Game Informer |
- Exploring Nintendo's Metroid Prime 3 | Video Gameography
- Sports Games Are Stuck In A Rut
- Ten Family Board Games To Bring Home For The Holidays
- The Holiday 2021 Nintendo Gift Guide | All Things Nintendo
- The Best Halo Infinite Multiplayer Tips I've Learned From Watching TikTok
- Fall For Indies: Solar Ash and November’s Feast Before Winter Hits
- Updated: All Of The Marvel And DC Superheroes In Fortnite
- Disney, Please Use More Than Just Star Wars And Marvel In Games
- The Best Idle Games To Play During Holiday Season 2021
- Animal Crossing: New Horizons Thanksgiving Cook-Off
- Every Video Game Thanksgiving Day Parade Balloon Ranked
- Expanding Visions And Expectations – How Heart Machine Hopes To Wow Players With Solar Ash.
Exploring Nintendo's Metroid Prime 3 | Video Gameography Posted: 27 Nov 2021 09:23 AM PST The first season of Game Informer's Video Gameography explores the history of the Metroid series, and this episode is set to wrap our talk on Retro Studio's epic trilogy of Prime with a detailed discussion of Metroid Prime 3: Corruption. Released on August 27, 2007 for Nintendo's Wii, Metroid Prime 3: Corruption is often considered one of the best games on Nintendo's unique motion sensing console. During today's show we talk about what made 2007 such an phenomenal year and why we Prime 3 often gets overlook in the shuffle. We also talk about how Prime 3 might be the best entry in the Prime series thanks to it innovative motion controls and the Hypermode system, which allowed Samus to dish out some serious damage. Finally, we speculate if Samus is just an intergalactic version of Batman. Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, lead community producer at Twitch Zach Ryan (@ZachariusD) for the next hour as we explore Metroid Prime's lore, development history, and lasting impact. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."
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Sports Games Are Stuck In A Rut Posted: 26 Nov 2021 03:00 PM PST If you buy the yearly iteration of your favorite sports video game, chances are you haven't had much to cheer about the last few years. To put it bluntly, the genre is struggling, and even the new console generation hasn't been the answer to rejuvenating it. Take just this year, for example. Metacritic scores are anything but impressive for the biggest sports around. Madden NFL 22 earned an abysmal 60, NHL 22, which promised to change its metagame, disappointed with a 74. NBA 2K has largely been the franchise to beat, but NBA 2K22 only holds a 76, some of the lowest marks the series has seen in years. FIFA 22 and MLB: The Show 21 earned the highest averages, around 78, but it's telling that none of these franchises could even crack the 80 mark. This downward trend has been going for some time now, and I've grown irritated seeing modes largely untouched and similar technical errors carrying over year to year. It's like watching your favorite sports team when they're in a slump. How long do you wait it out and watch the continual losses pile up before you just walk away and hope next season fares better? The problem is, the hope that the following entry fares better has lingered for too many seasons now, and it's not just with one or two franchises. It's across the board. Last generation, the sports genre exploded with innovation, making sports games look and play the closest they ever have to real life. In addition, developers were looking at unique ways to build a community around them and cater to multiple types of players, from creating robust franchise modes to offering skill-based online play. And, most importantly, they were finding new and interesting ways to captivate the sports fan. Visual Concepts showed the power of sports storytelling, making NBA 2K's MyCareer a must-play by letting you create a player and take them on a cinematic journey that delved into the highs and lows of stardom. It opened a world of potential and lit a fire in their competitors, with FIFA creating Alex Hunter: The Journey and NHL's Be A Pro becoming a choice-driven story. Heck, Visual Concepts had so much success it even implemented a storyline into NBA 2K18 and 19's franchise mode, albeit with mixed results. But at the very least, developers were trying new things, taking risks, and learning from one another about engagement and what kept people playing their game year-round. ![]() These days, sports games play it safe, offering graphical upgrades and a few new features to get by, but no series is really trying to reinvigorate the formula or shake up what's been done before. And even when efforts are made, they feel half-hearted. For instance, NHL 22 tried to get inspiration from Madden by introducing Superstar X-Factors and made a push to shake up its metagame. The problem? These X-Factors ended up being a non-factor in making the gameplay more rewarding or exciting, and the metagame didn't change enough to be notable, except for its flaws. What's more frustrating is watching various modes just go neglected without meaningful changes for years on end. I can't remember the last time NBA 2K, NHL, or FIFA really touched Franchise mode. Madden made an attempt this year with Franchise mode, but it wasn't nearly enough to make it a must-play. Even worse is the stuff that doesn't work or needs improving stays the same; NHL's dialogue in Be A Pro is laughable, and its poke check remains overpowered while Madden is still full of odd glitches and a clunky interface. Sports games' annual releases don't allow time for wide-scale changes, but each year has always been about the developers making smart improvements to the