Game Informer

Game Informer


Katy Perry’s Latest Video Electric Features Pikachu, Pichu

Posted: 13 May 2021 09:55 PM PDT

Katy Perry's latest video has dropped and it contains a few surprising faces alongside the pop star. Pikachu and Pichu, two of the iconic electric Pokémon are prominently featured in the video for the track Electric. With the name of the track syncing up with the Pokémon's type, it kind of makes sense, and the two are as usual quite adorable with their behaviors during the tune. And yes, Katy Perry pets Pikachu in the video. We've made it.

 You can watch the video below:

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The video's launch got a shout out from the official Pokémon Twitter account as well. It turns out, people really like the cute little creatures that have become the face of the brand over the years, ever since the earliest days of the franchise with Red and Blue.

This single is to be featured on an album releasing later this year, which is known as Pokémon 25: The Album, which is scheduled to feature a multitude of artists including J Balvin and Post Malone. Utilizing huge celebrity and music world power with Pokémon kind of makes a lot of sense, as the brand has found its way into almost every aspect of the modern world at this point including major motion pictures.

The Pokémon franchise continues to harness incredibly powerful brand recognition and power for Nintendo, with Sword and Shield and the more recent side offering of New Pokémon Snap. New Pokémon Snap channels back to yesteryear with a game that involves visiting multiple locations to take photos of all your favorites from the series. I mean, who wouldn't want to catch the coolest Pokémon like Machamp down at the beach?

"New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition," said Brian Shea in his Game Informer review. "In the two decades since the first game's release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged."

Do you like the song? Do you like the video? Is Katy Perry and Pikachu teaming up the best thing ever? Let us know in the comments!

Ghostrunner 2 Confirmed For New-Gen Consoles And PC

Posted: 13 May 2021 03:52 PM PDT

Dystopian cyberpunk action game Ghostrunner is getting a sequel. 505 Games announced Ghostrunner 2 today, giving fans of the brutal yet stylish adventure a new challenge to test their reflexes against. 

Sadly, the announcement doesn't share any details on gameplay, story, nor a release window. All we know is that Ghostrunner 2 is planned to launch on PlayStation 5, Xbox Series X/S, and PC. 505 Games will assume full publishing duties after acquiring the IP and replacing All In! Games who published the first game. Speaking of which, the press release also reiterates that the original Ghostrunner is still coming to new-gen consoles before the end of the year.

If you missed Ghostrunner the first time around, its gameplay blends first-person swordplay with fast-paced parkour-style traversal. Players must swiftly traverse its futuristic world with pinpoint accuracy, cutting down foes in rapid succession and rarely pausing to take a breather, lest you risk death. It launched in October 2020 to positive reviews thanks to its fantastic sense of movement but it was also a tale of two games. 

Ghostrunner's action looked and ran great on PC. It was a different story on consoles; the PlayStation 4 and Xbox One versions suffered from unstable frame rates and other issues that made it nigh unplayable in some instances. Despite the differences, 505 reveals that Ghostrunner has sold 600,000 copies across the board since launch. 

We can only hope Ghostrunner 2 will be better optimized for consoles given the extra horsepower behind the PS5 and Xbox Series X. There's no word on when we'll learn more about the game, but fingers crossed we'll get the full reveal sooner than later. 

Did you enjoy Ghostrunner and what changes or improvements would you like to see in the sequel? Share your thoughts in the comments.

Dungeons & Dragons Dark Alliance Will Be On Xbox Game Pass On Day One

Posted: 13 May 2021 02:49 PM PDT

Earlier this month, we got a new look at Dungeons & Dragons: Dark Alliance courtesy of Tuque Games creative art director Stefan Leblanc. He shared how heavy metal inspired the game, including sharing new concept art to show off the new direction. You can see all of that, and more, right here. But, there's more! Today, Microsoft has confirmed that the new Dark Alliance game will be a day one addition to Xbox Game Pass, giving members a chance to play for free!

Players will be able to be the adventurer they were always meant to be when Dark Alliance arrives on June 22. With its arrival as a day one launch title on Xbox Game Pass, this means that players that are members of this particular subscription service can jump into a new journey at no additional cost. There is a lot to be excited for with this third-person action brawler. This is especially true for those that are looking for a new fantasy game to dive into with friends. With up to 4-player co-op, what do you have to lose when you can play for free? 

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There is no denying that the Xbox Game Pass is a solid deal for those looking for a more cost-effecitve way to expand their library, and the value of this service continues to grow every month. For those interested, there are two versions of this membership to choose from with the standard Xbox Game Pass and Game Pass Ultimate. Xbox Game Pass is $9.99, whereas the Ultimate version includes Xbox Live for $14.99. 

An option like this has become even more viable as the price point for certain games is now at $70. This fact is even more prevalent since the resources behind this library continue to grow, including the recent EA Play and Bethesda additions. With first-party day one games being included as a perk, and surprise reveals like MLB The Show 21, Xbox continues to prove that it has a few surprises up its proverbial sleeve with this new generation for the Microsoft brand.


