Game Informer |
- Rivals Of Aether Sequel Give Series A Big Makeover, Coming In 2024
- Game Infarcer: Hidetaka Miyazaki Masterfully Dodges Elden Ring Criticism, Saying, "No, That's A Feature"
- Game Infarcer: Video Essayist Spends Two Hours Comparing Video Game To Movie
- Super Replay | Star Wars Jedi: Fallen Order – Episode VIII
- Game Infarcer: Geoff Keighley Learning TikTok Dance For Heartfelt Summer Game Fest Performance
- Final Fantasy XIV's Patch 6.1 Trailer Revels In Its Newfound Adventure
- Game Infarcer: How Twisted Metal Black Helped Me Cope With My Divorce
- Game Infarcer: Gran Turismo 7 Streamer Canceled For Playing Forza Horizon 5
- MLB The Show 22 – Review In Progress
- You Can Finally Play As A Horse In Among Us During April Fools' Day Only
- Game Infarcer: From Software And Red Lobster Bringing Cheddar Bay Biscuits To Elden Ring
- Game Infarcer Cover Retrospective: Fake Games Through The Years
Rivals Of Aether Sequel Give Series A Big Makeover, Coming In 2024 Posted: 01 Apr 2022 11:02 AM PDT Pixelated platform fighter Rivals of Aether is getting a sequel and a glow-up with Rivals 2. The indie development studio behind the series Aether Studios revealed the first trailer for the game today, and it's definitely not a joke. Rivals 2 jumps to detailed 3D models, a huge visual change from the 16-bit inspired sprites from the original. The footage shown looks gorgeous, showing HUD-less gameplay of three Rivals duking it out. Fiery lion Zetterburn, the wind wielder Wrastor, and the poisonous frog martial artist Ranno all make their return and have plenty of screentime showing off their updated looks and moves. Click here to watch embedded media While new characters weren't shown in the trailer, new mechanics were. Those who are familiar with Super Smash Bros. may be very comfortable with the additions. Shields are being added as a defensive mechanism, as well as grabs to counter them. Also, "throws look cool," says an FAQ answer for why they've been added to the game. More nuanced questions and answers for changes being made to the combat in Rivals 2 can be found on the game's FAQ page. Rivals 2 isn't expected to release until 2024, according to Aether Studios, but does plan to hold a closed beta sometime next year. The original Rivals of Aether is currently available on Xbox One, Switch, and PC. |
Posted: 01 Apr 2022 10:45 AM PDT Speaking to Game Infarcer, Hidetaka Miyazaki, director of Dark Souls and Bloodborne, among others, and president of From Software, shed light on his creative process – specifically saying criticisms of his most recent directorial effort, the lauded Elden Ring, were misunderstandings of deliberate design choices. "I've seen people on the internet say the lock-on feature in Elden Ring is bad, that it never seems to choose the closest enemy to the player, leaving them completely vulnerable to attacks while they try and correct it" Miyazaki said. "Have you ever been in a fight? Ever had to deal with the threat of getting your ass kicked in? Do you think you'd be singularly focused on one opponent? No, in the rush of the moment, your lizard brain takes over, and your mind oscillates between the numerous threats surrounding you. It's hard to concentrate. We kept this in mind when designing Elden Ring. We implemented a very complex algorithm that makes your lock-on miss the target you want nine out of ten times." While Elden Ring's boss fights are generally fantastic, many have pointed to the Fire Giant as an outlier. Due to the creature's immense size, accurately reading attacks proves difficult for many players, who have taken to various social platforms to voice their frustration. The main issue is: if you have to be directly under the giant to attack at its ankles, then you can't see when the Fire Giant is swinging down upon you. Again, Miyazaki balked at the idea that this was somehow a design flaw on From Software's part. "Is this a real complaint," Miyazaki asked incredulously. "I guess we all can't have shared life experiences, but every time I've fought a Fire Giant, this is the risk I've had to take. When you take on a creature 60 feet in size – as I have done many times – due to your comparatively small size, your only hope is to stand under your opponent, striking their ankles. It's just a fact of life that you're not going to be able to see when they swing above you. Does that make it fair? Perhaps not. But players always talk about how much they want realism in video games. Yet when we give them realistic features, they complain? Who am I making these games for? Idiots?" Towards the end of the interview, the conversation turned to the oft-controversial topic of video game difficulty. Specifically, whether From Software's games should feature an easy mode to appeal to players that might not enjoy the developer's typical difficulty level or players who rely on accessibility features to enjoy video games. Miyazaki did not seem thrilled at the idea of changing his core design philosophies to appeal to the scores of diverse gamers in the world that might want to enjoy his work. "What? So you can cheat the game and yourself," Miyazaki screamed at the top of his lungs, ripping off his shirt and banging on his chest as he made his point. "My work is for the true gamers of the world. I am their God. They bow to me like the little ants they are. You will play my games and you will love the pain – you will savor it as it creeps across your entire being, infecting your bones and turning your skull hollow. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn." The interview abruptly concluded with Miyazaki turning into the eldritch abomination Cthulu, devouring the world and claiming ownership of the universe. Elden Ring is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One |
