Game Informer |
- Update: Advance Wars 1+2 Re-Boot Camp Delayed Again, New Release Date Not Announced
- Assassin's Creed Valhalla: Dawn Of Ragnarok Impressions
- Evo Fighting Game Championship Series 2022 Main Games Announced
- Destiny 2: The Witch Queen Review - Putting All The Pieces Together
- Square Enix Reveals Stranger Of Paradise Final Fantasy Origin PC Specs
- Triangle Strategy Review – Powerful Conviction Shines Over Dark Times
- Nintendo Releases 6-Minute Kirby And The Forgotten Land Overview Trailer
- The Forspoken Digital Issue Is Now Live
- Grand Theft Auto 5: PlayStation 5, Xbox Series X/S Pricing Revealed, No Free Upgrade Paths
- Dying Light Gets New-Gen Performance Patch For PlayStation 5 Today
- Cover Reveal – Forspoken
- Monster Hunter Rise Sunbreak: Capcom To Reveal New Details In 20-Minute Stream Next Week
- PlayStation Announces State Of Play With 'Special Focus' On Games From Japanese Publishers
- Tiny Tina’s Wonderlands: Endgame ‘Chaos Chamber’ Dungeon Revealed
Update: Advance Wars 1+2 Re-Boot Camp Delayed Again, New Release Date Not Announced Posted: 09 Mar 2022 06:13 AM PST Platform: Switch Update, 3/9/22: Nintendo has delayed Advance Wars 1+2 Re-Boot Camp indefinitely. Nintendo delayed Re-Boot Camp out of 2021 and into Spring of 2022 before announcing during February's Nintendo Direct that the remake would hit Switch on April 8. Now, Nintendo of Europe has revealed in a new tweet that Re-Boot Camp has been delayed again "in light of recent world events," likely alluding to Russia's ongoing invasion of Ukraine. Considering Re-Boot Camp is a game about war, it's not surprising Nintendo doesn't feel comfortable releasing it at this time. This delay also gives the team more time to work on the game, if that's needed. However, Nintendo did not announce a new release date for Re-Boot Camp. If the company is delaying the game due to the conflict in Ukraine, it makes sense not to announce a new release date as there's no telling how long the real-world conflict could last. "In light of recent world events, we have made the decision to delay Advance Wars 1+2: Re-Boot Camp, which was originally scheduled to release on Nintendo Switch on [April 8]. Please stay tuned for updates on a new release date."
The original story continues below... Original story, 2/9/22: After suffering a delay from its original December 2021 release, today's Nintendo Direct confirmed that Advance Wars 1+2 Re-Boot Camp arrives on April 8. This collection bundles rebuilt versions of Advance Wars 1 and 2 that feature new 3D graphics and, as announced today, full voice-acting. In addition to conquering rival armies in the game's two campaigns, you can also create your own stages using a map editor or take on up to three other players in Versus Mode +. The game was first announced during E3 2021. The Advance Wars series earned acclaim on Game Boy Advance for its steller take on turn-based strategy, but the series has been on hiatus since the Nintendo DS era. Hopefully Re-Boot Camp signals a bigger return for the beloved strategy franchise. Will you be picking up these remade takes on Advance Wars? Let us know in the comments! |
Assassin's Creed Valhalla: Dawn Of Ragnarok Impressions Posted: 09 Mar 2022 03:00 AM PST Platform: PlayStation 5, PlayStation 4, Xbox One, Stadia, PC Dawn of Ragnarok, the latest DLC for Assassin's Creed Valhalla, launches March 10. Ahead of the mythically themed content's launch, I jumped in to get a sense of what awaits players in Svartalfheim. Over the 15 hours I spent with the DLC, I marveled at the magnificent environment. However, despite its end-of-the-world themes, the story wasn't earth-shattering, and the new Powers, while entertaining, were not game-changing. If you loved Assassin's Creed Valhalla and you want more of it, Dawn of Ragnarok provides that with a few interesting additions. The expansion starts with Eivor receiving a blood-drenched vision that eventually prompts a trip to Ravensthorpe's seer, Valka. She helps the Viking warrior enter a dream state where Eivor embodies Havi, one of the many names of Odin, Lord of Asgard. The expansion's story occurs after the Asgardian content in the base game, but you don't need to have experienced that content to understand what's going on. ![]() Dawn of Ragnarok gives new players a lot of consideration. Anyone not up to the power level requirement will get boosted when entering the vision, allowing them to jump straight into the action. However, Ubisoft's consideration for first-timers makes the start of the expansion noticeably slow for those familiar with the adventure so far. The first few opening sequences feel like a tutorial with narrow paths to help get everyone up to