!.04-Rock Paper Shotgun

!.04-Rock Paper Shotgun


Procedural storytelling RPG Wildermyth emerges from early access

Posted: 07 Jun 2021 02:57 PM PDT

What happens when three farmers go on an adventure together? I've got no clue, because in Wildermyth it's a bit different each time. The tactical combat RPG tells procedural stories, allowing your characters to develop their own histories and relationships in each playthrough. Wildermyth is nearing the end of its own adventure, with a full launch planned for next week to cap off its time in early access. The developers have post launch plans, as so many do these days, but folks seem to have already been having a grand time with it throughout early access.

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At last, a longer look at lovely hoverbike adventure Sable

Posted: 07 Jun 2021 01:28 PM PDT

Sable is one of those beautiful-looking indie games that brings out the worst in me. "I want it now," I whine when the first, enticing trailer crops up, knowing perfectly well that's not how these things work. Sable has now gone and revealed a longer look at the first 13 minutes of the game, a good bit more than we'd seen previously. I still want it now, in all its Moebius-inspired loveliness. The new video shows off a fair bit of chatting, a bit of hoverbike riding, and how Sable first learns to magically glide.

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Restore a ravaged world in reverse city-builder Terra Nil

Posted: 07 Jun 2021 12:01 PM PDT

The folks behind Broforce have a new game on the horizon that is not at all about running, gunning, or blowing stuff up. Quite the opposite, Terra Nil is what they're calling a "reverse city-builder" about rehabilitating an environment that's been completely decimated. You'll turn it green again with the power of irrigation and renewable energy sources to fix the climate and the wildlife. It looks quite lovely and chill in this new trailer and even has a free demo coming up this month if you'd like to try out your planetary green thumb.

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'Touhouvania' is getting remastered this year

Posted: 07 Jun 2021 11:43 AM PDT

Koumajou Densetsu Scarlet Symphony, a Touhou game dubbed 'Touhouvania' by some fans, is getting a shiny new remaster later this year so this time you can see those spiky anime hairstyles in glorious HD. A fanmade project first released in 2009, it's a side-scrolling platformer that takes characters from the popular shoot 'em up series and pairs them with the gothic horror action of classic Castlevania. Catch a glimpse of Koumajou Remilia Scarlet Symphony's remastered look in the trailer below.

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Inconvenient train crossings are a delightful alternative to invisible walls

Posted: 07 Jun 2021 10:25 AM PDT

It's an old video game development problem: how do you make a world look large while keeping players out of unplayable areas? Some games block players from places they shouldn't go with impassable terrain, or barricades, or with the traditional invisible wall, or by straight killing you for straying too far. So I'm fascinated by one upcoming game's solution: train tracks along the edge of town with crossing barriers that are usually raised, but will always close just in time for an endless train to trundle past when you get near. Have a look!

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Rainbow Six Extraction, formerly called Quarantine will be revealed at E3

Posted: 07 Jun 2021 10:11 AM PDT

Hello and welcome to another PrE3 post where I get to tell you the name of something that will be shown off during this next week of trailers and announcements and all. We were already planning to hear about about the next Clancy 'em up during the Ubisoft Forward event, and now we've been given its title. Mr. Tom Clancy's Rainbow Six Extraction is the new name for the game formerly known as R6 Quarantine. Ubi say that they'll be doing a big full reveal for the next R6 game this weekend.

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Warner Bros. are showing off Back 4 Blood for E3 but no Batman Family

Posted: 07 Jun 2021 09:21 AM PDT

The digital clouds have darkened and E3 looms, promising an absolute downpour of trailers starting this weekend. In among all the other announcement blasts kicking off in short order is one from Warner Bros., who are having the first E3 presser of their own on Sunday. The Bros. forecast promised 100% chance of zombie slaying Back 4 Blood. We'd also anticipated that perhaps we might hear about some other upcoming WB joints. Not so, it turns out. If you were hoping for some DC news, I'm sorry to tell you that Batman's been left for dead. At least as far as WB's own showcase this Sunday is concerned.

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Nvidia RTX 3080 vs 3080 Ti: how much faster is Nvidia's new flagship GPU?

Posted: 07 Jun 2021 09:15 AM PDT

With the launch of Nvidia's GeForce RTX 3080 Ti this month, the vanilla version of the RTX 3080 is no longer Nvidia's flagship gaming GPU. Traditionally, Nvidia's Ti models have offered substantially more performance than their non-Ti siblings, as we saw last generation with the RTX 2080 and 2080 Ti, and the generation before that with the GTX 1080 and 1080 Ti. But can the same be said of Nvidia's RTX 30 series? Is the RTX 3080 Ti really the best graphics card for 4K gaming, or does the vanilla RTX 3080 still manage to hold its own against its more expensive Ti sibling? Let's find out via the medium of some lovely graphs.