Are you excited for the arrival of Dungeons & Dragons: Dark Alliance? What do you hope gets added next? Sound off with your thoughts in the comment section below!

The Wild At Heart: Watch The First 20 Minutes – New Gameplay Today

Posted: 13 May 2021 02:28 PM PDT

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The Wild At Heart is an adventure game about two kids, magical creatures, and adventure. The game starts as a young kid named Wake prepares to run away from his troubled home environment. After packing the essentials, PB & J sandwiches and his handheld "Game Bun" gaming system, Wake runs off into the woods behind his house, quickly gets lost, and finds himself in a magical woodland realm called The Deep Woods. Sounds like an interesting premise for an adventure game, right? If so, be sure to watch this exclusive episode of New Gameplay Today, during which Alex Van Aken, Ben Reeves, and Moonlight Kids' Co-Founder, Chris Sumsky, show off the game's first 20 minutes.

The Wild At Heart doesn't waste much time before showing off its Pikmin-derived inspirations, giving the player command over magical Spritelings that can collect loot, attack enemies, remove obstacles, and build new paths through the environment. When combined with Wake's super-powered vacuum gadget, the Gustbuster, the player can uncover hidden objects, recruit new Spritelings, open locked gates, and a lot more.

You won't have to wait long before playing The Wild At Heart since the game releases on May 20, 2021 on Xbox and PC. For more information, check out the game's official website. If you enjoyed this episode of New Gameplay Today, be sure to subscribe to the Game Informer YouTube channel and catch up on previous episodes here.

Mass Effect Legendary Edition: Should You Go Paragon Or Renegade?

Posted: 13 May 2021 01:59 PM PDT

The Mass Effect Legendary Edition drops tomorrow and many returning fans are prepping to board the Normandy once more. That being said, there are a lot of people that missed out on the original trilogy that are diving in for the very first time. My number one piece of advice for newbies going in is to be aware of the morality choices to ensure you don't hover too much in the middle to avoid losing out on choice options. But that leaves one question: do you go renegade or paragon? Let's dive in. 

Why should you choose? 

While I encourage everyone to play the way they want to play, there is a caveat that you should at least be aware of, something that I've noticed many players aren't even aware of when the credits have rolled. When you go paragon, there are renegade choices you must hit, it's tradition (punching the reporter, anyone?). Vice versa, as well, but you want to be careful not to lean too heavily into playing that middle ground. Why, you may be asking? Choices. 

It's important to mostly dedicate your time leaning one way or the other right off the bat, especially early on in the game. With each paragon action taken and dialogue option chosen, you're earning points for "blue." This is the same with renegade, noted as "red." Both sides dictate how your Shepard reacts to certain situations and how others react to them. 

Throughout the entire trilogy, there are pivotal moments that can have small consequences (such as an ally potentially turned away) but they can also have massive ones as well, up to and including wiping out entire races. The common mistake I see a lot of people make when talking about Mass Effect is players saying they "didn't know" there were options to save so and so or options to make 'X' decision. The reason is that they are going with their gut on how to respond to certain situations, meaning that the paragon and renegade levels are too intertwined, so there aren't enough points to lean in one particular direction. When either end of the spectrum isn't filled out to a certain point, certain choices will be blacked out, making them inaccessible to the player. Some of the consequences to this are small: not being able to convince someone you are right, not being able to get information the easy way, etc. But some? Some consequences are massive: an entire species is now extinct, a beloved squadmate takes their own life, a monstrous discovery can no longer be corrected. Player agency can still be achieved, but be aware of the goal that you want for your Shepard. What kind of hero are they? How do they evolve over the course of the three games? 

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What is paragon, explain it like I'm five

To put it simply, going paragon means you're choosing the blue options (and the options on the right of the dialogue wheel at the top). These choices center around a more diplomatic approach. Kinder, less rash, more "by the books." If you like being the "good guy," this is the route for you. Not all paragon choices are sunshine and roses, but they are geared towards being more politically correct and more thought out. Sometimes, that's a bane, because paragon options often make your work to save the galaxy a little harder; certain quests might take longer to complete. 

What is renegade, explain it like I'm five

For renegade, this option (indicated by red or bottom choices on the dialogue wheel) is for players that love to be ruthless. In Mass Effect 2, this option is my favorite. Punch anyone you want, throw bad guys out the window, threaten those that stand in your way. This type of Shepard does whatever needs to be done to get the mission accomplished, a real "the ends justify the means" type of character. In Mass Effect 3, however, those renegade options become something more ruthless than a lot of players may have expected. Characters that paragon-Shepard becomes close to suddenly don't  like the thought of being a part of their crew. It's a very different experience, especially if you commit to the renegade options 100%. If you dedicate yourself to this path, be prepared: some of the renegade choices in Mass Effect 3 are rough. 

TLDR

At the end of the day, play how you want to play. This is your game experience and the Mass Effect trilogy is really geared towards running the story numerous times, not just the one playthrough. Play around with renegade one playthrough and paragon another. I would recommend starting with paragon just so you can see how truly meaningful some of these in-game relationships are, but really? Do you. Do what feels right. Kind-hearted hero or ruthless leader? You decide. 


