Game Informer |
- New Project L Details Emerge From Riot Games' Undercity Nights
- Dead Cells Update Adds Outfits And Weapons From Hollow Knight, Guacamelee, And More
- Inscryption Review – Engraved Secrets
- Horizon Forbidden West’s Open World ‘Feels More Alive And More Real Than Ever’
- Geoff Keighley Hosting ‘Inside The Game Awards’ Podcast In New Partnership With Spotify
- Hitman 3: Year 2 Content Includes New Maps, Storylines, Modes, And More
- Marvel’s Avengers – Breaking Down Spider-Man’s Gameplay And Moveset
- GTA Trilogy Modders Are Fixing The Game
- Analogue Pockets Will Begin Shipping In Three Weeks
- Kojima Productions Is Opening A New Business Division Focused On Film And Television
- New Deathloop Update Makes NPCs Smarter, Invasions Harder For Colt
New Project L Details Emerge From Riot Games' Undercity Nights Posted: 22 Nov 2021 03:00 PM PST Riot Games' League of Legends fighting game, still known only as Project L, was shown off in much greater detail during this weekend's Undercity Nights event, solidifying its genre, a few characters, and even its plans for online infrastructure. The video features executive producer Tom Cannon and technical lead Tony Cannon unveiling a verticle slice of what Project L will eventually offer. The title will remain a 2D fighting game set in the world of Runeterra, as was initially hinted towards when the game was revealed, but now we know it'll feature 2-on-2 battles, and character assists will factor into the gameplay. "We feel this is the right foundation to build a game that rewards strategic team building and on-the-fly decision making on top of strong fighting fundamentals," says the executive producer. Taking cues from games like Marvel Vs. Capcom: Infinite, Project L will seemingly allow players to swap between their characters at will, making for fast, flowing combos between fighters and exciting moments to play out or even to watch as a fan. Speaking to this notion, Tom Cannon says, "Like a lot of you out there, we're inspired by insane outplays, hard reads, and 200 IQ plays behind some of the most iconic moments in fighting game history." The entire control scheme isn't apparent quite yet, but the reintroduction video showed some moves and the mapped buttons to perform them. Straying away from complex direction motions many fighters utilize, Project L is looking to simplify inputs, such as unleashing special moves with the push of one button or only adding a single direction to a button press. While this approach does make attack and combo execution a bit easier for players to grasp, the developers seem to still be leaving in plenty of complexity when it comes to each character's capabilities. Click here to watch embedded mediaOne new character shown off was Ekko, who plays with the fabric of time while he fights. Ekko's attacks can create an after image, showing where he has been over the last few seconds. He can zip back to the point of that image in an instant and continue his onslaught or escape to safer territory. Ekko looks to have many exciting options at the player's disposal and will surely be a tricky character to both learn to use and fight against. Tony Cannon introduced the current plan for Project L's online play, featuring server technology Riot already uses. Project L will use "rollback networking at the core," which delivers "a constant low input delay across a wide range of pings." This is enhanced by Riot Direct, a networking solution used by the company on League of Legends and Valorant that utilizes multiple servers between two players to manage the connection and "ensure consistent, fair play experience" if one player has network speed or reliability issues. According to the technical lead, this means someone with a good connection will not experience some or any problems caused by an opponent's potential worse connection. Riot is also taking measures to determine who wins a match when a participant rage quits before the fight ends. Other characters shown off were Jinx, Darius, and Ahri, all in a new art style similar to what's present in the new Netflix animated series, Arcane. It's still very early days for Project L (it still doesn't even have a name!), but the Cannons promise we'll be seeing more of it next year. In a blog post, Tom Cannon stated that we shouldn't expect to see Project L released in 2021 or 2022, so those looking forward to throwing down with these champions for a while. How's Project L looking to you? Are you excited for the tag team battles, or were you hoping for another genre of fighter? Let us know in the comments!