foundation. I've come to expect a game in any sports franchise will play smoother each year, and specific modes will get a bigger focus with more effort toward meaningful additions. And when the gameplay starts to fizzle, developers will begin to invest in new strategies to keep it interesting, like finding ways to change the metagame or implementing a new system that changes how the gameplay feels, like NHL 19's improved skating. But too much is staying the same for too long in a lot of franchises. Madden's gameplay code is so old at this point that the developers are just working around the same problems, from snapped-to animations to players running into each other post-play, even when they try to add new features. It also feels like sports games are at a crossroads of deciding what they need to be for this generation of gamers. I don't envy this decision, as there are many different reasons sports fans pick up the controller. Ask anyone what their favorite mode is and why, and you'll get a multitude of answers. One thing never changes, though: These games are meant to have a long tail and be played year-round. This has caused many developers to invest significantly in online-centric modes that they can keep updating throughout the year. But even here, the rewards never seem great enough, or worse, they feel very generic in their execution. The limited resources don't make the decision of what to focus on easy for developers. It's a constant tug-of-war between keeping the hardcore fans happy and bringing in new players via more casual offerings, like FIFA's Volta, Madden's The Yard, and NHL's Pro-Am. Somebody is always left out in the cold, and lately, it's been the players dedicated to more single-player ventures like franchise modes. Let's face it: Modes like these don't bring in any extra cash. ![]() NBA 2K22 probably made the most significant leap this year, trying to merge its popular MyCareer mode with The City, its bustling online world, where players can play against each other in pickup games and tournaments and shop around. Visual Concepts still has a long way to go with dialing down its intrusive microtransactions here, and it's still too empty to be fun to explore, but I see the potential. I just saw that WWE 2K22 is forgoing its usual fall release to allow more time to shore things up, and while the series has been full of highs and lows, I like the creativity that continues to shine in its various modes and how it caters to the things that excite hardcore fans. There's 2K Showcase Mode, WWE 2K's playable documentary where you follow the career of a legendary wrestler or a historical period and take on pivotal matches; My Faction allows you to assemble and manage your own stable to rival greats like The Four Horsemen; and this year, it's introducing MyRise, a new spin on MyCareer that allows you to guide a WWE rookie to stardom in a choice-driven adventure. To be fair, the challenges of COVID-19 have undoubtedly made the last couple of years even more difficult and taxing for the genre. However, these problems were already coming to a head at the end of the previous generation, and they're not going away. A roster upgrade just isn't enough these days to keep fans at bay, and it's the loyal fans who end up feeling burned for getting their excitement up for another season, only to see the same problems pop up again. Developers need to be unafraid to push the reset button and maybe take some extra time to rethink their game. As it is, sports contain a great deal of creativity and excitement, but that experience isn't translating video games. Why? Because developers keep using the same playbook. They don't want to take the risky play that nets the glory for fear of failure, but I'd rather see these games try something new and fail than give me the same tired experience I've played for years now.
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Ten Family Board Games To Bring Home For The Holidays Posted: 26 Nov 2021 02:00 PM PST The holiday gifting season is fast upon us, and many of us have kids in our family or friend groups who are hoping for something fun wrapped up to enjoy. Beyond gift-giving, if you've got a family of your own, you may be trying to come up with ways to keep yourself and the kids entertained over the holiday break from school. Either way, I can say with confidence that a good family board game is worth its weight in gold, both for keeping everyone happily entertained, but also ensuring some fun shared activities to make memories. The board gaming hobby has no shortage of wonderful family games, but I've kept the focus here on mostly newer projects that you may not have heard of. As you consider which game might be right for your family group, make sure and check against the age recommendations listed, and zero in on something that all participants can enjoy, no matter how long they've been gaming. ![]() The Fuzzies |
The Holiday 2021 Nintendo Gift Guide | All Things Nintendo Posted: 26 Nov 2021 01:00 PM PST With the U.S. celebrating Thanksgiving this week, today marks the official start of holiday shopping season. This week, host Brian Shea is joined by Game Informer editor-in-chief Andrew Reiner to offer up several great options for the Nintendo fan in your life. If you'd like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Andrew Reiner (@Andrew_Reiner) The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday! Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, and Google Podcasts. 00:00:00 – Introduction If you'd like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces." For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time!
