Game Informer

Game Informer


Halo Infinite: New Look At Campaign And Side Missions | New Gameplay Today

Posted: 19 Nov 2021 12:01 AM PST

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Publisher: Xbox Game Studios
Developer: 343 Industries
Release:
Rating: Teen
Platform: Xbox Series X/S, Xbox One, PC

Spartans! Bare your fangs! Set a fire in your heart! Halo Infinite's December 8 release draws nearer with each passing day...but it's not time to finish the fight just yet. It's not an easy wait, but hopefully, what Game Informer has in store for you today makes it a little easier. 

Today, Game Informer has three videos for you from the first hours of Halo Infinite, and your hosts Alex Stadnik and Wesley LeBlanc will be your guides, explaining what they thought of each as they played it, how they tackled each objective, and more.

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With three videos for you to watch today, there's a lot to go over, so let's get right into it. In the first video, we have 11 minutes of Halo Infinite campaign footage. That means if you want to remain completely unspoiled of what awaits you in the game, you should avoid this one. However, it doesn't reveal too much about the larger narrative at all. That's because it takes place in the opening hours of Halo Infinite. You'll hear Alex and Wesley discuss the different ways to infiltrate a structure known as The Tower. They discuss different ways to approach the mission, what awaits you in The Tower, and more. Be sure to stick around to the end if you're excited to see what bosses in Halo Infinite look like. 

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In the second video, Alex and Wesley go over the FOBs, or Forward Operating Bases, scattered around Zeta Halo. Before reclaiming one from the Banished for the UNSC, you'll need to, of course, defeat the Banished that currently call it their own. Upon doing so, you'll gain access to FOB, which means it's not just a new Fast Travel spot on the map, but a place for you to stock up on ammo, grenades, weapons, and even vehicles. 

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The final video in today's Game Informer Halo Infinite coverage is all about HVTs, or High Value Targets. Scattered around Zeta Halo, these targets are essentially boss forms of different types of enemies like Elites. In our HVT fight, we take on a special Elite HVT who uses a sword and invisibility to try and defeat us (spoilers: he doesn't). We also discuss how HVTs carry unique modified versions of weapons present elsewhere in the game. 

And if that's not enough, be sure to check out Game Informer's Halo Infinite hub, where you'll find 4K looks at campaign footage, clips showcasing new weapons, information about multiplayer, and so much more. Halo Infinite is this month's cover story for Game Informer's magazine, too, so be sure to keep an eye on your mailbox for that, and if you're a digital subscriber, all that awaits you within can be read now. Thanks for watching, and we hope you enjoy the coverage!

Plague Doctor Action RPG Thymesia Pushed To 2022

Posted: 18 Nov 2021 03:28 PM PST

Thymesia is an upcoming action-adventure game that puts you in the shoes of the world's toughest plague doctor who uses diseases-turned-weapons to battle enemies. The fast-paced action RPG sports heavy Dark Souls vibes and was slated to launch on December 7. Unfortunately, that will no longer be the case because Thymesia is now arriving sometime in 2022.

Developer OverBorder Studio states it wants to make sure Thymesia is razor-sharp for its big debut, so it's leaving it in the oven for a while longer. On the bright side, it announced the game is headed to PlayStation 5 and Xbox Series X/S after only confirming PC in the past.

Thymesia stars Corvus, a plague doctor who's half-man, half-raven. He's on a mission to regain his lost memories while also slaying abominations lurking within his gloomy kingdom. Combat is fast-paced and punishing, emphasizing aggression and mobility thanks to a swift dodge maneuver. Corvus can extract diseases from foes, then transform them into weapons such as a scythe or sword. He can also utilize his raven form to unleash dagger-like feathers. You can mold Corvus to your liking thanks to multiple character builds, as well as different endings to encourage replayability. Check out the original announcement trailer below.

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What do you think of Thymesia? Are you bummed about the delay or excited to see receive additional polish? Let us know in the comments! 

Halo Infinite Multiplayer Surprise Release And Dying Light 2 Hands-On Impressions | GI Show

Posted: 18 Nov 2021 02:46 PM PST

Another week, another packed episode of The Game Informer Show! This time around, we're giving you our hands-on impressions of Halo Infinite's surprise multiplayer release, Dying Light 2 Stay Human, and John Carson is here to give his review of Pokémon Brilliant Diamond and Shining Pearl! That's not at all, as we're also recapping Xbox's huge 20th Anniversary stream and getting playful in this edition of listener questions!

Follow the crew on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), Brian Shea (@BrianPShea), John Carson (@John_Carson), and Ben Reeves (@BenjaminReeves)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.


Check out the timestamps below to jump to a particular point in the discussion:

00:01:05 – Introduction
00:03:09 – Xbox 20th Anniversary Stream Recap
00:16:53 – Halo Infinite Multiplayer
00:41:47 – Dying Light 2 Stay Human Preview Impressions
00:53:48 – Pokémon Brilliant Diamond Review
01:13:53 – Housekeeping
01:18:21 – Listener Questions

Topic Of The Show:

Halo Infinite's Multiplayer Is Here!