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Dead Cells Update Adds Outfits And Weapons From Hollow Knight, Guacamelee, And More Posted: 22 Nov 2021 01:30 PM PST Dead Cells' 26th update is assembling the best and brightest of the indie action adventure genre. The aptly named Everyone Is Here patch adds familiar faces from games like Hollow Knight and Guacamelee, along with their respective weapons, to use in-game. Click here to watch embedded mediaThe free update, which is now available on PC and comes consoles later this year, lets players don the costumes of the protagonists from Hollow Knight, Hyper Light Drifter, Blasphemous, Guacamelee!, Skul: The Hero Slayer, and Curse of the Dead Gods. Better yet, you'll wield the weapons/ability of each character. They control largely as you'll remember them but have a Dead Cells twist. Motion Twin has outlined the functionality and stats for each weapon below: Hollow Knight – Pure Nail: Can attack upward and downward. Attacking downward while airborne causes you to bounce on your enemies, dealing critical damage. Blasphemous – Face Flask: Crush a flask on your forehead, dealing low damage to yourself and transforming 35 percent of your missing health into recovery. Hyper Light Drifter – Gun & Sword: The gun marks its targets while also dealing damage. The sword deals critical damage to the marked targets, increasing with the number of gun marks on the target. Sword hits also recharge the gun's ammo, which doesn't recharge passively. Guacamelee! - Pollo Power: Turn into a chicken for a few seconds, firing several explosive eggs around you because, of course. Skul: The Hero Slayer - Bone: Smash enemies with a bone club. Hitting with the second attack enables a whirlwind attack that deals critical damage. Curse of the Dead Gods - Machete & Pistol: Slash twice with a machete. The third attack uses the pistol to bump and inflict critical damage to nearby enemies. Holding the attack button charges a slow and powerful ranged attack. To access the new content, you'll need to complete the challenges from a new book at the start of the game. A new character unlocks for every finished challenge. Weapons and skills are found in Lore Rooms, a new area in the game. You can view the full list of patch notes here. You can also read about some of these games and other on our list of the Top 10 Best Metroidvanias To Play Right Now.
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Inscryption Review – Engraved Secrets Posted: 22 Nov 2021 12:00 PM PST Publisher: Devolver Digital Developer: Daniel Mullins Games Release: Reviewed on: PC You wake up in a dark cabin, chained to a worn table. A mysterious man sits on the other side of the room. You can't see the details of his face through the darkness, but his crazed eyes pierce the shadows. Something under your belly lurches as he invites you to play a card game. The rules seem simple; you summon creatures to attack your opponent's army of foes, and you easily win the first few hands. Still, you can't shake the anxiety of what might happen if – no – when you lose. You play on, the eyes on the other side of the table slowly burning a hole in your stomach. Inscryption is an incredible tone piece that taps into horror themes while telling an engaging and ever-evolving mystery. While those horror elements are important to the narrative, they are also just a backdrop to this adventure. I loved Inscryption's moody atmosphere, but I also appreciate that it doesn't force any jump scares on the player, making it a fairly approachable horror experience. Click here to watch embedded mediaAt the center of the adventure is a robust card combat system that has you summoning creatures into lanes on a battlefield. Your creatures deal damage to the critters on the opposite side of their lanes and, ultimately, directly to your opponent. The basic setup should be familiar to fans of games like Hearthstone and Magic: The Gathering, but Inscryption puts several fun twists on the formula that kept me coming back for more. For starters, some creatures require a sacrifice to enter battle. This means that when you want to summon a powerful creature like a bear, you'll have to kill several beasts that you already put on the field. I liked the push/pull of trying to get your strongest creatures into the fray without thinning your ranks too much. Inscryption's deck-building system is also much deeper than it first appears. For example, some creatures can be summoned into battle only if you have a certain number of bones acquired through fallen allies. This allowed me to turn my defeats into victories; even if all my creatures were wiped from the board, I often felt like I had an ace up my sleeve or could tap into another strategy to turn the tide in my favor. As you continue to take down opponents, you move along a gameboard and encounter random events à la titles like Slay The Spire. Some encounters give you new cards, buff existing cards, or grant additional tools to use in combat, such as a fan that allows your creatures to fly over their opponent's heads. You also have the chance to affix sigils to your cards that offer unique powers, such as the ability to transform into stronger creatures over time or attack multiple lanes at once. These elements give Inscryption's card system a unique flavor, and I loved experimenting with my deck to find new card synergies or create brand new cards that almost felt overpowered. Click image thumbnails to view larger version ![]()