To learn more about Mass Effect, check out our dedicated hub here, including exclusive interviews with the team, gameplay, and our review-in-progress. 

Ratchet & Clank: Rift Apart Has Gone Gold

Posted: 13 May 2021 01:10 PM PDT

Insomniac Games' Ratchet & Clank is one of Sony's most beloved franchises. Rift Apart is the upcoming chapter in the classic series and looks to take advantage of PlayStation 5's next-gen technology. With the highly-anticipated action game slated for an early-summer release, it's only natural that more exciting information centered around the narrative and gameplay are coming to light. Moreover, Insomniac Games announced that Ratchet & Clank: Rift Apart has gone gold today.

Gold status means that development on a game is finished and that it's ready to be sold and distributed to consumers. Insomniac Games' Twitter post (see above) is a good sign that Rift Apart is in the perfect condition to be experienced by all the eager fans who've been waiting to dive back into the world of Ratchet & Clank. Rift Apart features two playable Lombaxes: the titular Ratchet, and resistance fighter Rivet. Both main characters, with the help of their tinier, quirky robot companion, Clank, must navigate multiple realities in order to defeat Doctor Nefarious. The gameplay in Rift Apart revolves around jumping into different dimensions while dashing, wall-running, and utilizing different weapons that employ the DualSense controller's adaptive triggers. 

Editor in Chief Andrew Reiner spent an hour playing Rift Apart and heralded it as "The Best Looking Next-Gen Game Yet." Reiner went into detail about his history with the franchise, how the latest game raises the bar with spectacular action and setpieces, and how the combat gameplay feels responsive and satisfying. He concluded his preview saying, "Insomniac has been on a roll with the Spider-Man games, and Rift Apart looks every bit as epic and fun. It's one of the few early PlayStation 5 exclusives we've seen, and it looks like the team at Insomniac is taking this new hardware for a serious ride."

Ratchet & Clank: Rift Apart launches exclusively for PlayStation 5 on June 11.


What features are you looking forward to experiencing the most when the game releases? Let us know in the comments below. 

Target Will No Longer Sell Pokémon Cards In-Store Due To Safety Concerns

Posted: 13 May 2021 11:35 AM PDT

If you're reading this, chances are you're a Pokémon fan which means you're probably aware that the trading cards have become an absurdly hot commodity in recent months. The pandemic has caused card values to skyrocket, so retail stores (and McDonald's) have struggled to keep the cards in stock. Some businesses have limited the number of packs customers can buy, others have removed them from shelves to lock behind registers. Target in particular has faced increasingly aggressive customers, and instances of violence have forced the company to stop selling them in stores for the foreseeable future. 

The policy goes into effect this Friday, May 14. It will also apply to NBA, MLB, and NFL cards, which are in high demand as well. You'll still be able to buy cards online through Target's website, but the in-store ban comes on the heels of various reports of violence breaking out amongst customers trying to buy packs. I've heard personal anecdotes of people being robbed for their cards outside of stores and fights unfolding in the long lines that form at locations receiving fresh inventory. Various retail outlets in general have suffered attempts of theft with multiple reports of break-ins including one particularly daring heist in Tokyo. Not to mention the numerous accounts of store employees being harassed by disgruntled collectors. 

The straw that broke the camel's back for Target specifically seems to be a recent incident at a Wisconsin location where a 35-year old man pulled a gun after he was assaulted by four attackers. No shots were fired, but the altercation was reportedly triggered by an argument over sports cards. 

In a statement made to Polygon, a Target spokesperson says the decision to ban in-store sales of Pokémon cards was indeed safety related and that the well-being of the company's employees and customers are its "top priority". 

A few factors have resulted in this latest Pokémon card frenzy. The biggest is that the pandemic has slowed down the production and distribution of physical cards, creating a scarcity in stores. Rare cards, especially from older editions, are netting thousands of dollars in online auctions right now. Thus, fans have spent the last several months flocking to stores or unearthing old collections to try and make a quick buck, which has severely strained the card grading industry. Celebrities and influencers purchasing ultra-rare cards and packs, in some cases to open in front of an audience, have also fueled the fire of collecting. 

If you're an enthusiast who only wants to bolster your collection or worse, have kids that just want to indulge in their favorite hobby, you have a seemingly growing number of jerks to thank for things going down like this. One would imagine this will be a temporary ban until the frenzy dies down. If you're curious, Magic: The Gathering and Yu-Gi-Oh seem somewhat unaffected by the craze (at least based on the Targets I've visited recently). But you're planning to hunt for Pokémon cards at other stores, all I can say is to be safe and try to maintain some civility until things return to normal. Please?

PS5 Game Developers Reveal Upcoming DualSense Features

Posted: 13 May 2021 10:35 AM PDT

PlayStation 5 brings with it a ton of improvements over the last generation of hardware, but perhaps the most novel addition of Sony's latest console is the DualSense controller. Featuring a built-in mic, haptic vibration, and adaptive triggers housed in a comfortable casing, the PS5 DualSense controller adds immersion to games that effectively harness the capabilities of the gamepad. Following terrific uses by games like Astro's Playroom and Call of Duty: Black Ops Cold War, a new wave of developers of games coming to PlayStation 5 have revealed their plans for using the technology of the popular controller.

