forums to share their creation and I'll be honest; I was shocked. When I saw the title of the post of being a recreation, I expected it to be one frame of a building that looked similar to that of Skyhold. What I wasn't expecting was a detailed recreation, even going room to room.

Reddit
Reddit
Reddit
Reddit

Skyhold, for those that have not played the third game in the Dragon Age franchise, is an abandoned elven fortress discovered and used as the base of operations for the Inquisition. The Inquisition was founded to be a source of order after Thedas was thrust into chaos following the return of a seemingly immortal magister from Tevinter's days of old. 

This haven (but not Haven from the first part of the game) is massive and very intricate in its design, especially as the story progresses and rennovations are done. This Sims 4 player not only recreated the outside and its courtyard, but also the Inquisitor's rooms, the rooms of Cullen (the game's Commander of forces), Vivienne (a companion), Sera (a companion), and other various aspects of this particular location. Even the heraldy of the Throne Room is pretty evenly matched to the game itself. I can't even build a halfway decent house in Sims using cheats, so it may just be me but this absolutely blew my mind. 

Reddit
Reddit
Reddit
Reddit

No video of this creation yet, but it would be amazing to do a complete virtual tour! It just goes to show the incredibly creative power of The Sims 4 and also shows how passionate the Dragon Age community continues to be long after a title has launched!

What do you think about the above Dragon Age Inquisition Skyhold recreation in The Sims 4? Sound off with your thoughts in the comment section below, and feel free to drop in any other awesome finds you may have stumbled upon! 

[Source: Reddit]

Teenage Mutant Ninja Turtles: Shredder's Revenge Rises Out Of The Ooze

Posted: 10 Mar 2021 07:00 AM PST

Cowabunga, dudes! The Teenage Mutant Ninja Turtles are back in Shredder's Revenge, a new co-op brawler that transports fans to the franchise's golden era in video games. Developed by in partnership by two Turtles-loving studios, Dotemu (Streets of Rage 4, Windjammers 2) and Tribute Games (Panzer Paladin, Mercenary Kings), Shredder's Revenge is an original adventure where up to four players defend the sewers and streets in a brawler inspired by TMNT's arcade heyday, namely Turtles in Time. 

Click here to watch embedded media

Like any TMNT game worth its salt, Shredder's Revenge lets up to four friends team up both locally and online (cross-play to be determined) to beat the tar out of villains like the Foot Clan, Bebop, Rocksteady, and Shredder himself. The game draws inspiration from the iconic 1987 animated show, and if you're somehow worried that the developers don't understand the source material, jettison those doubts now. Both Dotemu and Tribute Games are staffed by old-school TMNT fans who, like many of us, were raised on the classic cartoon, collected its multitude of toys, and spent way too much money playing the arcade games. From the game's character and art design to the remade version of that famous theme song (performed by Faith No More's Mike Patton), Shredder's Revenge is designed to be the ultimate love letter to TMNT's glory years. 

"We wanted to bring back a game for the fans of the '87 animated series and also the old arcade games of the '90s," says Tribute Games co-founder Jean-Francois Major. "Because we felt that people missed it. And including us, because, personally, I played those games a lot as a kid and I missed them a lot. So that was the idea that started it."

Despite clearly going for nostalgia, Shredder's Revenge will sport modern enhancements. The teams aren't ready to talk specifics; they are only offering hints by saying the classic games, fun as they were, hit a ceiling in terms of technical limitations, which are now a thing of the past. There's no doubt Shredder's Revenge will play smoother than the old games, and features such as new modes and other options are implied but not confirmed. Another element the teams are being coy about is the inclusion of playable characters besides the Turtles. After all, the trailer featured Master Splinter and April O'Neil kicking butt, and the developers wouldn't comment on the noticeably absent Casey Jones. 