Now that's how you start a week on the right foot. While rumors said that we might get a taste of developer 343's multiplayer suite a bit early, fans didn't know what to expect coming into the week. That was until the devs took the digital stage and announced to the world that players could indeed jump into Halo Infinite's multiplayer right now! After getting through the blue screen, we dove head-first into Big Team Battle, Slayer, and more to get our bearings and see how different Halo Infinite's multiplayer is. The good news? While not without issues, 343 has nailed PVP, and we're discussing why we're so smitten with it during this week's Topic of the Show!

Watch our gameplay stream here.

The Playlist:

Game Informer Staff discuss the games they're playing.

Another week, another stacked section of The Playlist. Brian Shea is here to detail his first work trip in two years and his time going hands-on with Dying Light 2 Stay Human. Join us for our discussion on how the game has evolved since the series began in 2015, whether or not it felt like a solid build of the game, and so much more. Not to be outdone, The King of Late Night, John Carson, follows that up with his review impressions of Pokémon Brilliant Diamond and Shining Pearl and lets fans know whether or not they should be excited for the latest remake from ILCA and Game Freak!

Read our Pokémon Brilliant Diamond and Shining Pearl review here.

Listener Questions:

The Game Informer crew answers your burning questions.

We're back with another round of listener questions as the crew plays two fun games and talks about some of the most important titles in the industry on both a micro and macro level.

Read their questions below, or submit your own via the Official Game Informer Community Discord or by emailing us at Podcast@GameInformer.com:

BIG. MAN. SWAG. Hello Game Informer crew! I have been a listener for years and can honestly say this is my favorite lineup so far. The previous hosts have been great, but there is just something special about you two, and I absolutely love it. And as a big ol' 6' 6" man myself, the introduction of the phrase "Big Man Swag" in my life has been perfect. You all are awesome. Keep up the amazing work. I recently wrapped up running a video game club at my place of work, and at the end of every meeting, I tried to come up with some fun game to play with everyone. Most recently, I re-did a game I heard submitted on either the Easy Allies podcast or the MinnMax Show that I thought you all might enjoy. (I apologize for not being able to remember the person who submitted this originally. It was a while ago. But well done to that person, as this is an amazing idea. All credit to them.) So, would you all like to play...HALO SHIP OR TAYLOR SWIFT SONG? The game is simple. I'll provide two titles. One is the name of a spaceship in the Halo universe, and one is the title of a Taylor Swift song. You have to pick which one is the ship. For example, if the options were "Pillar of Autumn" or "Shake It Off," you'd pick Pillar of Autumn. Good luck! - Brady Easter Edmond, OK (Email)
Hi GI crew. What's the most important game you've ever played and why? - Tommy from the Internet (Discord)
15 years ago, whenever a blockbuster movie released, you could be sure there would be an (often mediocre) licensed video-game tie-in accompanying it. These days, licensed tie-in games seem to be effectively dead, or at least, have become mobile games. So here is a little game for you!! Which of these movies had a video-game tie-in on consoles? - Jonah Abraham (Discord)

For more Game Informer podcasts, be sure to check out https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; delay="150" href="https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; rel="noopener noreferrer" tabindex="-1" target="_blank">Video Gameography, our video game history podcast, and https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; delay="150" href="https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; rel="noopener noreferrer" tabindex="-1" target="_blank">All Things Nintendo with host Brian Shea which deep dives into Nintendo's library of games every week.

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Nintendo Partners With Panda Global For New Official Smash Bros. Ultimate And Melee Tournaments

Posted: 18 Nov 2021 01:12 PM PST

Following Sony Interactive Entertainment's purchase of Evolution Championship Series, more commonly known as EVO, Smash Bros. fans were left wondering what could come of the usual Smash Bros. tournaments featured at the annual EVO showcases. The global COVID-19 pandemic threw its own wrench in EVO's in-person showcases, but it seems Nintendo is ready to officially support the Smash tournament scene. 

"Confirmed. Ready your A-game, Super Smash Bros competitors. We've partnered with Panda Global to launch the first officially licenses Super Smash Bros. championship circuit in North America, coming 2022." 

As you can see in the tweet above, Nintendo has partnered with Panda Global to bring "the first officially licensed circuit for Super Smash Bros. Ultimate and Super Smash Bros. Melee to North America." This is especially unprecedented as Nintendo has often remained quite mum on support for the Melee tournament scene. 

It's unclear exactly what these tournaments will look like – we'll find out next year – but Panda says they'll feature cash prizes. 

While waiting for more information, read about Sony's purchase of EVO and then check out this story about the final fighter in Super Smash Bros. Ultimate. Read about Masahiro Sakurai's journey to get Sora added to the game after that. 


Are you excited about these official Smash Bros. tournaments? Let us know in the comments below!