Ratchet & Clank: Rift Apart

Incoming DualSense Features

Ratchet & Clank: Rift Apart allows players to feel everything from footsteps to explosions in the palm of their hands. As you might imagine, those sensations occur pretty frequently in Insomniac's upcoming adventure, but the team says it has worked to make it so the feeling of those responses don't get old as you continue to play. Insomniac Games calls the decision to make firing weapons and hitting different surfaces with your wrench "no-brainers" for haptic feedback, but the studio also added several more subtle features. For example, picking up bolts from defeated enemies gives you a tiny impulse from each bolt in addition to a quiet sound in your controller's speaker. Players can also look forward to feeling the weapon wheel or map scans in more tactile ways when Ratchet & Clank: Rift Apart comes to PlayStation 5 on June 11. For more on the upcoming game, check out our recent preview.

If you're looking for a more immediate feature to experience, Subnautica: Below Zero launches tomorrow, giving players unique features on PS5 through the DualSense controller. Haptic feedback accompanies the use of certain tools, like flipping the switch on your flashlight or feeling the coil of your grappling arm. The DualSense also lets you feel the drilling sensation as you mine for resources with your drill arm. The rumble feature of the PS5 controller vibrates to let players sense their target when using the metal detector, and the controller will even pulse faster as players get closer to their resource objective. If you're curious about how Subnautica: Below Zero turned out, you can read our review here.

The next game from The Evil Within developer Tango Gameworks, Ghostwire: Tokyo, also puts unique features in the palms of PS5 players' hands. As players walk through the environment, they'll not only feel their supernatural powers through distinct adaptive trigger responses, but they'll hear otherworldly voices emanate from the controller speaker. Tango Gameworks says that thanks to the DualSense controller, players will be able to tell the difference between using their wind, water, and fire powers, and that performing in-game exorcisms is aided by the triggers to make pulling out a spectral enemy's core even more intense. As players increase the power of their abilities, the feedback of the controller will also intensify, giving players a tactile sense of progress. For more on Ghostwire: Tokyo, check out our interview from last summer where we attempted to get answers to some of our biggest questions.

The recently announced Life is Strange: True Colors looks to give players added immersion into the world of protagonist Alex Chen's psychic powers. As her emotions change to anger, feature, sadness, and joy, the light bar will react with red, purple, blue, and gold respectively. The adaptive trigger also gets stronger as Alex reaches out with her psychic abilities to hint at a supernatural sense that she's barely able to keep in control of. 

Scarlet Nexus

Scarlet Nexus, the upcoming action title from Bandai Namco, plans to use the haptics and adaptive triggers to enhance the sensation of smashing and slashing through enemies and the environment. Lifting and tossing objects give you the feeling of doing so through vibration that moves from side to side while adaptive triggers provide a more realistic experience by making you feel the weight of what you're picking up in the game. For more on Scarlet Nexus, be sure to check out our recent episode of New Gameplay Today here.

Speaking of Bandai Namco, the PS5 version of Mobile Suit Gundam Battle Operation 2 gives players the feeling of firing various weapons and taking hits. When firing using the two triggers, you'll notice resistance that differs based on the weapon. In addition, the vibration also recreates the discharge of larger caliber bullets and the unique sensations of machine guns and beam rifles. Melee attacks also give you the feeling of landing a heavy blow. Finally, the weapon fire and weapon switch audio outputs on the DualSense's built-in speaker.

Kena: Bridge Of Spirits

One of the most anticipated games from the early days of the PlayStation 5, Kena: Bridge of Spirits, may have gotten delayed, but developer Ember Lab has increased the DualSense immersion. The main star is the trigger resistance as Kena transforms her staff into a bow, pulls back an arrow and the wood bends. For more on Kena: Bridge of Spirits, check out our exclusive coverage hub here.

While I'm a huge fan of the DualSense's features and all of this sounds awesome. Unfortunately, many players are still unable to get their hands on a PlayStation 5 due to supply shortages. While the system's sales are outpacing its competitors and predecessors, Sony said the shortages could even stretch into 2022. If you happen to be one of the lucky ones to have a PS5 in your possession, do these features drive you towards picking up games on the PS5 over other platforms? How important are DualSense features to you?

[Source: PlayStation Blog]

GetsuFumaDen: Undying Moon – New Gameplay Today

Posted: 13 May 2021 10:01 AM PDT

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GetsuFumaDen: Undying Moon arrives in Early Access today on Steam, and is coming to Switch in 2022. This "roguevania" lets players dive into Japanese ukiyo-e style environments as they slash their way through dangerous, beautiful levels and titanic bosses. GetsuFumaDen: Undying Moon is being developed by Konami and GuruGuru. Players can explore various levels that look like living tapestries, from the fires of hell to majestic waves.