Shredder's Revenge was born from a happy coincidence between two TMNT-loving development teams who joined forces after discovering they each had a shared vision of making a new Turtles game. The project began when Nickelodeon, who holds the Turtles license, approached Dotemu to make a new game based on one of their IPs. The company was impressed by the studio's past work on games like Wonder Boy: The Dragon's Trap, and Dotemu jumped at the chance to tackle TMNT next. As Dotemu began mapping out ideas for the game, it caught word that Tribute Games was not only interested in doing the same but had been campaigning to Nickelodeon for permission to create a TMNT game since 2010. Unfortunately, the timing was never right, but Tribute kept in touch with Nickelodeon hoping that the stars would one day align. 

"We were always super persistent," says Tribute Games co-founder Jonathan Lavigne. "Like, if we're gonna take on one of your IPs, we want it to be TMNT. Every time the topic was brought up about us taking on a project, I would always say, 'Well, we really want to do TMNT.' We grew up in the arcades and playing TMNT, so we really wanted to have a stab at it."

"So, I was at GDC and I managed to get [Tribute Games'] contact," says Dotemu CEO Cyrille Imbert. "So, I said, 'Hey guys, are you around? Should we talk?' And so, we saw each other for the first time in San Francisco and it was a really nice first contact, and we basically had the same ideas and things we wanted to do in mind for this project." 

Thus, a partnership was born, and the two studios began developing the game's pitch to present to Nickelodeon. Imbert says his team knew from the start that Tribute Games was perfect for capturing the classic vibe it hoped to invoke with Shredder's Revenge. It also helps that Tribute has some ex-Ubisoft developers who worked on the 2007 game TMNT (based on the animated film of the same name) for consoles and Game Boy Advance, not to mention its experience on Scott Pilgrim vs The World: The Game. Major says that Tribute is ecstatic to apply its brawler expertise to a new Turtles game and to implement ideas the designers didn't have time to flesh out in the movie tie-in game.

Shredder's Revenge looks like the TMNT brawler fans have been waiting for, which is why it's agonizing that it currently has no concrete release window. Dotemu and Tribute Games understand the pressure to deliver an experience that satisfies TMNT fans of all ages is high; especially since it's been a long time since the Turtles had a truly great video game. But with two teams who each have a knack for creating modernized retro style games, it sounds like our favorite pizza-eating martial artists are in pretty good hands. 

Teenage Mutant Ninja Turtles: Shredder's Revenge is coming to unspecified consoles and PC. Be sure to also take a look at the gallery of screenshots below. For an idea of where the bar of quality currently sits for TMNT games, you can read our review of the last console title, Mutants in Manhattan, here

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Mario Day Live: Who Can Collect The Most Cat Shines In Bowser's Fury?

Posted: 10 Mar 2021 06:49 AM PST

Click to watch embedded media

Ah, Mario Day. That special time of year where fans can pay slightly less for games and merch featuring the Nintendo icon and his cohort of crazy characters. He can even be found in Animal Crossing: New Horizons, which is the truest form of success if you ask me.

Mario is everywhere, and we thought it only fitting to celebrate his day at Game Informer as well. But instead of just going live with some of his classic adventures, we thought we'd spice it up for our beautiful GI community. It's a battle of the Alexes on today's livestream as Alex Van Aken and I go head to head in Super Mario 3D World + Bowser's Fury!

The rules are simple. We'll be hopping into Super Mario 3D World's newly-added campaign to see who can collect 20 cat shines the quickest. We'll both be starting with a fresh save, and as a bonus, you'll be able to watch both screens to see who reigns supreme by the end of the stream! Which Alex will reign supreme? What are we willing to put on the line? You'll have to tune in to find out.

We'll be going live at noon CT and playing Super Mario 3D World + Bowser's Fury until around 2 p.m. CT, so be sure to join us for this fun competitive stream! If you can't get enough of our live shows, remember to subscribe on YouTubeTwitchTwitter, and Facebook to get notified when we go live each week! Thanks, and we hope you enjoy the stream!

If you can't get enough of everyone's favorite Italian plumber, be sure to check out our review of the Switch's latest and greatest port, and our reminder that your days are numbered when it comes to picking up Super Mario 3D All-Stars.