speed on the mechanics. It's also in these early hours that we learn the thrust of the plot. Baldr, the son of Odin and Frigg, has been captured by the Muspel king, Sutr. The fiery giant is right in the middle of conquering the beautiful Dwarven realm, so the angered parents travel to Svartalfheim to get their son back. The narrative hook is not exceedingly compelling. I've spent well over 100 hours scouring the countryside with Eivor and only a few with the All-Father, even if they look the same while Eivor is in the vision. So, I didn't find the desperate rescue mission for the god's beloved son particularly moving. However, the story does a good job of encouraging players to explore the land, which is breathtaking. The landscape is a rich, deep green, and the sun filters through tall trees' leaves to glint off gold-tinged bark. Crowning the realm are massive mountains with gilded peaks and monumental statues of Dwarven figures, all begging to be climbed. Enormous fragments of rock and magma loom in the air over the realm, and red branches of the World Tree erupt over the horizon. It's almost worth the price of admission just to wander around. ![]() Another highlight of the expansion is the Hugr-Rip and the Powers it introduces. This magical bracer grants Odin the ability to rip Powers from foes. Some allowed me to fly through the air, some to walk on lava, and others to build up an undead army for a short time. I enjoyed using all of these, especially when I had gathered enough materials on my raids to upgrade the bracer. But the Powers, which run out after a certain amount of time, don't change the basic rhythm of the game. I had an easier time soaring up to synchronization points by transforming into a raven and Powers gave me a few more tricks up my sleeve for fighting and exploring, but overall, these god-like talents simply add flavor to a familiar recipe. As the name Dawn of Ragnarok suggests, the DLC's conclusion only seems to be the first step of an Odin-focused storyline. Despite pointing towards future content, the expansion's ending is satisfying and can stand on its own. Ubisoft has reported it will take players around 35 hours or more to explore everything in the expansion. From finding new abilities, discovering unexpected side missions, picking up different collectibles, and winning the Valkyrie Kára's approval in the Arena, there's a lot of meat on this DLC. However, it took me roughly 15 hours to play through the story if that's what you're most interested in exploring. Dawn of Ragnarok's narrative kept me journeying through a captivating landscape, and the new elements added a creative twist on the base mechanics, but don't expect this $40 DLC to break away from Assassin's Creed Valhalla's mold. If you are craving more information on the specific Powers, locations, and more in Dawn of Ragnarok, check out this deep dive into the expansion's hands-off preview. |
Evo Fighting Game Championship Series 2022 Main Games Announced Posted: 08 Mar 2022 05:40 PM PST Platform: PlayStation 4, PC Evo, the fighting game championship series is taking place this August, and the main set of games have been announced via the Evo Twitch channel tonight. This will be the second Evo tournament since Sony purchased the competitive brand, and hopefully the first time since 2019 that the tourney is played in person. Evo 2022's main tournament lineup includes: Street Fighter V: Championship Edition Evo 2022 takes place August 5 - 7 in Las Vegas, NV at the Mandalay Bay Resort and Casino. Not only will the main games above be available to play in the big tournament, but will be plenty of side events and a huge casual play area where all kinds of fighting games can and will be played. For more information, and to register to compete, check out the Evo Championship Series website. |
Destiny 2: The Witch Queen Review - Putting All The Pieces Together Posted: 08 Mar 2022 04:21 PM PST Reviewed on: PlayStation 5 Destiny enthusiasts had a long wait for this latest expansion, and Bungie rewarded that patience with an outstanding installment. The Witch Queen is one of the studio's most sophisticated releases, both in terms of storytelling and gameplay systems, and that complexity is especially rewarding to longtime players. That same depth across the breadth of the expansion also means it may be difficult for newer or lapsed players to climb aboard. For those that embrace the full scope of what's on offer, the Witch Queen has both tricks and treats aplenty. Destiny 2's story has been building to this conflict for some time, and I'm impressed with the way that narrative investment pays off as so many of the pieces slot into place. Savathûn is a wily and