While players crash into the levels to take on bosses, find weapons, and explore again and again, there are persistent elements in play as well. At your home base, the Getsu Clan Estate, you can add a wide variety of permanent bonuses and boosts to your character as well as strengthen your weapons and equipment. In this fashion, the game leans toward the "roguelite", where if you persist over time from run to run, you will eventually gain significant power that gives you a serious edge in combat, giving you a considerable advantage in lower levels and difficulties.

You're going to pick up standard weapons like katanas, clubs, battle umbrellas, and fist armaments, but also side weapons that can help you get past more challenging foes that require some thought. Items like the bow and arrow, caltrops, or bombs can help you deal with difficult encounters without having to put yourself at risk.

In this episode of New Gameplay Today, join the Game Informer gang as they watch Alex Stadnik pilot his way through the first stage. There are plenty of different levels to work through even in this early access period, showcasing diverse and sometimes captivating environments. While GestuFumaDen: Undying Moon is currently only available on PC, I highly recommend using a controller to play instead of mouse and keyboard. 

Interestingly enough, this is technically not the first GetsuFumaDen game, with the original landing on the Super Famicom all the way back in 1987. The games are obviously quite different, but both feature side-scrolling action.

What do you think of GetsuFumaDen: Undying Moon? Are you going to check out Early Access? Wait for release? Make a comment about Konami making something other than pachinko machines? Let us know!

Total War: Warhammer III Features Huge Survival Battles

Posted: 13 May 2021 10:00 AM PDT

Total War: Warhammer III is scheduled to arrive on PC this year, and we had a chance to dive in and try out one of the big new features: Survival battles. These are akin to major boss battles, and are huge in scale, size, scope, and time investment, and can be much more involved than a traditional Total War fight. Over the course of multiple skirmishes and large scale battles in the same space, you are tasked with recruiting and replenishing troops, building defenses, holding points, and potentially engaging in several battles simultaneously.

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Survival battles are strategic enagements that force you to make both micro and macro choices as you progress throughout an experience. In the case of the demo I participated in, the massive confrontation culminated with an epic demonic encounter.

Playing as the Kislev and their Ice Queen Tsarina Katarin, it was cool to get a feel for one of Total War: Warhammer III's playable races. The Kislev features powerful cavalry units, flexible infantry, and of course, ice magic. In the demo, I only had access to ice powers via Queen Katarin, but the Kislev also wield wind magic capabilities in the full game. Katarin was enough to shift many battles in my favor with a multitude of potent skills, allowing me to buff allies, freeze enemies in their tracks to control the battlefield, and of course, dish out plenty of direct icy damage.

Finding fun factions to play likely won't be a problem in Total War: Warhammer III, as there are a multitude of flavorful and fantastic options across the first two titles. However, these extended big survival brawls are a new element to enjoy - and endure. In this survival demo, my Kislev forces faced off against the hellish hordes of Khorne. Initially, it was essentially a battle against another army, which is nothing new. However, we battled over a capture point. Once taken, I could choose how to use my supplies. Supplies in survival allow you to make choices that rippled across the entire battle. These resources can be used to heal existing troops, recruit new ones, and even set up multiple kinds of defensive structures from giant walls to magical towers. You can also upgrade your troops in terms of armaments. 

How you choose to allocate your resources can make a big difference, especially as your options can option up as you progress through an encounter, offering higher-tier units for purchase. In this case, that's the giant Kislev ice bear unit that can take on tons of demonic little annoyances by itself! Essentially, capturing each outstanding victory point and defending your current victory points is the imperative, and each point essentially comes with its own full-scale battle. By the time I had captured the third and final victory point, I had participated in three big battles and countless smaller ones. 

However, taking that final point was not the end, as the final armies of Khorne, led by an Exalted Greater Daemon, came charging in to attack. During the distraction of this major encounter, first I lost one of my previously held victory points and eventually capitulated in a war of attrition to the big Daemon threat. Some of my loss I attribute to misallocation of resources, and the rest to poor distribution of troops during that final battle. Whatever the reason, there's no doubt these survival battles are designed to be both lengthy and challenging, with tons and tons of choices to make along the way. I was impressed with the previous Total War: Warhammer titles, and I really have no reason to expect this one will be any different. When will we see it in 2021? Hopefully soon! Ice bears!

Are you looking forward to Total War: Warhammer III? Let us know in the comments!

Yakuza’s Kazuma Kiryu Is Now Available In Duck Form

Posted: 13 May 2021 09:55 AM PDT

Yep, that's right. The lovable protagonist of the Yakuza series is now available as a TUBBZ duck, complete with a bicycle. If you've never played a Yakuza game and brawled your way through a throng of enemies, you've missed out. And now you can bring the cool hero of the Yakuza saga home, as a duck. Now the real question is, when can we play as a duck Kiryu in a game? Or better yet, a duck Majima? These are the real inquiries that we need answers to! 