Between card battles, you can stand up from the table and explore your cabin. This space is full of locked drawers and other puzzle boxes. Solving these adventure-game-like mysteries earns you new cards and brings you one step closer to unraveling Inscryption's larger mysteries. You eventually reach some startling revelations about who you are and why you're trapped in this cabin, but the less I say about those revelations the better. However, Inscryption successfully flipped my expectations multiple times before the journey was over, and I couldn't wait to see its satisfying narrative conclusion. Inscryption is an oddity of the best order. It's a horror game that isn't aggressively trying to scare you. It's also a clever card system wrapped around a compelling mystery that plays with video game conventions. Like a bat out of hell, Inscryption came out of nowhere and quickly became one of my favorite games of the year. Score: 9Summary: A horror-themed deck-building experience that evolves in unexpected ways the more you play. Concept: A horror-themed deck-building experience that evolves in unexpected ways the more you play Graphics: Inscryption's low-fi art style and dark atmosphere sends chills up your spine Sound: A moody soundtrack helps sell the horror theme, but it's subtle and largely unmemorable Playability: The card system has clearly defined rules, so playing cards is simple. Building an overpowered deck is highly rewarding Entertainment: The card combat is engaging, and the larger narrative elements make Inscryption incredibly hard to put down Replay: Moderately High |
Horizon Forbidden West’s Open World ‘Feels More Alive And More Real Than Ever’ Posted: 22 Nov 2021 11:15 AM PST This isn't the first time we've read a Horizon Forbidden West blog post to see what Guerrilla Games has been up to. Not only is Aloy more dynamic and realistic-looking in this new chapter, she'll also be exploring an immense map with its fair share of cutting-edge qualities. According to lead living world designer Espen Sogn, the dev team hopes that players will "encounter a world that feels more alive and more real than ever." And knowing the impressive pedigree of Guerrilla Games, this will likely be the case. ![]() The latest blog post states that designing Horizon Forbidden West's sandbox was all about maintaining authenticity. This is primarily reflected in the cultural norms of the tribes that Aloy meets. Espen mentions two tribes and juxtaposes their customs to showcase the player's positionality in the world at large: "The Oseram are a social and historically patriarchal tribe, so their animations are more about shoulder punches and high fives. The Utaru, on the other hand, are laid back, so they will often sit down together and be a bit more touchy-feely." This level of authenticity is also apparent in customization options. Aloy can upgrade her weapons (she can now carry up to six in addition to her spear) at workbenches. More importantly, Senior designer Steven Lumpkin states that any equipable clothing options reflect a tribe's access to certain commodities while also providing bonuses and resistances. ![]() "Clothing reflects a unique style, as well as the materials a tribe has access to and knows how to use," Lumpkin says. "Hunters from the Nora tend to favor ranged combat and stealthy hunting. Carja excel at the use of traps and tripwires. The boisterous Oseram love fighting up close and personal with a hammer. The Tenakth and Utaru have their own preferences as well — and the outfits Aloy can acquire from each culture tend to reflect and support these unique approaches to combat." Everything in Horizon Forbidden West's game world serves some narrative purpose. "When you're out in the Forbidden West, our hope is that the story is reflected in every detail of the world," Senior writer Annie Kitain reiterates. "Aloy's journey will take her through some really gorgeous settlements, allowing her to meet many interesting characters, trade for cool new gear, and prepare herself for the challenges ahead." Horizon Forbidden West launches for PlayStation 5 and PlayStation 4 on February 18. Read Everything New In Horizon Forbidden West to stay informed on what Guerrilla Games has in store.
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Geoff Keighley Hosting ‘Inside The Game Awards’ Podcast In New Partnership With Spotify Posted: 22 Nov 2021 10:22 AM PST Geoff Keighley's annual Game Awards show is right around the corner – December 9 to be exact – and a new podcast leading up to the show will dive deep into all that goes into it. The Game Awards announced today that it is teaming up with music streaming service, Spotify, which will be its "exclusive audio streaming partner" for the show. It also revealed that leading up to it, a limited four-episode podcast called Inside The Game Awards will be released. "As part of the partnership, The Game Awards creator, executive producer, and host Geoff Keighley is hosting a special 4-episode Inside The Game Awards podcast, exclusively on Spotify beginning today, highlighting the latest news on the awards ceremony, including the incredible nominees for this year's show, and a look at the musical elements of the show, including the return of The Game Awards Orchestra." Spotify will also announce the "most listened to Spotify artists and songs" on gaming platforms globally in 2021 during the show. The first episode of Inside The Game Awards is now live, and the other three episodes are expected to drop leading up to the actual show on December 9. While waiting for those, read through the nominations for the Game Awards 2021. Check out Game Informer's interview with Keighley about this year's awards show after that. Are you excited about this year's Game Awards? What announcement do you hope to see? Let us know in the comments below!