intriguing villain, and it's great fun to finally see her schemes brought to light. But The Witch Queen's more impressive narrative accomplishment is the nuance with which it now treats its characters and plotlines. Prior implications of the universe's simple light and dark duality get systematically overridden with twists rooted in character motivations and moral quandaries. The campaign missions, in particular, are especially strong this time around. That excellence is thanks to some awe-inspiring environments and several cleverly designed battles, but it's also enhanced by the new legendary playthrough option. Playing that way, the missions take longer and demand strategic loadouts and careful approaches, but with commensurately better rewards to make it worthwhile. I also am very fond of the new Light-wielding Hive enemies, and the way they shake up combat. As an approach to high-challenge enemy types, it feels more exciting than the Champion system we've seen in recent iterations and more rooted in the fiction as well. Whether fighting those new Ghost-bearing Hive or more familiar enemies, I'm especially pleased with the balance work done on the legendary missions to make them challenging and interesting whether played solo or as a fireteam. The entire campaign experience is framed as a mystery story that plays out across a psychic mindscape of memory and hidden truths, and that narrative framework dovetails into the post-campaign storytelling in a satisfying way. The new Throne World destination is one of the series most visually intriguing, defined by two extremes. On one side is the towering edifice of Savathûn's sprawling palace grounds – a testament to her power and moth-like beauty. That aesthetic gives way to a miasmic otherworldly swamp that feels dirty and overgrown. At both ends, there are secrets to uncover and impressive sights to see. Click here to watch embedded media Weapon crafting is an especially welcome new diversion, providing Guardians the chance to shape many of the newest weapons into exactly the form they want. Doing so takes a long time and encourages a mini-leveling experience for each preferred weapon on top of character progression. The options for tweaking and setting a preferred loadout are great fun, but it's also a system that dramatically exacerbates the game's already potent currency bloat problem. The process requires so many items that even as a longtime player, I find myself throwing up my hands and just acquiring new resources at random, hoping I will eventually garner what I need. I also have been frustrated by some of the weapons I can't craft with the system; some of my new favorite additions to the arsenal just aren't supported by crafting. The centerpiece to the new weapon building options is the arrival of the glaive weapon archetype; the hybrid weapon is enormously entertaining. I've been getting a kick out of its ranged single-shot blasts, blocking with a shield, and then rushing in for a high-risk melee exchange. The weapon type does what a new archetype should do; feel like something new that fulfills a niche and need I didn't know I had. The build-crafting potential from weapon crafting is further enhanced by the rework of the Void subclasses. Now structured in the same way as the recently introduced Stasis powers, the new approach to Void is incredibly flexible and powerful. Smart perk and power applications can transform a character's capabilities. At this point, my biggest problem is that Stasis and Void are now the only ways I want to play; the promised Arc and Solar reworks can't come soon enough, as they now feel lackluster in comparison. Alongside the campaign, a bevy of special weapon missions, new multiplayer assaults, and exploration quests have dropped into place, especially if you choose to buy into the season pass. In general, from the new PsiOps to the recently raid-unlocked story missions, the focus is in keeping with what we saw in last year's content – lots of enemies, big play spaces, and plenty of opportunity for large-scale destruction. I especially enjoy the push and pull dynamic of the new Wellspring activity, as each day vacillates between attack and defend variants. Like with the currency and resources problem, my biggest issue with the newest activities is that the language has grown especially opaque. "Risen Umbral Energy is found by using Psychogenic Intel to decode the Runic Chest awarded after PsiOps Battlegrounds" is a mouthful, even for lore devotees. At the pinnacle of all these high-level activities is a thrilling new raid. Vow of the Disciple is a deep dive into one of the mysterious pyramid ships, and it's one of the most novel locales yet, filled with relics