Game Infarcer: Video Essayist Spends Two Hours Comparing Video Game To Movie Posted: 01 Apr 2022 10:00 AM PDT In an astounding feat of mental gymnastics, acclaimed video essayist The Intellectual Gamer's (TIG) latest YouTube video spends two hours and 42 minutes breaking down why Sifu reminds him of No Country For Old Men – the movie, not the book, as specified by TIG at minute 36. The thesis of TIG's video, opened with a paragraph from Diana Athill's 2009 memoir, Somewhere Towards the End, which fades from the screen too quickly for the reader to finish, is such: "In Sifu, as you progress through the game, you get older and older. And also, you're in a country: China. Which, given the number of people you must fight in Sifu, you might say, is …" At this point, TIG lowers his voice to nearly a whisper to emphasize his point but mostly sounding creepy. "... no country for old men." Throughout the video, found here at the link, TIG lays out his argument, never indicating what themes from either media are even remotely similar rather than drawing a parallel between the name No Country For Old Men and the fact that Sifu has a mostly-maligned mechanic where the character ages. Bringing his thesis to a personal level and couched between ad reads for Manscaped and Nord VPN, TIG reveals we, too, are aging. "I'd like to leave you with one thought. All of us will be old one day," TIG astutely says in the video. "When that happens, what country will there be for us? Until then, I'll Sifu on the other side." At the time of writing, TIG's video, aptly titled, "The fragility of life, as viewed through the lens of martial arts and Tommy Lee Jones," has received almost universal acclaim from various echo chambers around the internet. While some pointed out his core thesis could've been relayed in about 30 seconds – and even then, hardly necessitated a video – the comments were quickly deleted under mysterious circumstances. In the days since publishing, TIG tells Game Infarcer he's seen unprecedented growth on his Patreon crowdfunding page. "It's been great to see this video connect with so many people who are happy to support me financially at Patreon dot com slash The Intellectual Gamer," he says and advertises. "I love this community, and I can't wait to see them show up in my Patron Discord server. No, I never check that thing. Are you kidding me? I don't want to talk to those people. I have mods that handle all that – I don't pay them, so it works out great for me. You're not going to print that last part, right? That was off the record. By the way, can I plug my TeePublic?" TIG says his next video will be an unexpected departure from his previous work. He won't give us any specific details but does hint: "You know, I think Fumito Ueda and Steve-O have more in common than people might think." |
Super Replay | Star Wars Jedi: Fallen Order – Episode VIII Posted: 01 Apr 2022 09:47 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC A not-so-long time ago in the same galaxy we all reside in, Respawn Entertainment deviated from its first-person shooter roots to create Star Wars Jedi: Fallen Order. This third-person action game was the studio's first stab at tackling the coveted Star Wars license, crafting an original adventure set five years after Revenge of the Sith. It stars Cal Kestis, a padawan turned junker (played by Shameless star Cameron Monaghan) that managed to evade the Jedi purge of Order 66. After he's outed by the Sith, he embarks on a quest to recover an artifact capable of locating force-sensitive children while also avoiding capture by the Inquisitors, who are elite Jedi hunters. The game features a blend of lightsaber combat and a suite of Force abilities. Borrowing inspiration from FromSoftware's Soul series, encounters are challenging, requiring a strategic blend of blocks and parries to outduel opponents. Meanwhile, the various planets take on a Metroid-inspired progression with players unlocking abilities to backtrack to previously inaccessible areas. Click here to watch embedded media Fallen Order was released November 15, 2019, and was a critical and financial success. It also served as a saving grace for single-player fans, providing proof to an increasingly multiplayer-focused EA that linear story-driven experiences can still make the big bucks. With a sequel reportedly in the works, we're revisiting this gem of the Star Wars video game pantheon. Join Marcus Stewart, Daniel Tack, and John Carson on Twitch today at 2 p.m. Central as we journey through the entirety of Cal Kestis' adventure. Expect plenty of laughs, deaths, and general nerding out over all things Star Wars. We encourage you to hang out with us in chat. Just as a reminder, subscribing to Game Informer on Twitch rewards access to the official Game Informer Discord channel where you can interact with our lovely community as well as the editors. See you in chat! |