The Top 10 Beat 'Em Ups To Play Right Now

Posted: 18 Nov 2021 12:20 PM PST

Few genres provide the simple pleasure of a good old-fashioned beat 'em up. After all, these arcade-style games let you and your buddies punch and kick dozens of often colorful enemies in the face. What's not to love? Double-teaming mobs of enemies or a sturdy boss strengthens bonds. Conversely, repeatedly grabbing health pick-ups "on accident" with a full health bar while your friend hangs on by a thread can reveal cracks in a relationship. Whatever side of the fence you're on, we've all likely played these sorts of games, and the last decade has seen modernized takes on the winning formula. Here are 10 of the best contemporary beat 'em ups (in no particular order) that you can play right now. No quarters necessary. 

Streets of Rage 4

PlayStation 4, Xbox One, Switch, Stadia, PC

Developer Dotemu successfully resurrected the Streets of Rage series from decades of dormancy with this stellar fourth entry. Players control old favorites like Axel and Blaze and newcomers Cherry and Floyd to dish out hard-hitting, combo-heavy street justice that feels satisfying. An eye-catching comic-inspired art direction replaces the pixelated sprites, and a bumping soundtrack featuring tracks by original SoR composer Yuzo Koshiro completes this entertaining package. Streets of Rage 4 proved itself a worthy entry in the series at launch. Still, DLC updates such as this year's Mr. X Nightmare expansion sweetened the deal by adding new playable characters, a survival mode, and music tracks by beloved retro composer Tee Lopes. | Our Review

Young Souls

Stadia

Young Souls' winning formula combines beat 'em up-style action with a dungeon-crawling progression and exploration. As two troubled, orphaned teenagers, your adoptive father has been kidnapped by underground goblins. During the day, you'll explore your suburban town to pump stat-boosting weights at the gym and buy armor and weapons in order to complete evening runs through the goblin kingdom. Double-teaming these monsters alongside a friend rocks, but Young Souls makes playing solo just as fun by letting players tag the twins in and out, adding a fighting game-like strategy to combat. With a killer art direction and an unexpectedly touching story, this timed-Stadia exclusive can't spread its joy to more platforms soon enough. | Our Review

Fight'N Rage

PlayStation 4, Xbox One, Switch, PC

Prefer a more traditional arcade experience that still feels like it launched this generation? Fight'N Rage is a little-known gem that rules the school. It boasts charming pixel art enhanced by a CRT-style presentation. You'll feel like you're sitting in front of that old TV (set to channel 3, of course) fighting bad guys with two other buddies. Fight'N Rage boasts smooth combat and a killer combo system, letting you air juggle foes with dozens of hits before they explode into a humorous pile of bones. Don't let this one pass you by if you're searching for a good, simple, fun brawler.

Scott Pilgrim vs. The World: The Game - The Complete Edition

PlayStation 4, Xbox One, Switch, Stadia, PC

2010's Scott Pilgrim vs. The World was a flag bearer for the beat 'em up renaissance of the PS3/Xbox 360 era. Based on the cult-favorite movie based on the cult-favorite comic series, the game borrowed heavily from River City Ransom and other classics to form a winning experience all its own. Unfortunately, Scott Pilgrim was delisted from sale in 2014, making it lost to time for the unlucky souls who never purchased it. Prayers for a return were answered in 2020 when Ubisoft remastered and re-released Scott Pilgrim (complete with all of its DLC) for modern platforms. Don't miss out a second time. Scott Pilgrim vs. The World: The Game remains a delight over ten years later, regardless of whether you're a fan of the source material or not. 

River City Girls

PlayStation 4, Xbox One, Switch, PC

Every game on this list owes some of its existence to River City Ransom, and the classic series is still kicking thanks to the fresh River City Girls. As the name implies, you throw hands as high school students Misako and Kyoko, girlfriends of series protagonists Kunio and Riki, who have been captured. This flip of the script offers enjoyable melee combat backed by one of the best soundtracks in recent memory. Seriously, you'll be humming this game's tunes long after you've pummeled the final goon or wacky boss. River City Girls isn't perfect, and its difficulty can be punishing at times, but fans of old-school throwdowns won't be disappointed. | Our Review

The Takeover

PlayStation 4, Xbox One, Switch, PC

If imitation is the sincerest form of flattery, Streets of Rage must be grinning ear to ear while blushing in embarrassment. The Takeover is an unabashed homage to Sega's classic series in a way that borders on being a pure rip-off. Its presentation (though 3D), combat, and even jazz-fueled soundtrack feel extremely familiar, but that doesn't mean the game isn't fun or lacks its own tricks. Quite the contrary, as players can use guns as an additional range attack, unleash powerful rage moves by filling a meter, and can reign hell with screen-clearing special attacks. The Takeover may be too liberal in how much it borrows, but at least it executes established ideas well. 