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Bloody hell, Psychonauts is still a bit good, isn't it?

Posted: 07 Jun 2021 08:30 AM PDT

Double Fine's most treasured son (apart from Jack Black, who is not a real man and was obviously designed by a committee of wacky game developers some time in the late 90s) is undoubtedly Raz, protagonist of their 2005 cult hit Psychonauts.

Psychonauts is classic Double Fine. It's a 3D platformer with some puzzley bits that sees Raz training to be a psychonaut at a secret government facility disguised as a children's summer camp by having adventures that take place inside people's subconscious brains. This premise, you will note, is a cracker, even if not that many people thought so at the time. It's become more popular in recent years, though, and every so often I go back and give it a look, most recently being this weekend. So let me be the latest in a long line of people to say, "Blimey, it's still a bit good, isn't it?"

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Alfred Hitchcock's Vertigo will be a video game this year

Posted: 07 Jun 2021 08:13 AM PDT

I'm beginning to notice a trend of developers making games based on things I studied in school, and I'm not sure how I feel about it. Last year it was George Orwell's Animal Farm, and now this year Alfred Hitchcock's 1958 psychological thriller Vertigo is getting a game adaptation. Developers Pendulo Studios showed a teaser trailer during Saturday's Guerrilla Collective indie game showcase, which is rather trippy and dramatic. It made me feel a bit uneasy too, which is how I felt when I first watched Vertigo, so they must be doing something right.

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Insurmountable review: a clever roguelike about mountaineering

Posted: 07 Jun 2021 05:57 AM PDT

Everything I know about mountain climbing came from a corporate team-building day where management hired a banker who’d scaled Everest to tell us how he left most of his group to die in order to reach the summit. This wasn’t a guilty confession. Apparently there comes an altitude where halting becomes so dangerous that it dooms any dawdlers. You carry on going or expire on the spot. As the then editor of a failing games magazine I couldn’t see any reading of the metaphor where I wasn’t the struggler and my website peers weren’t being told to leave me. Hilariously, this was not the bleakest moment of the day (that was some nervous guy from IT bellowing “Show me the money!” to win book tokens or similar bullshit).

What stuck with me is how all or nothing a climb could be, something you commit to until you either get a killer anecdote or end as another speck of colourful polyester in Rainbow Valley. In this sense, Insurmountable’s decision to equate mountaineering with a survival roguelike is astute: one life, one run, all the while coping with the random luck or misfortune dealt by an unpredictable landscape. This is not a polite hobby where you bank your progress for another day, and in this sense the do or die of a roguelike run feels more honest than the hilly simulations of Death Stranding or myriad VR climbing walls currently available. Just as a concept, I want to celebrate the cleverness of it all.

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Palworld looks like Pokémon until you see the guns and sweatshop

Posted: 07 Jun 2021 05:00 AM PDT

When Palworld's trailer starts, it looks a whole lot like a fancy 3D Pokémon. This lasts nine seconds, until you see someone hanging from the talons of their bird Pokémon Pal while spraying bullets with an assault rifle. Soon, you're seeing Pals made to work in fields, then in a sweatshop assembling new rifles. Then someone picks up their sheepy Pal to use as a shield in a gunfight. Then... it is a trailer of endless surprises, a marvel you must watch.

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Dorfromantik review: German engineering to calm your mind

Posted: 07 Jun 2021 04:30 AM PDT

I’ve been yearning to talk about turning lately. This might be because it’s a big part of Dorfromantik, the top-down, early access puzzle game from Berlin based studio Toukana Interactive. Turning tiles, turning the camera, turning my life into that of a full-time city planner. Maybe the cogs in my brain have been turning too much. Dorfromantik has a steady grasp on my life and I’ll tell you a secret – I absolutely love it.

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Explore a pretty doodle world as a space jellyfish in Ynglet, out now

Posted: 07 Jun 2021 03:47 AM PDT

In Ynglet, you play as a spindly, floaty jellyfish, zooming around a gorgeous doodle-filled world searching for your pals. Developed by Nifflas, the creator of Knytt and NightSky, you'll be platforming without platforms, and jumping about like "a space dolphin". It almost seems like playing through someone's sketch book, all filled with pretty drawings and bursts of colour. And if you fancy a go, it's out right now.

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Have You Played... The Bunker

Posted: 06 Jun 2021 11:30 PM PDT

FMV is a curious beast. Whenever you see someone doing a game with FMV bits in it you assume it's kind of a retro oddity and they're almost doing it as a joke. Like, when they were a kid they really liked that weird 70s animated version of The Lord Of The Rings that had some FMV, and it stuck with them, or something like that. But FMV games are much like vegetables in smoothies, or venereal disease in Floridian pensioners: there's a lot more about than you might expect.

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