Game Infarcer: Geoff Keighley Learning TikTok Dance For Heartfelt Summer Game Fest Performance Posted: 01 Apr 2022 09:15 AM PDT Geoff Keighley, host and creator of The Game Awards and G4TV.com, invited the Game Infarcer team to his Los Angeles apartment for an exclusive, early look at this year's production of Summer Game Fest. Keighley – best known for his long-time admiration of game designer Hideo Kojima, the long-time admirer of actor Norman Reedus, the long-time admirer of motorcycles – begins reading from a small teleprompter situated in the center of his living room. "We're really excited about SGF this year. The event will be in-person for the first time ever, and we've prepared an amazing show to celebrate," Keighley says. In addition to exclusive reveals and updates to fan-favorite games, attendees can look forward to a Gillette-themed soft pretzel food truck and a black-tie mixer presented by Raid: Shadow Legends. "But that's not all we have in store for you," the showrunner excitedly tells us. For the first time in the show's 24-month history, Geoff Keighley himself will be taking to the stage for a heartfelt dance routine set to "WAP" by Cardi B and Megan Thee Stallion. "It was tough to keep this under wraps for so long," he explains. "On top of working with dozens of vendors, sponsors, and the entire cast of Fast & Furious 9, I had to watch a lot of video tutorials on TikTok. Needless to say, I'm so proud of the team for keeping this a secret until now." Unaware we're already friends on the popular social media app, Keighley briefly explains the concept of TikTok to me, likening it to "if Instagram had a baby with Just Dance." As he begins his routine, it's clear the famed presenter has watched quite a few tutorials. Keighley sways his body gracefully, his arms and hips swinging in sync with one another, his feet shuffling back and forth in a style reminiscent of the dance scene in The Last of Us Part II. Noticing he messed up an earlier part, Geoff breathily reassures us, "I'm still tightening this part up." As the song reaches its climax, Keighley's performance intensifies as he widens his stance and begins thrusting in a way that can only be described as visceral. Unfortunately, we can't specify further due to a Non-Disclosure Agreement. The living room's RGB lights dim as we begin to make our exit. "Hey, if all goes well, maybe you'll see me in the next season of Dancing With The Stars," Keighley jokingly concludes. (Editor's Note: After further clarification from Summer Game Fest's public relations agency, our subject's final remarks were more sincere than we first thought.) |
Final Fantasy XIV's Patch 6.1 Trailer Revels In Its Newfound Adventure Posted: 01 Apr 2022 08:55 AM PDT Platform: PlayStation 5, PlayStation 4, PC, Mac Patch 6.1 of Final Fantasy XIV: Endwalker is just two weeks away, and in today's Letter from the Producer Live presentation, Square Enix revealed the trailer for the upcoming content. Titled "Newfound Adventure," the footage shown from the new quests, raids, and other content is refreshingly adventurous, especially after spending an entire expansion on saving the world and more from threats that have been building since the outset of Final Fantasy XIV in 2010. Now that those worries are behind us, it's going to feel nice to go on some light-hearted escapades. Click here to watch embedded media The trailer above shows off Tatatru enjoying her downtime and reveals she's been keeping an eye on her fellow Scions, who are all doing well in their various endeavors since the events of Endwalker wrapped. New dungeons, bosses, and cutscenes are teased throughout, giving just enough of a look at the new content and story to leave an FFXIV fan like me practically begging to see more. Was that Y'shtola who casually mentions trying to find ways to travel to other shards (alternate dimensions of sorts) of The Source? Surely nothing could go wrong with that scheme. A new Main Scenario Questline will kick-off in 6.1, along with a side quest dedicated to the Scion's fixer Tataru herself. The first Alliance Raid for the expansion, Myths of the Realm, Part 1: Aglaia, will pit the Etheryan heroes against a pantheon of gods. The patch will also include a new dungeon, a brand new PVP mode, an expansion to the Duty Support system, harder difficulty modes for previous raid encounters, and much more. You can check out the entire list of additions here. It really is a meaty addition of content that will likely set the stage for the future narrative of the game. Final Fantasy XIV: Endwalker's 6.1 Patch, "Newfound Adventure" will be available on April 12 on PlayStation 5, PlayStation 4, and PC. |