Castle Crashers Remastered

PlayStation 4, Xbox One, Switch

Like Scott Pilgrim, Castle Crashers was also blessed with the remaster treatment, giving the king of the modern beat 'em up another reign at the top. One of the most popular indie games of its time finds new life thanks to 60 frames-per-second gameplay, a new multiplayer mini-game, and every piece of DLC it ever received. Laying the smackdown as the four colorful knights remains a joy and rekindles fond memories of countless parties back in 2008. Castle Crashers Remastered is the best way to relive that excitement with friends old and new. 

Dragon's Crown Pro

PlayStation 4

Beloved RPG maker Vanillaware took a chance with Dragon's Crown in 2013, and it paid off. The studio applied its role-playing expertise, storytelling chops, and famous art direction to a cooperative hack 'n slash adventure that, frankly, was a blast. The game has since become a cult classic that has left fans pining for a sequel to this day. Until that day (hopefully) comes, they'll have to settle for Dragon's Crown Pro, an enhanced re-release that sports a 4K presentation, cross-platform play, all of its DLC, and even a rerecorded orchestral soundtrack. Dragon's Crown Pro is a strong option if you prefer more RPG with your brawler. 

Double Dragon Neon

Switch, PlayStation 3, Xbox 360, PC

Billy and Jimmy kicked their way back to relevance with Double Dragon Neon, a vibrant return to form for one of the pillars of the genre. Love interest Marian once again finds herself kidnapped, laying the way for a nostalgia-fueled adventure that plays better than the old games ever did. One reason for that is a new evade mechanic, where dodging foes at the precise moment rewards powerful counterattacks. Neon's presentation and vibe drip with the 1980s, which may go unappreciated by young 'uns, but older fans asking, "whatever happened to Double Dragon?" need not look any further. | Our Review 

Capcom Beat 'Em Up Bundle

PlayStation 4, Xbox One, Switch, PC

This may be cheating, but why have one good brawler when you can have seven? The Capcom Beat 'Em Up Bundle is a treat for genre connoisseurs since it assembles a classic in Final Fight with harder-to-find gems like Captain Commando, The King of Dragons, Knights of the Round, Warriors of Fate, Armored Warriors, and Battle Circuit. Best of all, each title supports online multiplayer and comes in both their English and Japanese incarnations. The bundle also serves as the first home console release for Armored Warriors and Battle Circuit, giving history nerds a chance to experience long-lost arcade relics. Welcome to the pupu platter of arcade brawlers.

What beat 'em up games are your favorites? Let us know in the comments! Be sure to check out our other Top 10 lists by clicking the Goose below. 

Sifu Release Date Moved Up Two Weeks, Now Releasing February 8

Posted: 18 Nov 2021 11:12 AM PST

Sifu, the upcoming Kung Fu action game from developer Sloclap, has moved its release date by exactly two weeks. 

After it was delayed to 2022, we learned that its release date was February 22. Now, Sifu will launch on February 8 in a rare move that sees it coming earlier than expected. To accompany the news, Sloclap has released a new trailer showcasing more of the bone-breaking combat featured in Sifu, which you can watch below: 

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The studio also released additional information about the combat and progression featured within Sifu. 

"Sifu's unique visual style promises a smooth 60fps across both platforms so players can get the most detailed look at the carnage they will reap upon their enemies," a press release reads. "Players must be focused, fast, and skilled with their attacks to succeed in their quest, but building a great defense through mastering pushbacks, knockdowns, and stuns is just as important in combat. Attacks and parries open opportunities to strike efficiently once an enemy is knocked off balance, but careless players can be caught off guard during enemy attacks and lose their balance." 

Sloclap also emphasizes the role environments will play in Sifu, citing them as a critical part of the Kung Fu experience. Players will need to use the items in an area, as well as the walls and physical surroundings, to take down enemies. The Focus ability is there to help with that – it builds up as you fight and when in use, it will allow players to "deliver a precise and devastating blow to a foe." 

The studio also detailed the progression within Sifu. 

"Players carry an ancient pendant which allows them to rise up after death – at a cost," a press release reads. "Fighters age with every death, but they also get the opportunity to spend XP on skills to come back stronger, wiser, and/or tougher. But as players age through death, they gradually exchange maximum health for offensive power."

As we've seen in trailers before, the character model also ages, but Sloclap says "getting older has no detrimental drawbacks on abilities." They can unlock skills at any age. These are unlocked in their Wuguan Kung Fu training facility between missions or Shrines scattered throughout levels, giving players different abilities to use in fights. Perks are also present in the game, and they can offer boosts to health, additional focus charges, and more. 

Sifu will hit PlayStation 5, PlayStation 4, and PC on February 8. It will cost $39.99 for the standard edition or $49.99 for the deluxe edition. 


Are you excited about Sifu? Let us know in the comments below!

Halo Infinite Multiplayer | Game Informer Live

Posted: 18 Nov 2021 10:19 AM PST

Many rockets will be fired! Grenades will also be thrown! We're hoping a few of them hit their targets. At 2 p.m. CT, the Game Informer crew is suiting up for a second round of Halo Infinite multiplayer, and you can watch the mayhem unfold exclusively on Twitch.