The Yakuza series prominently features Kazuma Kiryu in many titles as the protagonist, with the notable exception being the turn-based Yakuza: Like A Dragon. In Like A Dragon, the franchise got a cool new protagonist with Ichiban while retaining many of the strange, eccentric, and often hilarious quirks that make the series a joy to explore. The series is looking to continue this turn-based focus into the future.

"Like a Dragon is a departure from the games that came before it, but I found those changes to be revitalizing. As much as I enjoyed the Yakuza formula, it was definitely a formula. Like a Dragon has enough familiar elements to make it feel like, at its heart, it's a Yakuza game," said Jeff Cork in the Game Informer review. "All the while, I fully appreciated how much of a new identity this entry is establishing. Here's hoping this is the first step in yet another great journey for the series."

If you're looking to go back to the beginning so to speak, the best game to start your Yakuza journey on is probably Yakuza 0, which functions as a prequel for some of the most popular characters.

The figure is official SEGA merchandise and comes with a bathtub display box. Other ducks of interest in the TUBBZ line if you're into Kazuma Kiryu may be Shenmue's Ryo Hazuki or a Jet Set Radio duck.

GI Show – Ratchet & Clank: Rift Apart, Scarlet Nexus, And Subnautica: Below Zero

Posted: 13 May 2021 09:42 AM PDT

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On this week's episode of The Game Informer Show, we discuss a handful of the games we've been digging recently, including Subnautica: Below Zero, Hundred Days, Yakuza 0, Resident Evil Village, Scarlet Nexus, and Ratchet & Clank: Rift Apart. At the end of the show we have an interview with Justin Roiland (@JustinRoiland), the co-creator of shows like Rick and Morty and Solar Opposites. Roiland is also currently the CEO of Squanch Games, the developer behind Trover Saves the Universe. We talk to Roiland about his experience making games, how Trover's recording sessions were basically long improv sessions, and why he changed the name of his company to avoid getting sued by Nintendo. 

It's a full show, but we make time for another round of fantastic community emails. So please join Andrew Reiner (@Andrew_Reiner), Blake Hester (@metallicaisrad), Dan Tack (@dantack), Alex Van Aken (@itsVanAken), and Ben Reeves (@Benjaminreeves) for a new wild and ever-entertaining episode!

Thanks for listening! Please make sure to leave feedback below and share the episode if you enjoyed it. You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show!

Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music on their website.


To jump to a particular point in the discussion, check out the time stamps below.

00:00:00 - Introduction

00:02:24 - Subnautica: Below Zero

00:13:13 - Resident Evil Village

00:15:15 - Turnip Boy Commits Tax Evasion

00:16:41 - Yakuza 0

00:18:10 - Hundred Days: Wine Making Simulator

00:24:30 - Scarlet Nexus

00:28:20 - Ratchet & Clank Rift Apart

00:34:59 - Community Emails

01:07:46 - Justin Roiland

This posting includes an audio/video/photo media file: Download Now

Rumor: Rambo, John McClane Coming To Call Of Duty: Black Ops Cold War And Warzone

Posted: 13 May 2021 08:50 AM PDT

As Call of Duty continues to embrace the 80s with content for both Call of Duty: Black Ops Cold War and Warzone, there are rumors swirling about some iconic characters from that era coming to the game(s) as operator skins. The official Call of Duty twitter has been the source of speculation here based on some not-so-cryptic tweets hinting at Rambo a little while ago, and the Die Hard protagonist more recently. You can see those tweets below here and connect the dots.

However, more recently we have a purported image on Reddit. While the accuracy of the image can't be verified and people always love to have fun mocking up potential reveals, you can check out this post right here to get a look at what these two new characters might look like.  Reddit user JohnnyUtahBrah has posted the image and it's gotten plenty of attention over on the Call of Duty: Warzone board. Whether or not the images are 100% accurate or not, the clues that have been dropped on Call of Duty's social channels are fairly blatant, so it's likely that both Rambo and John McClane are going to make their way to the Warzone soon.

This invites further speculation into other 80s action hero icons that may find their way to Verdansk in the future. Who would you like to see join the crew? Honestly, nothing is really out of potential scope here. For instance, if you would have told me ages ago that the Saw puppet was coming to Call of Duty, I would have been completely mystified. But as crossover inclusion from massive media properties continues to become more of the rule both here in the Warzone and in big battle royale brands like Fortnite, I wouldn't be surprised to see other characters from the era joining the ranks. We really need John-Claude Van Damme from Bloodsport, for instance, to really round this crew out.

Some may wonder why Christmas movie icons are headed to the Warzone, but I'm pretty much all for it. At this point in time, when the CoD store is loaded with everything from anime angels to weed-themed fare, there's no sense in keeping things grounded.

Who do you want to see from the 80s make their way into the Warzone? Let's get Back to the Future characters in there! Let us know in the comments!

Watch The First Two Hours of Mass Effect Legendary Edition – Game Informer Live

Posted: 13 May 2021 08:46 AM PDT

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It's almost Mass Effect Legendary Edition time! To celebrate, we are boarding the Normandy once more with Mass Effect 1 to show off the changes seen with the very first game. From Eden Prime to meeting the council face to face once more, we're doing it all with a new 2-hour stream to dive back into a beloved favorite.