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Hitman 3: Year 2 Content Includes New Maps, Storylines, Modes, And More Posted: 22 Nov 2021 09:29 AM PST Hitman 3 has been out for nearly a year, and while its first year of content was expansive, Year 2 is shaping up to be just as big, if not bigger. IO Interactive, the developer behind Hitman 3 and the two Hitman games that came out before it, released a new blog post today detailing the game's first year. IO revealed that Hitman 3 is the most successful Hitman game of all time and that its World of Assassination Trilogy has reached the milestone of 50 million players. It also revealed that Year 2 is starting in less than two months. Click here to watch embedded media"Hitman 3 – Year 2 will start on [January 20, 2022] with post-launch support confirmed for another 12 months," IO writes in the blog. "New maps, storylines, modes, and ways to play are all lined up for 2022, which is set to be another exciting year." Also, coming to Hitman 3 next year is ray tracing on PC. Plus, PC VR support is coming in January, as is a new Elusive Target Arcade mode. "A new way to play Elusive Targets arrives in Hitman 3 in a brand new game mode that we're calling Elusive Target Arcade," the blog post reads. "Prepare to take on the ultimate Elusive Target challenge in a change to the established formula in this fan-favourite game mode. All Elusive Target Arcade content will be a permanent addition to the game. Full details on how this game mode works will be shared in early January 2022." The blog post ends with a "[REDACTED] update that states that IO has a "major update to the game planned" for Spring 2022. No other details were given, but the image below was included with it. ![]() While waiting for Year 2 to begin, check out our thoughts on the game in Game Informer's Hitman 3 review and then read the Game Awards 2021 nominations to see where Hitman 3 appears. Are you excited about Year 2 of Hitman 3? Let us know in the comments below!
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Marvel’s Avengers – Breaking Down Spider-Man’s Gameplay And Moveset Posted: 22 Nov 2021 09:00 AM PST Publisher: Square Enix Developer: Crystal Dynamics, Eidos Montreal Release: (PlayStation 4, Xbox One, PC, Stadia), (PlayStation 5, Xbox Series X/S) Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC Since before the game even launched, fans of Marvel's Avengers, specifically those on PlayStation, have anxiously waited for Spider-Man to swing into the adventure. Over a year later, Marvel's flagship character finally arrives on November 30. We've seen his costume and have gotten a sense of his personality in a cinematic trailer, meaning the final questions revolve around the story and how Spider-Man controls in-game. Spider-Man's debut comes via the free Hero Event, "With Great Power." Speaking with Crystal Dynamics, it's still unclear how big the story is compared to the more compact Operations or large-scale expansions. As for the character himself, Crystal Dynamics shares that their Spider-Man, voiced by Sean Chiplock, is in his early 20s and has been a superhero for "a little while." That likely indicates he started after A-Day, which would mean he's spent the entirety of his career protecting an Avengers-less New York City. As such, this isn't an origin story. Spider-Man is an experienced crime-fighter at this point but has primarily worked alone. Peter stumbles upon a sinister plot connected to AIM that may be bigger than he can handle. After interacting with Black Widow via her "Tiny Dancer" online alias, the two exchange information on AIM. He eventually meets the entire team and agrees to tackle this threat alongside them but struggles to work under a team dynamic. By the end, Spider-Man will ultimately decide whether or not to remain a full-fledged Avenger. Other characters involved in the story include Liz Allen, Peter's friend and college classmate, who players will find in the Ant Hill. Mark Raxton also appears, who comic fans know best as the villain Molten Man, but Crystal Dynamics didn't confirm if we'll see his transformation here. ![]() So let's jump into gameplay. First and foremost, can Spider-Man web swing? Yes, he can. Crystal Dynamics described his web-swinging as an expanded, less-restrictive take on Ms. Marvel and Black Widow's forms of swinging around. Unlike them, Spider-Man doesn't need ledges or poles to attach web lines. His webs attach to pretty much anything, even if you don't always see it. This means he can swing in more open spaces. It may not always make sense, but Crystal Dynamics chose to emphasize fun over realism after considering more limiting alternatives. Holding down the right shoulder trigger while jumping initiates web-swinging, meaning Spider-Man's traversal