Microsoft's surprise launch of the multiplayer beta has been warmly received by many of us at Game Informer. It's all I've been playing the last few days, and I can't wait to jump back in. I'll be joined today by Alex Stadnik and Dan Tack, two Halo veterans who will show me how to play this game the right way.

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As you watch, we encourage you to join the excellent Game Informer community in the chat. Ask any questions you have about Halo Infinite or video games in general, and we'll answer them when we have a break in the action.

For more on Halo Infinite, check out our exclusive video content on YouTube. We have a video that shows off our first look at the campaign, another that shows the first level in 4K, and a great comparison piece that shows how far the campaign has come in development between 2020 and now.

Here's hoping we go undefeated in today's stream! Cheer us on, gang!

Halo Infinite: 343 Industries Details Battle Pass Progression Changes Coming Later This Week

Posted: 18 Nov 2021 10:16 AM PST

After announcing yesterday that the team is looking into Battle Pass progression in Halo Infinite's free-to-play multiplayer, which surprise dropped on Monday, 343 Industries has detailed some of the changes we can expect to go live later this week. 

While still technically in beta, players have criticized the Battle Pass progression featured within Halo Infinite's multiplayer. More specifically, players have lamented how leveling up works. Right now, you only earn experience by completing specific weekly and daily challenges. These aren't necessarily difficult to complete, but if you play a match without completing one, you essentially get nothing for the time spent in that match. 

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Or in other words, you can play a long match of Big Team Battle and come out empty-handed in terms of progression, even if you get a win. 343 Industries said yesterday that it's looking into progression and later that day, communication manager John Junyszek created a Twitter thread detailing what to expect. 

"To address feedback on the Battle Pass progression we will be making targeted tunings to our model later this week," Junyszek wrote on Twitter. "To start, we'll be adding 'Play 1 Game' challenges to help make sure you consistently progress through the Battle Pass by playing matches the way you want."

Junyszek continued and said 343 Industries will be "adjusting, fixing bugs with, and removing some Weekly Challenges" based on player feedback as well. Challenge difficulty will be tuned as well to help players complete Weekly Challenges faster, which Junyszek says will speed up overall Battle Pass progression.

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"When we make this update, you'll need to reset your Challenges, including your progress towards Weekly Ones," he continues in the thread. "To make up for this reset, we'll be granting this week's Ultimate Reward, the Sigil Mark VII visor, to everyone who logs in from Nov. 23 to Nov. 30." 

The duration of 2XP Boosts will be doubled with this incoming progression update as well, meaning they'll now last one full hour as opposed to 30 minutes. Junyszek says this week's forthcoming update is "only our first step" and that the team is committed to evolving these systems. 

As for when to expect these changes to go live, a specific date or time was not mentioned. However, Junyszek says it's coming later this week. That could mean as early as tomorrow or perhaps on Sunday. Only time will tell.

While waiting for these changes to be implemented, read about how your Halo Infinite multiplayer beta progression carries over to the full game launch on December 8, and then check out this story about how Season One: Heroes of Reach will last until May 2022. Read this story about how Halo Infinite's multiplayer amassed a record-breaking 270,000 concurrent players on Steam at launch after that and then check out this guide on how to access the Halo Infinite multiplayer beta on Xbox and PC.


What do you think of the Battle Pass progression in Halo Infinite's multiplayer at the moment? Let us know in the comments below!

Tencent Acquires Minority Stake In Yooka-Laylee Developer Playtonic

Posted: 18 Nov 2021 09:04 AM PST

Tencent has acquired a minority stake in Playtonic, the developer behind Yooka-Laylee and its 2D sequel, Yooka-Laylee and the Impossible Lair. 

This news comes by way of Playtonic, which announced the news in a blog post made today. The studio says it will retain "full creative control over its IP" and will use Tencent's investment funding to scale from its current structure to a bigger one. 

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"Playtonic...will use the investment to scale from their current one team structure to multiple teams, with an emphasis on hiring diverse talent from near and afar, improving their HQ, as well as looking to expand in new locations," Playtonic's blog post reads. 

Playtonic founder Gavin Price says Tencent's investment will help the studio scale-up and fast-track the "super-exciting, super-secret projects we've been keeping close to our treasure chests." The expansion of the studio has already begun, too, with Playtonic hiring Danny Spiteri, formerly of Raw Fury and Team 17, as its new Head of Publishing. 

For more Playtonic, check out our thoughts on its first game in Game Informer's Yooka-Laylee review and then read what we thought of its 2D sequel in Game Informer's Yooka-Laylee and the Impossible Lair review after that. 


Are you excited about the future of Playtonic? Let us know in the comments below!

Check Out An Exclusive New Featurette For Resident Evil: Welcome To Raccoon City

Posted: 18 Nov 2021 09:01 AM PST

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Ahead of the release of Resident Evil: Welcome To Raccoon City next week, we have an exclusive new featurette that briefly dives into the relationship between the movie's production team and the video game series' development team at Capcom. Check it out in full above. 