of arcane experiments and forgotten cultures. The reliance on visual icons and symbolism is well beyond what players have had to confront before – it's the equivalent of learning a whole new alphabet of runes – and the encounters have a genuine sense of accomplishment as you learn the vocabulary. I appreciate the technical intricacy of the encounters but do sometimes long for a bit less local vernacular and constant callouts. The Witch Queen is an especially robust expansion, with a particular focus on customizing the play experience and rewarding longtime players' investment in story and systems. If it's not the most welcoming moment for players to jump in, that may be a price the developers at Bungie are willing to pay at this point. The long-running story arc that opened in 2014 is gradually steering toward a climax, and it's possible the developers are increasingly interested in building a ride for those who have been in the vehicle for a while now. Click here to view embedded media ![]() Score: 9 |
Square Enix Reveals Stranger Of Paradise Final Fantasy Origin PC Specs Posted: 08 Mar 2022 03:30 PM PST Platform: PlayStation 5, PlayStation 4, Xbox One, PC We're just about at the doorstep of Chaos with the impending release of Stranger of Paradise Final Fantasy Origin. And since Jack Garland and friends are almost here, Square Enix has come out and announced the PC hardware specs for the game. While it is a cross-generation title, the requirements listed are surprisingly lesser than one would imagine for a 2022 release.
Here's what Square Enix says are the minimum requirements to run Stranger of Paradise: Operating System: Windows 10 64-bit And here are the recommended specifications to run Stranger of Paradice at 60 FPS at 1920x1080p resolution: Operating System: Windows 10 64-bit Final Fantasy Origin should be able to run just fine on a gaming PC that's a few years old, and given how tough new graphics cards can be to get ahold of, I'm sure these lax requirements will be appreciated by many. It's assumed that going higher in resolution will require a beefier rig than the specs listed above, but how much more power that's needed is unknown at this time. Stranger of Paradise Final Fantasy Origin releases on March 18 and will be available for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, as well as PC. |
Triangle Strategy Review – Powerful Conviction Shines Over Dark Times Posted: 08 Mar 2022 02:54 PM PST Reviewed on: Switch Political storylines are often a reminder of the ugliness that exists in our world. Greed and corruption usually drive the ship, leading those in charge to make difficult decisions about no-win situations. Triangle Strategy represents the worst side of humanity in these instances, forcing you to question if peace is a naive dream and if we can ever get out of the cycle of war. As a newly appointed leader, that's up to you to decide. Thought-provoking questions about how to handle horrible situations make Triangle Strategy a gripping experience, while the entertaining strategy combat keeps you coming back to face them. Unfortunately, some stumbles along the way keep Triangle Strategy from fully capitalizing on these appealing aspects, but even so, it offers an engaging experience on and off the battlefield. Triangle Strategy excels at its turn-based strategy mechanics. As you play, you build up an army of different units with classes to help you fight in grid-based battles, where positioning and flanking are key. I used elevation to my advantage, as you can deal great damage and stay safe from counterattacks, and I enjoyed finding new places to get an edge, whether it was positioning myself on top of houses or cliffs. However, the best part is the different abilities your party members have and seeing the synergy in action. My favorite moment was when I pushed back an enemy off a cliff for fall damage straight into a trap I set with another character a few turns earlier. You also get a great variety of fighters; I had a martial arts granny and a child circus performer join my ranks. The circus performer could make a decoy to fake out the competition and absorb damage, while another character could change the weather to affect the power of my magic. Speaking of, the elemental power you have at your disposal is extremely satisfying when combined with the environment. See an enemy standing in a puddle? Use a lightning spell to electrocute and paralyze them. There's also great delight in watching your team level up, learn new abilities, and roam your headquarters. Three different weapon tiers and class promotion levels exist for upgrading your characters. The former is more about unlocking stat boosts and passive