!.04-Rock Paper Shotgun |
- AMD Radeon Super Resolution is FSR-style upscaling for almost any game
- How Eastshade can teach you mindfulness without you even realising
- Elden Ring has added a new NPC and new quest phases in a big patch
- Paradise Killer devs on the benefits of being really, really weird
- Tunic review: a cunning Zelda homage with a touch of Souls
- This factory-building game is set inside a destructible alien planet
- The next weird journey into Off-Peak City is an RPG
- EA skipping their not-E3 showcase EA Play Live this year
- Elden Ring boasts of selling 12 million copies
AMD Radeon Super Resolution is FSR-style upscaling for almost any game Posted: 17 Mar 2022 05:59 AM PDT ![]() GPU-based upscaling has proven to be one of the most useful additions to gaming PC tech in years. Big performance improvements in exchange for only a minor drop in visual quality, if any at all? Yes please and thank you. Nvidia’s DLSS has established itself as the gold standard of upscalers, outperforming AMD’s FidelityFX Super Resolution (FSR), but the Radeon makers are now readying two new offerings: FSR 2.0 and Radeon Super Resolution (RSR). FSR 2.0 looks to be a straight upgrade on the current 1.0 version, promising sharper picture quality with “optimised anti-aliasing” to better compete with the built-in, AI-assisted edge smoothing of DLSS. It will still need to be implemented in games by their developers, though – unlike RSR, which aims to work with just about any game by applying its upscaling algorithm at the GPU driver level. |
How Eastshade can teach you mindfulness without you even realising Posted: 17 Mar 2022 05:00 AM PDT ![]() The folks over at Eastshade Studios sure do have a brand, don’t they? Cozy, rustic, slow-going living with a touch of the magical has a certain appeal all its own, and as the recent announcement of Songs Of Glimmerwick proves, EastStud don’t intend on shaking up that brand any time soon. This is a wonderful thing for me because their previous outing and namesake, Eastshade, is not only one of my favourite games of all time, but also such an important kind of game in the terrifying, nightmare world we find ourselves in today. You see, Eastshade does one thing very, very well. In fact, it does it so well that most players probably won’t even have noticed until they look back and really think on it. Eastshade teaches mindfulness, a keen and acute awareness of oneself and one’s surroundings in the present moment. And that, my friends, is where the appeal comes from. |
Elden Ring has added a new NPC and new quest phases in a big patch Posted: 17 Mar 2022 03:39 AM PDT ![]() A big new patch hit Elden Ring today, adding new content while fixing and tweaking some of the old. The new NPC is named Jar-Bairn and goodness me, what could be cuter than a wee pot pal? The update has also added new quest steps for several existing NPCs. On top of that, the patch brings bug fixes, buffs for many sorceries, and other tweaks and bits. |
Paradise Killer devs on the benefits of being really, really weird Posted: 16 Mar 2022 10:30 AM PDT ![]() In a move befitting a game about immortal beings who live out countless repeating lives on artificial islands powered by human sacrifice, Paradise Killer is getting a re-release. Sort of. It's coming to next-gen consoles today, with all platforms (including PC) getting some extra bits added for free that weren't in the original 2020 release. Not bad for a game that Kaizen Game Works creative director Oli Clarke Smith thought would only really sell to "a niche of freaks". If you're not one of those freaks, I'd heartily recommend becoming one. Playing Paradise Killer is like going to a seaside cosplay party where police procedurals play on loop and cocktails are snorted in a dehydrated powder form. It is a meticulously authored murder mystery with a cast of freaks. When I sat down to talk to both Clarke Smith and technical director Phil Crabtree about Paradise Killer's new update, it turns out that niche has already become quite large. Even Crabtree's dad has played Paradise Killer, though Crabtree isn't sure he really understood it. Crabtree also tells us he sometimes get messages from friends saying someone they know just played Paradise Killer and was talking about it. "It just seems so weird that that there is this audience there that we never expected, and it doesn't seem that far away," he says. "Like, it's not this mystery group of people, there always seems to be some connection that's quite close to you." |
Tunic review: a cunning Zelda homage with a touch of Souls Posted: 16 Mar 2022 10:00 AM PDT ![]() Clink your wine glass. Tunic is not so much a love letter to Zelda as it is a wedding speech. Many games pay their respects to the blonde lawn mower and his absentee princess, but few have such fondness and understanding of the exact feelings those adventures conjure up, the precise sensation of exploring, the nook-scavenging, and the meticulous internal mapping that happens when you play Zelda's brand of wundergame. Tunic might have sacrificed some of its own identity in hitting every Ocarina note so perfectly, but when the result is such a capable homage it's hard to complain. |
This factory-building game is set inside a destructible alien planet Posted: 16 Mar 2022 09:50 AM PDT ![]() You've covered an alien world with a sprawling megafactory in Factorio. You've done the same in a first-person view in Satisfactory. Hell, you've converted half the galaxy to factory in Dyson Sphere Program. Reader dear, you still might be interested in an upcoming factory-building game, Techtonica. It's a first-person industrialiser set beneath the surface of an alien planet, complete with destructible terrain to carve out space for your mechanical machinations. Check out the announcement trailer below. |
The next weird journey into Off-Peak City is an RPG Posted: 16 Mar 2022 07:56 AM PDT ![]() Cosmo D will this summer invite us back to his weird and wonderful world of Off-Peak City for another strange caper. With Betrayal At Club Low, the surreal adventure game series will grow into a bit of a mini-RPG, complete with stats and dice—including a Pizza Dice. This time we're an undercover agent trying to rescue a fellow operative from a nightclub in a former coffin factory, and oh I'm excited for more of Cosmo D's strange sights and excellent music. |
EA skipping their not-E3 showcase EA Play Live this year Posted: 16 Mar 2022 05:47 AM PDT ![]() Who knows what the hell is happening with E3 this year. An official E3 reportedly will happen as an online-only event, but the vast scattering of unaffiliated not-E3 summer games events... ah, no idea. One thing is now clear: EA will not be holding their traditional 'EA Play Live' showcase to market their whole upcoming lineup, instead planning to talk about individual games across the year "when the time is right for each of them". |
Elden Ring boasts of selling 12 million copies Posted: 16 Mar 2022 04:19 AM PDT ![]() It's nice when good things make big numbers, so it's nice to hear the boast that Elden Ring has sold 12 million copies. Considering the latest game from the makers of Dark Souls launched less than three weeks ago, it's an impressive big number indeed. They also mention plans for "more of Elden Ring as an IP [. . .] in hopes of expanding beyond the realm of games," which I guess could mean anything from a novelisation to hats. Yes, please do clothes. Make Fashion Souls real. |
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