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- The Cycle: Frontier is a less grim Hunt: Showdown, but other players are still the worst
- Tiny Tina’s Wonderlands: PC performance and the best settings to use
- Abermore review: an indie Thief-’em-up that steals your time in the worst way
- Vampire Survivors should end endgame framedeath with new engine
- The head of Amazon Games is leaving
- Vampire: The Masquerade - Swansong's branching storylines are looking bloody impressive
- All of Elden Ring's horrible dogs, rated
- Horror survival sequel Sons Of The Forest delayed
- Patrick's Parabox review: a super smart puzzler of infinite depth
- The Sunday Papers
The Cycle: Frontier is a less grim Hunt: Showdown, but other players are still the worst Posted: 29 Mar 2022 04:00 AM PDT ![]() Deep breath. The Cycle: Frontier is a free-to-play PvPvE first-person shooter. Whew, that's a lot of parts smushed together, but think of it like a baby's first Hunt: Showdown. You're a Prospector, tasked with descending into Fortuna 3, an alien planet filled with minerals and plant matter and dinosaurs. Corpos hire you to get these goods and bring them back safely. The catch is other players and inconvenient helicopter schedules. Other Prospectors will murder you for your precious rocks and weeds, so your aim is to get a helicopter out of Fortuna before this happens. It's a setup where success breeds success in its current closed beta form, but failure also begets frustration. In the end, you might wish Fortuna was yours and yours alone. |
Tiny Tina’s Wonderlands: PC performance and the best settings to use Posted: 29 Mar 2022 03:50 AM PDT ![]() Remember, Tiny Tina’s Wonderlands is not a Borderlands game. In fact, it’s so much not a Borderlands game that it has almost identical visuals, PC system requirements and graphics options to Borderlands 3. The odds, right? Still, for seasoned fans of the loot shooter series, this does make the search for Wonderlands’ best settings a treading of comfortably familiar ground. Even if there are wizards this time. |
Abermore review: an indie Thief-’em-up that steals your time in the worst way Posted: 29 Mar 2022 02:00 AM PDT ![]() It all started going wrong when I died taking on the old McDuckitt job. In Abermore, you play as a thief making a name for themselves in its titular city. Every day you wake up, leave your apartment and hit the streets, chatting to the locals, picking up a bit of info, even gambling a bit. The folks you meet are from the shadier side of society and they'll hire you for jobs. Sometimes it’s simple burglary, sometimes it's breaking a vase, or snatching a specific bit of loot. There’s even a guy who keeps trying to offer me wet work! It all boils down to the same thing though: sneaking around some rich guy’s place, disabling the security, avoiding or taking down the occupants, and getting out without being caught. Afterwards, I fence the loot and head to bed. It's all building up to Abermore's central heist: The Feast of the Lucky Few. It's also my only chance to rescue the famous Hanged Man, a dame I met on the boat over here. They're the thief of thieves! A living legend! But the tyrant king grabbed her before we got ashore and she’ll be executed in eighteen days if I don’t break her out. That’s eighteen nights to prepare, eighteen jobs to build the resources, the connections I need for the heist of a life time. A terrible shame, then, that alarm bells started ringing almost as soon as I started playing. |
Vampire Survivors should end endgame framedeath with new engine Posted: 28 Mar 2022 08:20 AM PDT ![]() There comes a point in a Vampire Survivors run when I know my build is good enough to go the distance, because the violence is so intense and colourful that my framerate grinds down into single digits. I like that point. To me, that's the real win; any minutes remaining before the actual end are a victory lap. Alas, this will change. The devs have laid out revised early access plans and, alongside loads of extra wizards and things, they're moving to a new engine with potentially a tenfold increase in performance. Booo? |
The head of Amazon Games is leaving Posted: 28 Mar 2022 06:58 AM PDT ![]() Mike Frazzini, the head of Amazon Games, is leaving over a decade after helping found the megacorp's video games division. Hey, it's probably good to go out on a high, having finally found success with New World and Lost Ark after years of failures and cancellations. A prior report claimed he was part of why it took them so long to do anything, mind. |
Vampire: The Masquerade - Swansong's branching storylines are looking bloody impressive Posted: 28 Mar 2022 05:00 AM PDT ![]() I'm going to jerk back the curtain a little bit here, and I hope the devs will forgive me - it'll turn out okay, I promise! You see, since the pandemic happened everyone has discovered you can do hands-on game previews using remote streaming, provided all parties have a decent enough internet connection. It usually works very well, with the added benefit that I don't have to get on a plane anywhere. I had one of these for Vampire: The Masquerade - Swansong last week, an upcoming thrillery-puzzley-investigation-RPG set in The World Of Darkness universe (aka all them vampy games), by Big Bad Wolf, who did The Council. For various reasons, however, my preview went terribly. But if it had gone well, I probably wouldn't be as excited for Swansong as I now am. |
All of Elden Ring's horrible dogs, rated Posted: 28 Mar 2022 04:00 AM PDT ![]() FromSoftware's games are filled with formidable foes, from notorious bosses like the Four Kings and Genichiro Ashina, to infamous regular enemies like Dark Souls' basilisks, or those sodding kite ninjas from Sekiro. Yet despite the presence of all these terrifying enemies, nothing sets me on edge in a FromSoft game like encountering a dog. The hideous hounds of Dark Souls and Bloodborne were bad enough, but Elden Ring takes canine combat to a whole other level. |
Horror survival sequel Sons Of The Forest delayed Posted: 28 Mar 2022 03:53 AM PDT ![]() The makers of The Forest announced over the weekend that they're delaying the launch of the craft-o-survival horror game's sequel, Sons Of The Forest. Previously due on the 20th of May, it's now expected in October. Developers Endnight Games offer the usual reason: they want more time to make it good, yeah? I'm fine with waiting a while for more wonderful unpleasantness. |
Patrick's Parabox review: a super smart puzzler of infinite depth Posted: 28 Mar 2022 03:00 AM PDT ![]() The four-sided heroes of Patrick's Parabox and Wilmot's Warehouse would be great friends, I think. They both specialise in the placement and movement of boxes, and they both share the same cheery disposition. Sure, Patrick may not have the same pointy nose or cheeky smile of his mate Wilmot, but the way his eyes rove from side to side as he wiggles to the beat of Priscilla Snow's meditative and upbeat electronic soundtrack is surely a sign of someone who is truly in love with what they do. If anything, I reckon Wilmot would be a wee bit jealous of Patrick. You see, in Patrick's line of work, his cubes contain multitudes, to misquote that famous Walt Whitman line. As long as they're resting against a hard surface, cubes can be packed into other cubes in Patrick's Parabox like a stack of matryoshka dolls. They can also be unpacked in the same way, allowing him to navigate the tight constraints of his respective puzzle arenas with surprising dexterity. It's like he's discovered the TARDIS of sokoban-style cube-pushing, if you will, and cor, just imagine what Wilmot could do with such technology. That warehouse would be immaculate. |
Posted: 27 Mar 2022 04:00 AM PDT ![]() Sundays are for watching The Undertaker throw Mankind off the top of the Hell In A Cell. Before you wince, let's read this week's best writing about games (and game related things). |
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