abilities, while the latter improves your stats and opens cool new abilities. Due to how linear progression is, I wish there was more customization in building characters, but it's an easy system to grasp, and I always looked forward to new abilities due to the new strategies they'd open. Unfortunately, battles can be a little repetitive and long-winded; don't be surprised if you spend 30 to 45 minutes in a single encounter. Towards the end of the game, more variety in your objectives open, such as escort missions and defusing bombs, but I wouldn't call these fun, mostly when they only prolong already-lengthy combat sequences. Also, don't expect to get through the journey without having to level grind, especially as you get to the later stages. Battles have a limit to how many members you can bring in, and even the characters you take into every bout won't match the recommended level for every battle stage. Thankfully, grinding isn't too much of a pain, as there are mock battles that give great items for upgrades and allow you to gain a level or two for completing. Click here to view embedded media Triangle Strategy's story centers on three nations that control vital resources, which caused great conflict in the past. For the last 30 years, the countries have worked together, sharing the resources to maintain peace. However, history tends to repeat itself, and a power-hungry leader turns everything on its head, bringing out the worst in all the nations' leaders for some Game-of-Thrones style levels of political scheming. As a newly appointed leader named Serenoa, you must decide the foundation to lay for a new era. The overall plot isn't anything new, and it's told through boring, protracted cutscenes. However, it's the way Triangle Strategy presents decisions and deceptions that keeps things fresh. Often, you see the different nations plotting in the background their next move, just enough to get you to question if you can trust them. Then you're usually presented with a choice that involves the suspicious party in some way. When's the best time to confront them? Do you use them to gain allies and supplies to get stronger for now, or cut all ties for fear of their inevitable betrayal? You decide your strategy, which usually caters to one of three convictions: Utility, Morality, or Liberty. This will often influence who joins your army. Each conviction is also represented by a character close to Serenoa: his childhood best friend, new fiancé, or loyal advisor. It adds a nice personal touch, as I was often torn between these personalities I liked versus their position on what to do next. When I chose against their preferred path, I felt the sting of letting them down, and sometimes the consequences impacted whether they'd even join me in battle. Every decision has layers; I could see equal advantages and disadvantages and often felt fearful over their potential repercussions. It made me weigh every choice very carefully. I even found myself surprised by some of my selections. Do you battle with an enemy to take on an even greater threat? Should a few suffer for the greater good of many? Triangle Strategy does a fantastic job at making you feel the plight of a leader, and the narrative isn't afraid to take dark turns. Sometimes the ominous and hopeless tone made the game hard to play, but I appreciate the writers not dialing back on humanity's darker tendencies, especially in times of war and political unrest. Playing Triangle Strategy's battles is probably the easiest and most carefree part of the experience. There's a lot of fun in strategizing and watching your characters' abilities shine, and I loved outsmarting the competition. The hardest part of the journey is the choices alongside the bleak realities it makes you confront about injustices of the world. The game has multiple endings, letting you pick your vision for the future. Even with my ending, which was one for a much more idealized, compassionate world, I was left a little disheartened. But, maybe, that's the point. And for that, Triangle Strategy isn't like most games you'll play, which is what makes it special, even if it's not always perfect in the delivery of its harsh truths. Score: 8.25 |