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The Best Halo Infinite Multiplayer Tips I've Learned From Watching TikTok Posted: 26 Nov 2021 11:59 AM PST I've played a lot of Halo Infinite since its free-to-play multiplayer suite launched during the Xbox 20th Anniversary Celebration last week. Coincidentally, I've also watched way too much TikTok since then. It's a real problem I'm dealing with right now. In-between the cooking tutorials and cursed comedy sketches populating my For You page, I've stumbled upon several Halo Infinite multiplayer tips that positively affected my knowledge and skill. In the spirit of Thanksgiving – and being the generous person I am – I'd like to give back to the gaming community by sharing a curated list of the best videos I've watched while doom-scrolling this hellscape of a social media app. Win Stockpile Matches Quickly With The Razorback:Stockpile is an objective-focused mode introduced in Halo Infinite that requires each team to fight for a limited quantity of Power Seeds that they must install in their base generator. This Big Team Battle mode is hectic, but a little team cooperation goes a long way. My friends and I typically form an assembly line of sorts by throwing the contested deliverables across the map to each other in a chaotic-but-humorous fashion. However, TikTok user lord_shacks spotlights a much better strategy that employs the warthog's turretless cousin, the Razorback.
Change The Default Enemy Outline Color:There are several options hidden within the depths of Infinite's numerous menus that can give you a competitive advantage. The first piece of UI-related advice you should follow is to change the default outline color of enemy players. Pick a bright color like yellow to better contrast the game's industrial color palette. Thanks for the great tip, hyrockr.
Double Jump With The Repulsor (You're Using It Wrong):
You Can Fire The Cindershot Around Corners:Insert your best "curve the bullet" joke here. Shout-out to wisespade7 for the spicy tip.
Use The Grappleshot to Hijack Wasps and Banshees:The Grappleshot has been stealing headlines surrounding Halo Infinite, and rightfully so. It's enjoyable to wield the traversal-focused gadget since you can use it to swing above enemies, steal power weapons as they spawn, and even latch onto other Spartans to execute stylish melee kills. One of my favorite ways to use the Grappleshot is to hijack oncoming vehicles; however, I've failed to perform as excellent a move as my friend MrBadBit does in this video.
Shoot Grenade Stations For A Sneaky Detonation:If you've played Halo Infinite for any number of minutes, then you'll know that players are constantly lobbing grenades across the map. While overwhelming an enemy Spartan with explosives is usually an acceptable way to get a kill, sometimes there's an even better approach. You can find grenade stations scattered throughout each arena in Infinite, and you can shoot them for a cheeky remote detonation. 343 Industries created a Mythic-tier medal for pulling this stunt off, too. Fine, I didn't learn this tip from Tiktok. But I think my friend Jesse did, and he told me about it, so it counts.
Offset Your Weapons For Screen Real Estate:Rounding out our list is one more UI-related setting you should tweak. TikTok user tazamlive discovered a way to move weapons to the corner of the screen by adjusting a slider called Weapon Offset. Thank God we can finally see what's in front of us when using the M41 SPNKR rocket launcher.
I hope this finely-curated list of Halo Infinite multiplayer tips will serve you well in future matches. Stay tuned to our exclusive coverage hub if you're looking for more information ahead of the game's official launch. If you found one of these TikToks particularly helpful, be sure to follow the creator. Oh, and be sure to leave a comment below, letting me know what you think about this innovative video game guide!