Explore A Mysterious Bunker In Post-Apocalyptic Europe In Paradise Lost This Month

Posted: 10 Mar 2021 06:00 AM PST

Paradise Lost offers a unique and horrific spin on World War II. Instead of raging for six years, it lasted for 20 and ended in a bloody stalemate after most of Europe was obliterated by Nazi nuclear missles. Europe is now an irradiated wasteland cut off from the rest of the world, and players assume the role of a young child trying to survive its hardships decades later. If that setup piques your interest, you'll be happy to know that Paradise Lost is launching later this month. 

On March 24, players can pick up this narrative adventure by Polish developer PolyAmorous. In 1980s Poland players control Szymon, a 12-year old orphan born and raised within this terrible version of Europe who stumbles upon an abandoned military bunker. Once inside, he's contacted by a mysterious girl named Ewa who acts as a guide of sorts, but players will have to experience the game themselves to learn what her true intentions are. There's also a grander mystery surrounding the bunker itself and the fate of its former inhabitants. 

According to PolyAmorous, Paradise Lost blends elements of Slavic mythology with retro-futuristic technology. Players will explore the massive and highly detailed bunker, uncovering clues about the civilians and soldiers it once housed while finding keys to unlock inaccessible areas. It's unclear how much combat, if any, is in the game (you are just a kid after all). For an idea of what to expect, watch the 13-minute narrated gameplay walkthrough below which at least provides a sense of the game's unsettling atmosphere. 

Click here to watch embedded media

Paradise Lost will be available on PlayStation 4, Xbox One, and PC for $14.99. If you pre-order on Xbox One, you'll receive 20% off. Pre-ordering the PC version through GOG.com offers 34% off. 

What do you think of Paradise Lost, and are you interested in giving it a shot? Let us know in the comments!

Report: No Elden Ring News This Month This Month Due To Recent Leak

Posted: 10 Mar 2021 05:10 AM PST

Earlier this month, a new Elden Ring trailer leaked, further giving fire to the rumors that a new reveal was on the way this month. Now, a new report suggests that the rumored reveal for Elden Ring is not happening due to said leak. 

In a new video, VentureBeat journalist Jeff Grubb suggests that the rumored March reveal is no longer happening because of the earlier leak. In an earlier video for GamesBeat Decides, a "combination of sources" told Grubb that an Elden Ring showcase of some kind would be happening by the end of March. He was cautious about stating that the "end of March" timeline was not a set date and could change at any time. That was a pretty safe call to make because, in his latest video, the situation has reportedly changed due to the trailer leak.

While a reveal is happening (it has to at some point, right, we didn't just collectively imagine this game was real?), his latest video on his personal channel linked here, Grubb talks about a push back in plans for the trailer's official debut. While the latest possibility may disappointing for some, it shouldn't be that much longer for a larger trailer reveal if one was already planned for this month. With the rumored Microsoft showcase allegedly happening later this month, the road to E3 is getting ready to kick off. That means months of new announcements and reveals are imminent, including more on the elusive Elden Ring. 

While we didn't share the trailer that leaked itself, we did talk about the latest leak. Both with the fact that it happened and a deeper dive into what was shared, we — like many others — couldn't wait for the chance to talk more about the upcoming FromSoftware game. Our own Dan Tack also dove a little deeper into the latest look, dissecting the grainy footage to talk more about the open-world, horse riding, and more. If you're interested, you can find his analysis right here

It's a little odd that a leak would push back a trailer reveal. Usually, when this happens (not all of the time, but often enough), studios often decide to push forward with a planned reveal. In some cases, the timeline can even be bumped up. Still, hopefully, this means that something more official will be on the way soon, and we can see more about this game beyond a shoddy cell phone video. 

Assuming there is no new Elden Ring news this month, what are you hoping to see from the studio about the upcoming game? Any rumored features you're hoping beyond hope are real? Has anything shared thus far have you a little worried? Sound off with your thoughts in the comment section below! 

[Source: YouTube via @Nibel]

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