Nintendo Releases 6-Minute Kirby And The Forgotten Land Overview Trailer Posted: 08 Mar 2022 11:36 AM PST Platform: Switch Nintendo has released a new six-minute overview trailer for Kirby and the Forgotten Land that further showcases copy abilities, mouthful mode, Waddle Dee Town, and more ahead of the game's release on Switch later this month. With the game set to release on March 25, this new trailer will help tide you over until then, especially if you've already put the demo available for Kirby and the Forgotten Land through its paces. It begins by setting the stage for how Kirby even arrives to the might-just-be-earth-but-called-Forgotten Land. He's sucked up into a terrifying storm cloud and spat back to this new mystical land where he learns he needs to rescue kidnapped Waddle Dees from the ferocious Beast Pack. Click here to watch embedded media From there, the trailer highlights a lot of the new copy abilities (and their upgrades) that can be found in the game. There's the Hammer, which can be upgraded to a more devastating Toy Hammer or the stone-based Wild Hammer. There's the Bomb, which can be upgraded to a bomb ability that chains together multiple explosions. There's even a windy tornado that can be upgraded to become a tornado with lightning. Of course, there's plenty more, too, like the Needle and its Cluster Needle upgrade, the Ranger gun-firing ability and its faster-firing Noble variant, and the Drill with its Pencil Drill upgrade that hits harder. As if the copy abilities weren't enough, the trailer showcases more of Kirby's Mouthful Mode, which sees him completely devouring something to take on a new shape entirely. We see more of the car, but we get a look at some new ones, too, like the stairs and the dome. ![]() Both the Mouthful Mode and Kirby's copy abilities will be necessary to rescue kidnapped Waddle Dees, which will populate Waddle Dee Town and unlock new things for Kirby to do. The more Waddle Dees you save, the more upgrades for your abilities that will be available. Plus, you'll unlock more things to do like the boss rush Colosseum, the mini-game gig system, and more. You can do all of this alone or with a co-op partner who will play as Bandana Waddle Dee. The trailer ends with a look at how Kirby Amiibo work in Kirby and the Forgotten Land, and they work pretty much as you might expect – they unlock items to use in the game. Here's a look at the Amiibo lineup: ![]() For more about the game, read Game Informer's Kirby and the Forgotten Land preview and then watch the trailer for it recently shown during February's Nintendo Direct. Check out this feature about how Gran Turismo 7's best cars would look if Kirby ate them after that. Are you excited for Kirby and the Forgotten Land? Let us know in the comments below! |
The Forspoken Digital Issue Is Now Live Posted: 08 Mar 2022 10:50 AM PST If you subscribe to the digital edition of Game Informer, you can now learn all about Forspoken! Following today's cover reveal, our digital issue is now live to subscribers on web browsers, iPad/iPhone, and Android devices. Individual issues will be available for purchase later today. You can download the apps to view the issue by following this link. All of these digital options are included in a standard subscription. The issue launches later this week on our third-party subscription apps, including Kindle and Nook. Not a digital subscriber yet? Convert your existing print subscription or start a new subscription here. |
Grand Theft Auto 5: PlayStation 5, Xbox Series X/S Pricing Revealed, No Free Upgrade Paths Posted: 08 Mar 2022 10:37 AM PST Platform: PlayStation 5, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC Rockstar has revealed the pricing for the new-gen versions of Grand Theft Auto V, which will hit PlayStation 5 and Xbox Series X/S next week on March 15. Starting today, you can pre-load the game, and as a result, the pricing for these versions has been revealed on digital storefronts, as reported by IGN. Alongside the pricing, the digital storefronts also reveal that there are no free upgrade paths for owners of existing versions of GTA V. If you want to play the new-gen version of this game, you're going to have to pay some money but depending on where you plan to pay, you might pay more or less. Here's a look at the costs: PlayStation 5
Over on Xbox Series X/S, things (oddly) get a little pricier. Xbox Series X/S
GTA V hits new-gen consoles next week on March 15. While waiting, read about how you can transfer your GTA V story progress now. After that, check out this story about how the next Grand Theft Auto game is in active development. [Source: IGN] Are you picking up Grand Theft Auto V on PlayStation 5 or Xbox Series X/S next week? Let us know in the comments below! |