One fun tidbit detailed in the trailer is director Johannes Roberts sneaking in nods to his favorite games in the series: 

"Director Johannes [Roberts] really loves the games, so there are a lot of Easter eggs in the movie," Capcom producer Hiroyuki Kobayashi says in the video. "One of my personal favorites is, though the movie is based on games 1 and 2, director Johannes snuck in some of his favorite elements from a later game. Hope you can find it." 

For more on Welcome To Raccoon City, check our interview with two of the film's leads, Tom Hopper and Avan Jogia, who play Albert Wesker and Leon Kennedy, respectively, where we talk about co-leading this new Resident Evil film series, their favorite moments from filming, and where they found inspiration for their characters. 

Resident Evil: Welcome To Raccoon City will be released in theaters on November 24, 2021. 

Talking Resident Evil: Welcome To Raccoon City With Two Of The Film's Stars

Posted: 18 Nov 2021 09:00 AM PST

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Resident Evil: Welcome To Raccoon City will be released in theaters next week on November 24. It's perhaps one of the more interesting video game movies ever released. Not narratively or stylistically, but rather in the shoes it has to fill. Welcome To Raccoon City is a complete reimagining of the Resident Evil world for the big screen, coming off the heels of Paul W.S. Anderson's Resident Evil film series, which ran for six movies, netting more than a billion dollars in box office revenue. 

Where Anderson took the Resident Evil source material and made his own science fiction universe, Welcome To Raccoon City – directed by Johannes Roberts (47 Meters DownThe Strangers: Prey At Night) – sticks far closer to the first two games in the series. It results in a far more grounded story, focusing on characters fans have known for decades. 

Ahead of the movie's release next week, we sat down with two of its stars, Tom Hopper and Avan Jogia, who play Albert Wesker and Leon Kennedy, respectively, to talk about co-leading this new Resident Evil film series, their favorite moments from filming, and where they found inspiration for their characters. 

Resident Evil: Welcome To Raccoon City will be released in theaters on November 24, 2021. 

Loop Hero Begins Another Run On Switch December 9

Posted: 18 Nov 2021 08:47 AM PST

Loop Hero ranks among the year's best PC exclusives, and we found out it was making its move to consoles, namely Switch, during August's Nintendo Indie World Showcase. If you've been waiting to try your hand at the looping adventure or simply want to take it on the go, December 9 is the date to look out for.

For those unfamiliar with Loop Hero, it has a unique premise. To save the world from destruction, a hero roams a looping track filled with monsters and other hazards. However, you don't control your hero directly; instead, you create the world in which he'll explore. By strategically placing a variety of creatures, terrain types, and obstacles, your auto-moving hero grows stronger with every baddie slain. The key is to throw just enough at the hero to increase its strength without accidentally overwhelming them and causing their demise. In between runs, you'll build up a settlement with different shops to unlock equipment and buffs to increase your odds for the next loop.

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Loop Hero is one of those titles best played yourself to truly understand its hooks. In our review of the PC version, we scored the game an 8.5 out of 10. Reviewer Dan Tack noted that "Loop Hero is a creative and clever little game that should be on your radar if you enjoy strategy, RPGs, deckbuilders, roguelikes, or all of the above. While its novelty begins to wither the further you get away from your opening hours, the journey is worthwhile and engaging."

Loop Hero is priced at $14.99 but you can pre-order it on the eShop now for a 10% discount ($13.49).

WWE 2K22 – First Look At How Visual Concepts Is Repackaging Its Annual Wrestling Sim

Posted: 18 Nov 2021 08:11 AM PST

Publisher: 2K Games
Developer: Visual Concepts

WWE fans know that the company has been in a chaotic state as of late. Dozens of roster cuts this year have not only put fans on edge about the long-term fates of their favorite Superstars, but they've also brought into question the status of WWE 2K22. It's the first wrestling sim since 2019's ill-received 2K20, and the game is forgoing the series' usual fall release window for a March 2022 launch. That extra time seemingly gives Visual Concepts time to polish up a few holds, so what can fans expect? While Visual Concepts is still withholding most information until its previously announced January unveiling, it did provide a sneak peek into the features and improvements its concocted so far. 

Click here to watch embedded media

Lapsed fans may be happy to hear that Visual Concepts has rebuilt WWE 2K's engine from the ground up. This means brand new animations and a redesigned move list consisting of 30,000 returning attacks and 5,000 new additions. The control scheme has also been overhauled with the intent of being easy enough for anyone to pick up while packing depth for experienced grapplers. Furthermore, Visual Concepts promises improved control over the action while feeling smoother overall. 

The graphics have received a shot in the arm thanks to Visual Concepts adopting the same character scanning and rendering technology used for the NBA 2K series. The result is Superstars that appear better than ever. Visual Concepts has also consulted with WWE showrunners to make the presentation feel as immersive and authentic to TV as possible, such as adding new camera angles. Hours' worth of new commentary lines have been recorded, hopefully cutting down on the frequency of repeated lines.  