feels fundamentally different from those of other heroes whose moves are mapped to the jump button. This design gives players more control over activating/deactivating web-swinging and should feel familiar to fans of dedicated Spider-Man games, such as Insomniac's series. Wall-crawling is present, and players can freely cling to and move around most surfaces. Spider-Man can also wall-run like Captain America and Black Panther. The difference is that Spidey can wall-run indefinitely; he does have sticky feet, after all. He can run left, right, and up walls and bank around corners to leap into web-swinging. ![]() Of course, Spider-Man's web-shooters are an important offensive tool. Shooting targets builds up "web status," a meter that, when full, immobilizes enemies. You can also knock webbed-up foes into walls, making them stick there. Webs can also inflict various debuffs unlocked from a skill tree, such as making webbed targets more vulnerable to damage and status effects from other heroes or causing them to drop more health packs upon defeat. Crystal Dynamics says Spider-Man feels like a support hero in that sense. Web shooters have alternate firing modes such as a charge shot, web bombs, a web tether to stick enemies together, and a trap set on floors or walls that ensnare bad guys. Spidey even has a wide-reaching web attack that pushes mobs backward while immobilizing them. Additionally, Spider-Man can deploy a drone that fires web projectiles to help tie up enemies. The drone can also create bubble shields around Spidey, which helps defend objectives. Spider-Man's ultimate heroic ability is his web-wrecking ball. As the name implies, Spidey weaves a gigantic web ball that he slams down onto targets to deal significant damage. Some of the abilities are available right off the bat, while others are unlocked and improved through skill-tree upgrades. Overall, Spider-Man is very adept at crowd control, but Crystal Dynamics says he isn't a ranged character despite his array of web attacks. Spider-Man still relies on an acrobatic flurry of punches and kicks to handle most threats. Click image thumbnails to view larger version ![]()
Peter's trusty Spider-Sense serves as a defensive ability. While other heroes block or parry attacks, Spider-Man dodges with players hitting the button when an indicator appears on-screen. Nailing perfect dodges grants a defensive boost, making you sturdier for a limited period while also inflicting an impact armor debuff to the attacker. Like his other moves, the Spider-Sense has a line of upgrades to make evasion even more powerful. Spider-Man boasts plenty of unlockable costumes. He'll begin wearing his redesigned take on the classic Spidey outfit, but you can also unlock the original Steve Ditko-designed costume. Crystal Dynamics recently revealed their takes on the Spider-Man Noir, Spider-Armor MK 1/ MK 3, and Secret Wars costumes as well. Spider-Man looked like a blast to use in the footage we've seen, and he should make for an entertaining addition to the roster. Players can see him in action themselves by watching an Avengers War Table gameplay deep-dive presentation on Monday, November 29, the day before Spider-Man's arrival. We can't wait to finally get our hands on Spider-Man, and if With Great Power's story proves to be as exciting as its starring hero's gameplay, PlayStation fans may have a great reason to boot up Marvel's Avengers one more time.
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GTA Trilogy Modders Are Fixing The Game Posted: 22 Nov 2021 08:41 AM PST Grand Theft Auto: The Trilogy – The Definitive Edition continues to be stuck between a rock and a hard place. Just one week after the highly-anticipated remasters released everywhere, Rockstar Games promised the originals would eventually be available on PC in an effort to calm angry fans. The Red Dead Redemption developer released a statement acknowledging that "the updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect." Some players, however, are taking matters into their own hands. GTA Trilogy modders are working together to fix the game. According to Gamespot, a bevy of issues that range from bizarre typos to immersion-breaking bugs have plagued all three GTA titles. But, as we already know, not all heroes wear capes; some just need a comfy chair to sit in and a mouse and keyboard. You can find some projects on NexusMods. "Better Rain," by Instanity666, is precisely what it sounds like. It fixes any visually-jarring downpours that are currently in the game. GTA 3's opening, for example, is particularly disorienting to watch/sit through. Another mod, called "Make Los Santos Great Again," uses the vibrant color schemes that the PS2 port of San Andreas is known for. There's also heavier fog for more realism.