Dying Light Gets New-Gen Performance Patch For PlayStation 5 Today Posted: 08 Mar 2022 09:45 AM PST Platform: PlayStation 4, Xbox One, Switch, PlayStation 3, Xbox 360, PC The original Dying Light is getting a new-gen bump thanks to its previously announced new-gen patch finally hitting the PlayStation version today (and Xbox in the near future). If you've been itching to fire up Dying Light on PS5, you'll now be treated to the following performance options: Performance Mode: 60 FPS in full HD Balanced Mode: 60 FPS in Quad HD High-Resolution Mode: 30 FPS in 4K The update also increases the draw distance while playing on PS5 by 25 percent. Additionally, Dying Light on PlayStation 4 Pro has an improved 30 FPS cap and network functionality. Dying Light on Xbox Series X will receive the exact same patch as the PS5 sometime soon. Those playing on Xbox Series S and Xbox One will get a pared-down version of the patch with the following features: Performance Mode: 30 FPS in full HD High-Resolution Mode: 30 FPS Quad HD Dying Light 2 Stay Human may be the new hotness, but Techland has continued supporting its predecessor by adding free weapons skins in January and ported the game to Switch last October. It's cool to see the beloved game remain in the spotlight, and this patch brings it closer to parity with its successor. |
Posted: 08 Mar 2022 09:00 AM PST Platform: PlayStation 5, PC Square Enix has plenty of long-running powerhouse franchises under its belt, from Final Fantasy to Dragon Quest. But every so often, the acclaimed publisher takes a chance on a new idea, and that looks like something we'll be seeing more of thanks to the establishment of Luminous Productions. Luminous Productions was formed for the sole purpose of developing new IPs, and for its first project, Forspoken, the studio wasn't afraid to step outside of its comfort zone and bring in new talent, like Gary Whitta (Rogue One: A Star Wars Story) and Amy Hennig (Uncharted), to realize its ambition. The open-world RPG transports a young New Yorker named Frey to a fantastical-but-dangerous land, where she gains magical powers to fight evil sorceresses, dragons, and zombies. Just like Dorothy in The Wizard of Oz, Frey just wants to find her way home, but this is far from your typical fairytale. For our 14-page cover story, we got the lowdown from Luminous Productions about how this unique project came to be. We also saw close to 30 minutes of hands-off footage from the game, which included a never-before-seen region called Avoalet. During our time, we encountered the flashy moves Frey will use to traverse the world and get an edge in battle alongside the various spells at her disposal. We also learned more about the fascinating world of Athia, which is where the game takes place, gaining deeper insight into the various side activities within it. And that's only scratching the surface of our deep-dive on Forspoken, which up to this point, Square Enix has kept shrouded in mystery. You can get a look at our stylish cover below, which was created by art director Yuuki Matsuzawa, who also made Game Informer's Final Fantasy XV cover. In addition, we'll have a special Game Informer Gold variant with a different design that we'll be revealing in a few days, so stay tuned! ![]() The magic doesn't stop there, though. This issue is packed with features, from our Spring Buying Guide to Game Informer's picks for the best Pokemon of each type. We also dive deep into upcoming games, such as Tiny Tina's Wonderlands and Eiyuden Chronicle: Rising, with the latter having a special character reveal. In addition, Jill Grodt takes us behind the scenes of the making of action/adventure game Tunic, while Wesley Leblanc explores the Metaverse and gaming's potential place within it. Print subscribers can expect their issues to begin arriving in the coming days/weeks. The digital edition of this issue launches this afternoon for PC/Mac, iOS, and Google Play. To subscribe to either the digital or print version, click here. For more on Forspoken, check out our coverage trailer below for a glimpse of what's in store. And don't forget to keep checking the site all month long for new features detailing the ins and outs of Forspoken. |
Monster Hunter Rise Sunbreak: Capcom To Reveal New Details In 20-Minute Stream Next Week Posted: 08 Mar 2022 08:05 AM PST Platform: Switch, PC Monster Hunter Rise: Sunbreak is a large expansion hitting the action RPG sometime this Summer, and last December, Capcom promised that news about the expansion would arrive this Spring. It seems that news is coming next week in the form of a 20-minute livestream. Revealed on Twitter today, a Monster Hunter Digital Event is happening on March 15 at 6 a.m. PT/8 a.m. CT/9 a.m. ET. While it's called a "Monster Hunter Digital Event," which might imply we could see more than just one game in the Monster Hunter franchise, the tweet announcing the stream heavily suggests it's all about Sunbreak. "Tune in to the Monster Hunter Digital Event – March 2022 for approximately 20 minutes of programming, including exciting reveals of new monsters, gameplay info, and more! #Sunbreak."