WWE games are as much about the modes as they are the matches. Visual Concepts didn't discuss the types of matches in 2K22 but did run down some of the other destinations players can dig into:

MyGM: The popular mode returns and, like previous iterations, allows players to book shows, draft superstars, manage contracts, and more. 

Universe Mode: A staple of the series, 2K22's Universe Mode promises more control than ever over how players manage brands, PPVs, rivalries, and more. 

2K Showcase Mode: WWE 2K's playable documentary has been a series highlight. It allows players to follow the career of a legendary wrestler or a historical period, such as Stone Cold and the Women's Revolution, by playing pivotal matches and watching well-made video packages courtesy of WWE's production team. 2K22's showcase appears to focus on the career of Rey Mysterio. 

MyFaction: A new addition to the series that lets players create and manage their own stable. Assemble a group that rivals the Four Horsemen, nWo, or Bullet Club by recruiting superstars of your choice, then raise their stock by completing regular challenges and special events. 

MyRise: This new spin on MyCareer presents a choice-driven adventure about guiding a WWE prospect from rookie to main eventer to Hall of Famer. Superstars can be either male or female, and the storyline branches based on your decisions. 

Creation Suite: Whereas 2K20's creation options were lacking, 2K22's promises to be bigger than ever. While Visual Concepts didn't divulge many specifics, it did state the game includes more body types to be as representative as possible. Those who don't have time to spend hours crafting the perfect superstar can use the new persona creator, which essentially provides a pre-built template to expedite the creation process. There's no word yet on if popular features, such as the ability to create arenas, entrances, or championships, will return. 

Lastly, let's discuss the roster. The running joke regarding WWE's months-long spree of surprise releases is that there won't be anyone left to play in 2K22. While we don't have the complete list of wrestlers, we can confirm the following superstars based on today's footage and previous videos:

  • AJ Styles
  • Apollo Crews
  • Austin Theory
  • Bayley
  • Bianca Belair
  • Big E
  • Bobby Lashley
  • Cesaro
  • Chad Gable
  • Dolph Ziggler
  • Dominik Mysterio
  • Drew McIntyre
  • Edge
  • Finn Bálor
  • Goldberg (WCW)
  • Jeff Hardy
  • Joaquin Wilde
  • Kane
  • Kevin Owens
  • Kofi Kingston
  • The Miz
  • Montez Ford
  • Mustafa Ali
  • MVP
  • Raquel González
  • Rhea Ripley
  • Ricochet
  • Rey Mysterio
  • Roman Reigns
  • Samoa Joe
  • Seth Rollins
  • Shayna Baszler
  • Sheamus
  • Shelton Benjamin
  • Shinsuke Nakamura
  • Tamina
  • Tyler Bate

While it's good to finally have some idea of what to expect from WWE 2K22, we'll have to wait until January for an exact release date as well as its planned platforms. 


What do you think of this latest look at WWE 2K22? Let us know in the comments!

Six Days In Fallujah: Controversial Iraq War Game Delayed to 2022

Posted: 18 Nov 2021 07:22 AM PST

Victura and Highwire Games have announced that Six Days in Fallujah, a controversial shooter based on the real-life Battle of Fallujah that occurred during the Iraq War, has been delayed to 2022. 

More specifically, the shooter has been delayed to Q4 of 2022, citing that the team behind it needs more people to hit the level of quality the studio is striving for. It also requires more capital and time, hence the delay. 

"It became clear that recreating these true stories at a high quality was going to require more people, capital, and time than we had," Victura CEO Peter Tamte said in the delay announcement. "Doubling our team is just one of the many things we're doing to make sure Six Days in Fallujah brings new kinds of tactical and emotional depth to military shooters." 

Atomic Games attempted to release a game set during the Battle of Fallujah way back in 2009. However, the project was rightfully criticized for the developer's decision to alongside the CIA to publish the game, with many calling it propaganda. Ultimately, Atomic Games' project was re-revealed back in February with news that Victura and Highwire Games were helming the Fallujah-centric game instead. 

The studio said around the announcement that the team had spent over three years building unique technology to overhaul the game and its mechanics. It also revealed that it hopes to go beyond simply presenting another shooter and instead show the realities of war and its consequences. However, the re-reveal was criticized much in the same way the first attempt at this game was. 

Only time will tell what the final product turns out to be, but now we know it's not coming until at least Q4 of next year. 

While waiting for that, check out Game Informer's coverage of the original 2009 reveal and then read about the Six Days in Fallujah revival after that.

MultiVersus Announced, Will Feature Batman, Shaggy, Bugs Bunny, Arya Stark, Steven Universe, And More

Posted: 18 Nov 2021 06:26 AM PST

Warner Bros. Games has announced MultiVersus, a free-to-play platform fighter game featuring team-based 2v2 combat between famous characters like Batman, Bugs Bunny, and more. 

Perhaps one of the year's worst-kept secrets, MultiVersus had been heavily rumored as of late, with apparent leaks appearing on social media and elsewhere. However, today's announcement makes it official: you'll finally be able to destroy Batman by throwing Jerry at him while playing as Tom (dreams really do come true). 