Kicking Geth butt, learning more about the Reapers, and finding what it means to be a hero, the Mass Effect Legendary Edition is a remaster of a trilogy that means so much to so many. Most of us here at Game Informer are huge fans, but we thought we'd spice it up this time around to offer a new kind of experience. Myself and Kim Wallace have numerous playthroughs under our belt, with this most recent being playthrough number 32 for me, but Mr. Alex Van Aken is a newcomer to this space adventure. We're walking him through the different worlds of Mass Effect and showing him the ropes of what it means to be a Spectre, so join us in the fun and help us convince him to go Renegade!

Join Alex Van Aken, Kim Wallace, and Liana Ruppert as they check out Mass Effect Legendary Edition. You can find us on our YouTube and Twitch channels to join in on the fun. Join in on the conversation, share with us your canon Shepards, and tell us what you're going to be doing differently this time around. For those that have never played the BioWare trilogy, there will be spoilers in the stream, but we will be talking about the unique changes the remaster brings, so if you're interested all are welcome! 

We will be going live at 11 a.m. Central, so come in, hang out, and let's kick Reaper butt!

To learn more about our thoughts on the Mass Effect Legendary Edition, check out our review-in-progress right here. Don't forget! Ahead of Mass Effect's May 14 launch, BioWare is also giving away a ton of free content, so don't miss out! You can look at what's up for grabs right here. Interested in learning more about Mass Effect Legendary Edition? Check out our exclusive game hub too. From no multiplayer game modes to lost code that can never be recovered, no topic was left untouched! 

Microsoft Celebrates 20 Years Of Xbox With New Gear, Halo Love, And More

Posted: 13 May 2021 08:29 AM PDT

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Microsoft is celebrating 20 years of Xbox with new gear in its shop, Halo reflection, and so much more! Can you believe it? 20 years of Team Green, time sure flies! Xbox has made some drastic pivots through the generations and the Xbox Series X has kicked off a strong start for a new era of gaming for those that love the Microsoft platform. 

Xbox's Major Nelson took to the company's official blog to reflect back on the last two decades from its inception on November 15 back in 2011. "Twenty years ago, playing on Xbox meant hooking up your console with three (or more!) cables to a standard definition CRT TV.  You had to pre-order the hottest new games and stand in line at your favorite retail shop to pick them up. Games were played in 640×480 resolution, and you only had 8GB of storage and 64MB of memory to enjoy them with. And you either played alone or with a friend sitting next to you on the couch."

With the Xbox Series X and S, players can enjoy every generation before the current one, which means that some of the most beloved adventures from the past don't have to stay there. With Xbox Game Pass, games are even more accessible than ever before in terms of a more cost-effective library model. Xbox has also broadened its reach immensely in recent years, bridging the gap between console and PC and even more growth is expected on the horizon

"Thanks to game creators and players like you, we have a greater variety of games and diverse characters  – with more worlds to explore, stories to tell, heroes and villains to meet, and achievements to unlock – in the 7 thousand games that have been released across the Xbox platform. Do you remember unlocking your first Xbox achievement? To-date, you and the Xbox community together have racked up nearly 1 trillion total Gamerscore. Most importantly, you've worked together to change the face of gaming by welcoming players from all walks of life, everywhere in the world."

Xbox also paid tribute to Halo, the game that started it all for Team Green! Master Chief became an icon when he first made his DNA and this franchise was a vital part of what made Xbox ... well, Xbox! With Halo Infinite on the horizon later this year, the legacy continues. Where it goes from here is anyone's guess. 

For those that love gear, Xbox is offering special merch to celebrate the 20-year milestone. You can find out what is available with the Xbox Gear Shop right here. Other ways Xbox is celebrating 20 years with fans include: 

  • Share your favorite Xbox memories on social with the #Xbox20 tag for community bonding
  • Free Xbox and Halo anniversary-themed wallpapers can be found here
  • Special Xbox anniversary Avatars are available 
  • Xbox Fan Fest registration is live with a change to win new gear and digital freebies
  • New Dynamic themes for Xbox
  • Anniversary Collection for game suggestions

And so much more! Read all about it right here


What are some of your favorite memories of Xbox through the years? Shout them out in the comments below! 

PS5: Two New DualSense Controller Colors Revealed, Including Midnight Black

Posted: 13 May 2021 06:23 AM PDT

Sony has revealed two new DualSense controller colors for PS5 players to enjoy and the reveal couldn't have come at a more perfect time with so many amazing releases on the horizon. The two new color options are set to go live later next month, but we've got our first look at the new Cosmic Red and Midnight Black today. 