Game Infarcer: How Twisted Metal Black Helped Me Cope With My Divorce Posted: 01 Apr 2022 08:30 AM PDT Platform: PlayStation 3 My wife left me three weeks ago. I was heartbroken, completely taken aback – it truly came as a surprise. How did I end up here? Why had she decided to leave me? I know she mentioned something a few weeks ago about me not being present or something like that, but I can't seem to recall what she said. Regardless, life hasn't been the same since. There's a flame that shines in this eternal darkness I now feel, though: the light of the fire that burns atop Needle Kane's head in Twisted Metal Black. I'm trying to work through all the ways I failed as a partner in marriage, but it's Twisted Metal Black that leaves me resting each night feeling like the day I had just lived through was better than the one before it. Twisted Metal Black begins with a demolition derby called Twisted Metal in which different characters like Sweet Tooth risk it all in an arena fight to the death. When I learned that the tournament in the game was actually called Twisted Metal, I was blown away - that's the title of the game! I enjoyed my time behind the wheels of Raven, Dollface, and others, but it wasn't until I felt the rumble of Needles Kane's Sweet Tooth that I felt, for the first time in a long time, that I could move past my divorce and feel love in this world again. The way Sweet Tooth twisted around corners in Midtown reminded me that sometimes, life requires detours and that's all this divorce was. The way Sweet Tooth's napalm missiles fired at other vehicles gave me hope that my passion for love could be reignited again. The way bullets ricocheted off Sweet Tooth's windows, stained with runny soft serve, reminded me that I could be bulletproof through all that life throws at me. Twisted Metal Black's in-game tournament solidified the game's most important lesson to me, though: make every moment count. You see, Calypso's tournament promises the winner a single wish that will be granted by the host himself. Throughout my 273-hour journey in Twisted Metal Black, I came to the realization that this wish would be a defining moment in Kane's life, should he come out on top. Whatever he wanted, he could have. This caused me great introspection. What would I wish for if I had just one wish? B.o.B. and Hayley Williams' life-defining lyrics hit me like a ton of bricks at this very moment: "Can we pretend that airplanes in the night sky are like shootin' stars, I could really use a wish right now, wish right now, wish right now." You see, I am not lucky enough to compete in Twisted Metal Black's titular tournament. I will not be receiving a wish like Kane. Instead, I look to airplanes in the night sky for a wish I will never get. But if that airplane flies by one fateful night, I know exactly what I'll wish for: No, not for a way to reverse the events that led to my divorce, but a chance to replay the masterpiece that is Twisted Metal Black. My friends and family tell me I need to go to therapy. But I won't do that. No, I'll lay my head down once more to dream of Needles Kane, his ice cream truck Sweet Tooth, and the way he and Twisted Metal Black permanently changed my life for the better. |
Game Infarcer: Gran Turismo 7 Streamer Canceled For Playing Forza Horizon 5 Posted: 01 Apr 2022 07:45 AM PDT Platform: PlayStation 5, PlayStation 4 Popular Gran Turismo 7 streamer, LifeIsAHighway79, has seemingly been canceled after a disturbing discovery that he plays Forza Horizon 5 in his off-time. LifeIsAHighway79, otherwise known as John Jacobs William, was finishing up a 13-hour stream of Gran Turismo 7 – where each time he lost a race he explained that the game was busted and "buggy as hell" – when he told his viewers that he needed to take a break and eat some "chicky nuggies" heavily dipped in BBQ sauce. William told his audience that he'd be back in about an hour to stream the same race he had lost multiple times in earlier and seemed to shut his camera off. However, the streamer forgot to kill the audio because after about 15 minutes of ASMR chewing sounds, viewers noticed themselves bobbing their heads to a familiar soundtrack. After the soundtrack continued to rip, song after song, they realized it could only be one thing: Forza Horizon 5. "I just couldn't believe it," one viewer told Game Infarcer. "He always plays Gran Turismo 7 because it's just better than Forza Horizon 5. Like, they're both trying to accomplish the same thing in the racing space, and just like, Gran Turismo 7 does it better. You can't really argue that. But yeah, he was clearly playing Forza Horizon 5. I threw up on my keyboard – that's how angry I was." "I had given this guy $5 last month to help him buy that $185 digital car and this is how he repays the Gran Turismo 7 community? I won't be watching LifeIsAHighway79 anymore," someone else in William's community said. Another viewer told Game Infarcer that they hate William now. "Let me say this: I speak for the entire Gran Turismo 7 playerbase and he has stained the delicate leather interior that is this community. He has soiled the name of Gran Turismo 7, ruining its purity and respect and love for the art of simulation racing." Gran Turismo 7 director Kazunori Yamauchi released a statement on the PlayStation Blog in regards to the situation. Here's what it said: "Why don't you try growing up, LifeIsAHighway79? You want a bunch of random cars thrown at you at all times while a banging soundtrack plays. Yeah, well guess what – Gran Turismo 7 isn't that. Go enjoy Forza Horizon 5 or heck, try DriveClub. I don't care. As for me and my crew, we'll be measuring the distance between the outer side of our tires and the middle point of our axel to further increase our propulsion and suspension on the track that YOU ARE NO LONGER ALLOWED ON."William has publicly apologized on Twitch and by posting an iOS Notes app screenshot on Twitter, but his viewers tell Game Infarcer he's still canceled. Public documents show that despite being canceled, William is still making plenty of money by streaming. In fact, he's actually making more money now than before he was canceled. |