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"Featuring matches with a strong emphasis on online cooperative gameplay, every fighter will be outfitted with a deep set of combat mechanics that distinguish the game's fresh take on 2 vs. 2 gameplay," a press release about the announcement reads. "This allows combatants to boast customizable movesets that combine dynamically with other characters as they battle for supremacy. From Wonder Woman and her Lasso truth attack being unexpectedly paired with Shaggy and his sandwich projectile, to Arya Stark's face-swapping ability being used to complement Superman's laser vision, the impossible can become possible through surprising team combinations and matchups." 

In a very Smash Bros.-like way, players will fight on different themed stages based on characters within the game. You'll be able to play in 1v1 clashes alongside the game's standard 2v2 mode. Plus, there's a four-player free-for-all mode packaged in as well. 

One fascinating feature about MultiVersus is the voice cast, which features many of the original or best-known voice actors for these characters. 

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Here are the characters and voice actors behind them that Warner Bros. Games revealed today

  • Batman, voiced by Kevin Conroy
  • Superman, voiced by George Newbern
  • Wonder Woman, voiced by Abby Trott
  • Harley Quinn, voiced by Tara Strong
  • Shaggy, voiced by Matthew Lillard
  • Bugs Bunny, voiced by Eric Bauza
  • Tom and Jerry, voiced by Eric Bauza
  • Arya Stark, voiced by Maisie Williams
  • Jake the Dog, voiced by John DiMaggio
  • Finn the Human, voiced by Jeremy Shada
  • Steven Universe, voiced by Daniel DiVenere
  • Garnet, voiced by Estelle
  • Reindog, a new original character, voiced by Andrew Frankel

MultiVersus will hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC with cross-play, dedicated server rollback netcode, and content-filled seasons in 2022. 


Are you excited about MultiVersus? Let us know in the comments below!

Pragmata Delayed To 2023, New Video And Artwork Released By Capcom

Posted: 18 Nov 2021 06:15 AM PST

Capcom's upcoming sci-fi title, Pragmata, has been delayed to 2023. 

Pragmata was first announced during the PlayStation 5 reveal event way back in June 2020. It featured an astronaut walking through New York who stumbles upon a little girl. A strange glitch-in-the-matrix happens and all of a sudden, a satellite crashes through the sky and then the duo ends up in space after using some weird 3D printer-like device. It's as strange as it sounds, as you can see from the Pragmata announcement trailer

However, when it was first revealed, Capcom said the game would release in 2022. Now, it's been delayed to 2023, which isn't all that surprising considering that 2020 look at the title was the last we heard about Pragmata. 

"Our team is hard at work on the project, but to ensure this will be an unforgettable adventure, we've decided to shift the release window to 2023. In the meantime, we have a brand new artwork to share with you. Thank you for your patience."

As you can see in the tweet above, Capcom released a new video alongside news of this delay. It features Pragmata's young heroine holding a piece of paper with "2022" scratched out and "2023" written beside it. The company also released new artwork, which you can see below: 

While waiting for Pragmata, check out Game Informer's coverage of the original announcement


Are you excited about Pragamata? What do you think the game could be about? Let us know in the comments below!

Mario Kart Live 2.0 Update Adds Split-Screen Multiplayer, Four-Player Relay Racing, And More

Posted: 18 Nov 2021 05:13 AM PST

Mario Kart Live: Home Circuit has received a new 2.0 update, and it brings split-screen multiplayer, a new four-player Relay Race mode, additional tracks, and more customization to the racer. 

This update was revealed on Nintendo's YouTube yesterday in a new video showcasing all you can expect in 2.0. In it, Nintendo reveals the new split-screen multiplayer mode coming to Mario Kart Live, which is the company's toys-to-life-esque kart racer that tasks players with building a track in their own house and then racing a real Mario Kart RC car around it.

Click here to watch embedded media

The new Split-Screen mode is exactly what you'd expect in a Mario Kart game: place two karts onto the track, round up two controllers, and race your friend or foe on-screen. It looks pretty identical to a standard Mario Kart split-screen mode, except it's your living room on the screen rather than Bowser's Castle. 

If two players aren't enough, you can bring in two more thanks to Mario Kart Live's new Relay Race mode. In this mode, two players will be on one kart, and they can swap control of the wheel back and forth, meaning up to four people can play at once. Three new courses have been added: Windmill Meadows, Music Broadway, and King Boo's Courtyard. Plus, Luigi's Poltergust is now a customization item available for use alongside the Spooky Horn. You must complete the Luigi Cup under certain conditions in the Grand Prix to unlock them, though.

If you haven't yet checked out Mario Kart Live, be sure to read Game Informer's Mario Kart Live review and then check out this New Gameplay Today featuring some Game Informer editors playing Mario Kart Live.  


Are you going to jump back into Mario Kart Live to check out the new update? Let us know in the comments below!

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