Senior director of PS VR, esports, peripherals marketing, and licensing Isabelle Tomatis took to the PlayStation Blog to reveal the newest additions to the PS5 accessory line. When the PlayStation 5 was first revealed in all of its white and blue glory, gamers were enthralled with the unique futuristic design, but there was a high demand for a black option. While the console itself will remain white, one of the new DualSense controllers being offered hits that sleek tech spot, with the other coming in with a vibrant Cosmic Red look: 

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The two new controller options will be hitting shelves next month, though exact dates will vary depending on the retailer. "Both Midnight Black and Cosmic Red feature a subtle blue hue, that produces unique shades of red and black," said Satoshi Aoyagi in the blog post about the newest additions. "A blue hue is also present in the original DualSense wireless controller colors, so all three colors compliment each other nicely. The controller's button colors and detailing has been tailored to complement the new colors as well. We hope these new additions will bring further joy and excitement to our fans' gaming experience."

To learn more about the two new controllers, you can check out the official posting right here

The blog post also teased more insight into the controller's unique features, including a deeper dive into Returnal's impressive haptic feedback and adaptive trigger support. On the subject of Returnal, you can also learn more about how that game is every bit worth the $70 price tag, at least according to our own Dan Tack. 


What do you think about the two new DualSense controller colors for PS5? What other designs would you like to see Sony add next? Shout out those thoughts loud and proud in the comment section below! 

Mass Effect Legendary Edition – Review In Progress

Posted: 13 May 2021 05:00 AM PDT

Mass Effect Legendary Edition's release date is just a day away, meaning your next meet-up with Wrex, Tali, and Garrus could be tomorrow. I'm sure as you prepare for the occasion, you're wondering how BioWare's remaster of its beloved trilogy shaped up. Let's just say, pretty damn good so far!

Since Monday evening, I've been playing Mass Effect Legendary Edition, scoping out as much as possible for review. I've completed the first game of the trilogy (which has the most substantial improvements), but haven't had the opportunity to experience as much of Mass Effect 2 or 3. Until I see more of both games, I'm not ready to deliver a review score. 

Here's what I'll say for now: Mass Effect Legendary has impressed me. The most noticeable improvements are to the first game, which includes the Mako controls, shooting mechanics, and more detailed environments. These all make a positive difference.  For instance, the Mako now steers better and moves faster. You no longer feel like you're controlling chaos and hoping for the best. I loved using my boosts to get out of difficult situations. As for the shooting controls, it feels more like a ME2's third-person shooter gameplay as opposed to the strictly RPG mechanics of the original game. I'll admit, I was dreading going back to the first entry (it's a teenager!), and these enhancements made me enjoy and appreciate it even more.

Mass Effect 1 plays smoother, but the enhanced visuals should really catch your eye. The enemies and different alien species look noticeably better, and the extra hint of detail to environments makes them a joy to explore. The human faces are the only thing that looks off, and it doesn't help that the characters' mouths don't sync up with their words. That being said, when I visited memorable places like Virmire and Eden Prime, I saw a new beauty to them, thanks to little touches like adding particle effects, fog, and extra vegetation that sell the personality of each locale. There's also a photo mode, so you can really take in the sights and your experience. 

Even all these years later, Commander Shepard is a powerful force that lives up to their iconic status, and the trilogy is still captivating and worth your time. You won't forget these are older games while you play, but this remaster makes the first game much more approachable. That's the best way to sum up my journey to this point. If you were looking forward to the remaster or wanting an easy one-stop-shop to experience Shepard's story, I think it's a safe bet to pick this one up. 

We'll have a more complete breakdown of Legendary's strengths and weaknesses in our review, coming soon!

In the meantime, watch our latest New Gameplay Today to see Legendary Edition in action. You can also check out our cover story hub to hear from Legendary's developers and learn more about the little changes that make a big difference.

Mass Effect Legendary Edition – New Gameplay Today

Posted: 13 May 2021 05:00 AM PDT

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The Mass Effect trilogy holds a special place in our hearts, and for good reason. Developer Bioware's collection of games stand as some of the greatest western RPGs of all-time through their use of bombastic setpieces, memorable writing, and meaningful use of player choice.

Yet, since the original game's release in 2007, there's a whole new generation of players who've yet to experience the thrill of commanding the Normandy with your very own Spectre. That all changes on Friday as Bioware is releasing Mass Effect Legendary Edition, a collection of the original trilogy with the modern trappings of quality of life changes, updated textures and lighting, and the sweet speeds of 60 frames per second (Xbox Series X owners can even get to 120fps).

But now that we've gotten our hands on the game, how does it feel to be back with Garrus, Wrex, and the rest of the crew? Join us on this episode of New Gameplay Today to find out. Liana Ruppert and yours truly board the Normandy in the remastered version of the original Mass Effect and take you to an updated Eden Prime, where we get to see the graphical upgrades as we first meet the Geth and the evil Saren. 

Later, we hop back on the ship to show off the small but meaningful changes Bioware implemented for the remaster. Finally, we round out our tour of the title with a trip to the Citadel to see how the galaxy's bureaucrats are living now that they're living in a visually updated world.

Mass Effect Legendary Edition releases on Friday, May 14, but if you simply can't wait for more from Bioware's seminal sci-fi series, be sure to check out Kimberley Wallace's first impressions, Liana's dive into why you should roll with FemShep, and our massive coverage hub from our cover story earlier this year (listed below). Thanks for watching!

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