MLB The Show 22 – Review In Progress Posted: 01 Apr 2022 07:30 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch A few weeks ago, spring's annual crack of the bat was in question as MLB's lockout dragged on. The players and league eventually came to an agreement, and the season was delayed slightly, but no games will be lost. As of this writing, we are just a week away from the first pitch being thrown on April 7. Sony's MLB The Show series usually hits a few weeks in advance of the MLB season starting, but this year's installment hits the streets just two days before it on April 5 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and, for the first time, on Switch. I just got my hands on the PlayStation 5, Xbox Series X, and Switch versions, and will be updating this story throughout the day and weekend with initial impressions of my time on the diamond. Sony is saying that the hitting, pitching, and fielding are improved, and the audio commentary is coming from a different team. Players can also dive into a new online cooperative mode and can expect improvements in all of the series' core avenues of play, including Franchise, Road to the Show, and Diamond Dynasty. I'm beginning my impressions with the PlayStation 5 version. The first thing you'll see is a short video of Shohei Ohtani revealing more of his path into baseball. After that, for returning players, you'll receive some rewards for coming back for another season. Here's what I received: ![]() Before reaching the main menu, you select your favorite team, and then are given the option to enter a practice game to select which gameplay styles work for you. I recommend going through this process to get a hang of the gameplay again and to figure out which pitching and batting systems you want to use. The new online co-op mode is front and center on the main menu, inviting players to play 2v2 or 3v3. This will be my first avenue of play. You can see what this mode has to offer in the trailer below: Click here to watch embedded media When entering Diamond Dynasty, before you can view anything, you will first need to complete five missions. As always, the game gives you a default squad to work with. Here's mine: ![]() The first mission pits you against the New York Yankees in the bottom of the ninth. You are at the dish with runners on first and second. In my instance, I managed to send the first pitch over the right field wall to win the game and complete the mission. I received two cards as a reward: one of which is Vinny Castilla (72). Since people who preordered the game get a four-day headstart on playing, I had no problem finding a teammate for my first cooperative game. We were greatly outmatched in terms of lineup. Before the action starts, both players select a handful of cards from their collections to use during that game (meaning you could use some Legends you never earn on your own). Our opponents must have opened a few packs to have Fernado Tatis Jr., Rickey Henderson, Joe Mauer, Giancarlo Stanton, and more jaw-dropping power in their lineup. Matchmaking worked quickly, teaming me with my teammate in seconds, and finding opponents within 30 to 40. As you would expect, in a 2v2 game, you and your teammate alternate at bats. If someone gets on base, the player not batting becomes the baserunner. For the fielding, one player pitches for an entire inning, and controls the pitcher and catcher for that entire inning, too, meaning that this player handles steals and most bunts. The other player fields. Any player can enter the pause menu to get the bullpen active. If you are fielding, your view is behind the pitcher until the ball is put in play – allowing for you to get a good look at the pitch locations (you just don't see your teammate's meters). We experienced a little latency in our game, but it was mostly smooth. We ended up netting 12 hits to their five, but two of their five were home runs. We left the bases loaded twice in our nine-inning game. One scoring chance was squashed by a groundball that was hit up the middle into a shift. The final score was 2-0. We played our hearts out but it wasn't enough. The gameplay was nice and smooth, but I didn't see much that was visually different from last year. That said, it's still a hell of a game. Every fielding animation fit to the moment, player speeds seemed right both on the base paths and in the field, and the pitching/batting battle was as exciting as always. I like that you can see the PCI for your teammate to see just how close they came to squaring one up. I'm going to stick with the cooperative play for a few games, and will report back if I find anything noteworthy to share. If not, the next update will be pack opening. |
You Can Finally Play As A Horse In Among Us During April Fools' Day Only Posted: 01 Apr 2022 07:30 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC, iOS, Android We know April Fools' Day makes it tough to trust any game-related announcements since they'll likely be fake (not that our hands are clean either), but here's a gag that's actually legit. Innersloth is getting in on the fun by turning an old joke into a reality: Among Us Horse Mode. For today only, this free update twists Among Us' crewmates into galloping four-legged versions of themselves. The idea stems from a screenshot of the then-hypothetical concept tweeted last April, posted below.