The downside is that these mods are only supported on PC, so console players will be stuck with the faulty Definitive Edition until Rockstar starts rolling out patches and hotfixes. A support tweet from last week (seen above) stated, "We sincerely apologize for the inconvenience, and are working to improve and update overall performance as we move forward." What's your experience with the GTA Trilogy been like? Are there any issues that you'd like to see remedied? Let us know in the comments below! [Source: Gamespot]
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Analogue Pockets Will Begin Shipping In Three Weeks Posted: 22 Nov 2021 08:01 AM PST The Game Boy-like device known as the Analogue Pocket will finally ship out in three weeks. More specifically, the first batch of devices will begin shipping on December 13 and orders are expected to reach customers sometime between December 14 and December 30. This news comes after multiple delays for the Pocket, most of which occurred due to ongoing shipping struggles and chip shortages due to the global COVID-19 pandemic. If you preordered the Pocket, you should have received an email already from Analogue that states the Pocket will ship in three weeks. That email also includes information about delaying your order should you be out of town for the holidays when it's delivered. "We understand that some of you will be away during the holiday season and would prefer delivery in the new year," Analogue's announcement reads. "With this in mind, we are offering to hold your package over the holiday period and start shipping on January 3. If you cannot accept delivery between December 14 and December 30, you should request a hold for your order." The final date to change your order is November 28, and Analogue says no changes can be made following that. The email you've received includes more instructions on how to go about those changes, if necessary. While waiting for your Pocket to ship, check out the various features it includes and the accessories that go with it. Are you getting an Analogue Pocket next month? Let us know in the comments below!
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Kojima Productions Is Opening A New Business Division Focused On Film And Television Posted: 22 Nov 2021 07:18 AM PST Kojima Productions is opening a new California-based business division that will focus on movies and television. It's no secret that Kojima, the famed game director behind the Metal Gear Solid series and Death Stranding, is a fan of movies and TV. All it takes is one glance at his Instagram feed to realize that. His primary focus has always been games, but it seems his studio, Kojima Productions, is preparing for a shift to other entertainment mediums. "Today, I can finally confirm that Kojima Productions will be opening a new business division in California, USA," division lead Riley Russell writes in a press release. "The new division will be tasked with working with creative and talented professionals in television, music, and film, as well as the more familiar games industry. The team has as its charter, the goal of expanding the reach and awareness of the properties now under development at Kojima Productions, and to make them even more a part of our popular culture." Kojima Productions business development manager, Yoshiko Fukuda, says this new division will take the studio into new sectors to develop narratives beyond video games. As for what to expect first from this business division, that's unclear, although Russell does mention that it will focus on expanding narratives outside of games based on games currently in development at the studio. Perhaps it's cooking up a Death Stranding TV series, or maybe a film based on some game the studio is working on that hasn't even been announced yet. Only time will tell. While waiting to learn more, check out Game Informer's thoughts on Death Stranding and then read this story about why Death Stranding Director's Cut is worth another trek across America. Are you excited about a possible movie or TV series from Kojima? Let us know in the comments below!
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New Deathloop Update Makes NPCs Smarter, Invasions Harder For Colt Posted: 22 Nov 2021 06:23 AM PST A new update for Deathloop is live, and it dramatically changes the way players will make moment-to-moment decisions, both in terms of how they take on NPCs as well as invasions from Julianna. Game Update 2 (about as big as Game Update 1) brings a slew of changes to many of the game's systems alongside bug squashes and fixes, too. The two most notable changes coming to Deathloop by way of this update are that NPCs are a lot smarter now, and Colt will have a harder time avoiding Julianna during an invasion, as reported by Digital Trends. Click here to watch embedded media"Game Update 2 improves NPC reactions and pathing, UI clarity and appearance, audio mix quality, and many other elements," Bethesda's blog post about the update reads. "It also adds controller remapping as well as field-of-view and motion-blur controls for PS5." In terms of NPC behavior, here are the changes now live in-game:
In terms of new invasion changes, here's what you can expect:
Other notable changes include the ability to remap buttons, invert sticks, and new options that allow players to adjust field-of-view and motion blur. UI buttons and text in menu options are larger, too. Check out Bethesda's blog post for a full rundown of all the changes in Deathloop Game Update 2. Read why we gave Deathloop a 9 out of 10 in Game Informer's Deathloop review after that, and then watch this episode of The Game Informer Show to hear why Deathloop is a Game of the Year contender. [Source: Digital Trends] Are you excited about these changes coming to Deathloop? Let us know in the comments below!
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