As you can see in the tweet above, there's special emphasis on Monster Hunter Rise's Sunbreak expansion, due out this Summer, so it's probably not wise to expect anything else to be announced. However, with 20 minutes devoted to Sunbreak, it sounds like Capcom has a lot to share, like monsters, new gameplay mechanics, and much more. Click here to watch embedded media Fortunately, we don't have to wait long because the stream goes live next Tuesday. In the meantime, read Game Informer's Monster Hunter Rise review and then find out why it's on Game Informer's list of the top 10 action games to play right now. Check out this story about how Sonic and Tails are (kinda) in Monster Hunter Rise now after that. Are you excited about Sunbreak? Let us know in the comments below! |
PlayStation Announces State Of Play With 'Special Focus' On Games From Japanese Publishers Posted: 08 Mar 2022 07:08 AM PST PlayStation has announced a State of Play presentation for tomorrow, March 9, at 2 p.m. PT/4 p.m. CT/ 5 p.m. ET with a special focus on games from its Japanese publishers. This news comes by way of a new blog post released today that says this State of Play will run for roughly 20 minutes. It will highlight games from Japanese publishers, but PlayStation says it will have a few updates from other developers too. Here's the announcement from the PlayStation Blog: "A new State of Play is upon us! Join us this Wednesday, March 9, at 2 p.m. Pacific/5 p.m. Eastern/ 11 p.m. CET for new reveals and eye-catching updates for PS5 and PS4 titles. Note: We won't have any updates on PlayStation VR2 titles or hardware in this broadcast.The show is clocking in around 20 minutes, give or take, with a special focus on highlighting great games coming from some of our beloved Japanese publishers, though we'll have a few updates from other developers located around the world, too." As always, PlayStation will air the State of Play stream on both its YouTube and Twitch channels. As for what to expect, considering Sony is highlighting games from its Japanese publishers, the safest bet seems like PlayStation console-exclusive Final Fantasy XVI, which was first revealed during a Sony showcase like this, or even Stranger of Paradise: Final Fantasy Origin, which will be released on March 15. As for the "few updates from other developers located around the world," God of War: Ragnarok seems like a lock considering it's supposed to release this year and we still haven't seen much of it, save for a few trailers. Of course, this is all just speculation. Fortunately, we don't have to wait long because this 20-minute State of Play is just a little over 24 hours away. What do you hope to see tomorrow? Let us know in the comments below! |
Tiny Tina’s Wonderlands: Endgame ‘Chaos Chamber’ Dungeon Revealed Posted: 08 Mar 2022 07:05 AM PST Platform: PlayStation 5, PlayStation 4, Xbox One, PC Tiny Tina's Wonderlands is Gearbox's next Borderlands adventure. The odd shooter iterates on the same zany cooperative combat loop that the previous trilogy is known for, adding a fantastical touch to the loot pool. And just like the other titles in the franchise, Wonderlands doesn't just end when the credits roll. An endgame dungeon called "Chaos Chamber" was revealed today and looks to keep players inundated in the world even after beating the mainline campaign. You can watch the short trailer below. Click here to watch embedded media According to its press release, Chaos Chamber is an "endlessly replayable core endgame experience." Players enter a portal and are teleported to randomized dungeons brimming with an assortment of unique treasures, dangerous adversaries, and difficulty-tweaking features. Here's how it all plays out: you and your squad will fight across three dungeon rooms, take on a mini-boss, navigate another three arenas, and challenge the big bad in the final area. Portals await you at the end of most rooms, giving the team weighted choices that define their Chaos Chamber playthrough. Once you've cleared an entire dungeon, a chest filled with unique loot is yours for the taking. Moon-orbs, a form of currency that helps upgrade weapons, can also be found. Additional factors include:
Lead game designer Kent Rochefort said, "We have over 60 level layouts, which will mix and match throughout a dungeon run. On top of that, all the many types of enemies from the game can show up, with up to three different kinds of armies in one room. There are also explosive barrels and traps that populate based on the room. Some are smaller, and some are bigger; our level designers went with what felt appropriate for each particular combat arena." Tiny Tina's Wonderlands comes to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC (exclusively via the Epic Games Store at launch, and then other PC digital storefronts later) on March 25. |
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