More than just a visual gag, these space-faring stallions come complete with a "neigh" sound effect recorded by one of Innersloth's programmers and a unique Imposter kill animation. Horses can only wear visors and hats, however. If you're still wary, I booted up Among Us myself and can confirm this is a real thing. Click here to watch embedded media Innersloth says Horse Mode will disappear on April 2 at midnight UTC, which translates to today at 8 p.m. ET. So if you're feeling horsey (whatever that means), you'll want to wrangle some friends to jump on this sooner than later. |
Game Infarcer: From Software And Red Lobster Bringing Cheddar Bay Biscuits To Elden Ring Posted: 01 Apr 2022 07:00 AM PDT In an unexpected but mouth-watering development, From Software has partnered with Red Lobster to summon the restaurant's single greatest asset to Elden Ring: delicious Cheddar Bay biscuits. Coming in patch version 1.05, players exploring Liurnia of the Lakes will soon find oversized bipedal biscuit monsters roaming alongside the giant lobsters already terrorizing the area. These lip-smacking foes attack by pulling off pieces of themselves to lob at the player. When hit, your character is inflicted with the "hungry" status ailment, making them halt to obsessively devour the giant crumb. This leaves them vulnerable to attack by the bone-crushing lobsters, making them a deliciously deadly duo. In a press release, Red Lobster describes these savory troublemakers as "buttery, house-made horrors that are ready to feast on your runes! Speaking of feasting, Lobsterfest is back at Red Lobster! Get your revenge on those mean (but tasty) crustaceans by indulging in our Lobster Lover's Dream® and our new Lobster-Topped Stuffed Flounder! Stay Tarnished, not Famished!" Slaying these tasty terrors drops the limited-time "greasy butter finger" consumable multiplayer item. Using this item summons a dozen cheddar biscuit enemies into your friend's sessions because, according to Red Lobster, "everyone loves the friend who requests more biscuits for the table." You'll also be rewarded with the special "lean back and loosen belt" gesture. To return the marketing favor, Red Lobster plans to promote the game with a new menu item: the Elden Lord's Feast. This limited-time dish consists of fried calamari rings, a side of "rice of lost grace," and an abnormally aggressive live lobster that guests must kill at the table. |
Game Infarcer Cover Retrospective: Fake Games Through The Years Posted: 01 Apr 2022 05:00 AM PDT Our April Fool's Day tradition around here is Game Infarcer – a parody magazine featuring fake games, pretend news, and even a non-existent editor-in-chief. This year's edition went online today, including a wonderful illustration of Resident Evil IX by artist Zander Cannon. But if you've been reading Game Informer for a while, you know that this isn't the first time Zander has created the cover for Game Infarcer. In fact, this is the 16th consecutive year we've collaborated with him on this project. To celebrate such a long history, I got together with Zander, my colleague Ben Reeves, and former GI editor Jeff Cork to take a stroll down memory lane. The four of us worked together on the majority of these covers, so we traded stories about all 16 of them. In this retrospective, we share our recollections on all things Game Infarcer, from the origin of the core cover concepts to the technical details of creating the illustrations. |
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