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Fall For Indies: Solar Ash and November’s Feast Before Winter Hits Posted: 26 Nov 2021 11:30 AM PST With winter just on the horizon, this is the last entry in our Fall For Indies series. So, it seems only fitting to end with a glut of great titles to keep players sustained over for the long, dark months ahead. One of our most anticipated games this year, Solar Ash, was originally slated to arrive earlier in the season but is now hitting just ahead of the frostiest time of the year. And while the nights are getting darker sooner, there are still plenty of bright indie launches we've got our eye on for the rest of 2021 and beyond. A Heaping Serving Of Fall ReleasesThe last leaves are falling, but there's no shortage of indies to serve up, as the upcoming feast has many appetizing courses. The Pathless, an action-packed adventure from the creators of Abzû, the brilliant roguelike Death's Door, and the short-but-sweet A Short Hike are all coming to new platforms. With additional dishes to try like Moncage and Undungeon, this month's gaming table is stuffed with goodies. ![]() The PathlessPlayStation 5, PlayStation 4, PC, iOS Giant Squid's action-adventure game released last year as a PlayStation console and Epic Games Store exclusive, but now it's making its way to Steam. Playing as the Hunter, you traverse a vibrant open world with your eagle in order to make pincushions out of corrupted spirits and break the land's curse. While that's a very important goal, you should also take time to pet your feathery friend because not only is that adorable, but you can use your eagle to fly across the landscape, and it deserves a reward for all the effort. The Pathless hit Steam November 16. ![]() MoncagePC, iOS, Android If mysterious puzzle cubes sound intriguing to you, you'll want to check out Moncage, which launched November 16. On the surface, it seems like an easy challenge. You have to rotate a box connecting shapes to progress. Each side of the cube has a different scene and, by figuring out which object from one scene matches up perfectly with another, you'll solve the puzzle. However, as the scene grows more complex, the answers become harder to find. While the puzzle game has no dialogue, that doesn't keep it from folding narrative hints into its evolving challenges. ![]() A Short HikePlayStation 5, Xbox Series X, PlayStation 4, Xbox One, Switch, PC A Short Hike made an unexpected appearance during the recent Wholesome Snack Showcase to announce its migration to PlayStation and Xbox consoles. As the title suggests, this game doesn't take a long time to finish, but its journey is touching and there's a lot of fun packed in. Playing as a young bird, you head to Hawk Peak Provincial Park to get away from the world's cares and summit its highest mountain. You can even choose to give the game a visual boost to 4K on new-gen consoles, making A Short Hike's stylized beauty even clearer when it comes to the new platforms on November 16. ![]() Tavern MasterPC Have you ever thought about settling down after all that adventuring? Maybe setting up a small tavern with the fruits of your dungeon-delving labors? Tavern Master, out November 16, will get you started. Growing your charming, medieval watering hole from a one-room establishment to a bustling kingdom of tables, servers, and refreshments won't be easy. You'll have to attract paying customers with special events and a good bard or two before you can expand your kitchens and guest rooms. ![]() Wandering Trails: A Hiking GamePC It's hard to think of a better way to escape from the real world's increasingly cold weather than hopping into a world filled with sun-dappled fields, shimmering lakes, and no pressure. Wandering Trails is all about peaceful exploration. With no combat – or even objectives beyond enjoying the scenery – you're free to traverse the game's 20 square kilometers of wilderness as you see fit. Equipped with a handy camera, you can snap creative shots of the game's various wildlife, dynamic weather, or memorable landmarks. Or you can simply admire the view. ![]() UndungeonXbox Series X/S, Xbox One, PC Released November 18 on Xbox consoles via Game Pass and PC, Undungeon sets out to recapture the feel of action-RPGs of yesterday in a game designed for the modern day. Spectacular pixel-art graphics combine with frantic combat in this sci-fi adventure. The world's detail is unbelievable, and every element of the game, including the smallest clump of foliage, is hand-drawn, according to the developer. The story is equally mind-bending as your quest to restore multi-dimensional order will lead to you crafting a multiverse after your own heart. ![]() Exo OneXbox Series X/S, Xbox One, PC Changing pace from Undungeon's combat-focused, pixilated sci-fi world, we move onto the incredibly naturalistic and mesmerizing alien journey in Exo One. This interstellar exploration title has been in development for nearly half a decade, with its expected 2020 launch getting pushed back a year. However, it finally hit Steam and Game Pass on November 18. The game places you in charge of a strange, disc-like craft which you'll navigate through a multitude of absolutely stunning extraterrestrial landscapes. ![]() Death's DoorPlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC For many, Death's Door is not only one of the best indies of the year, but one of the best games of the year period. The roguelike title starring a death-dealing crow was released this summer for Xbox consoles and PC, but the hit game is now making its way onto PlayStation platforms and Switch next week. Combat the forces trying to hold death at bay, travel through cleverly designed levels, and watch the narrative unfold as you overcome the game's difficult challenges. Death's Door just landed on its new perches earlier this week. ![]() Len's IslandPC A little over a year since its successful crowdfunding campaign on Kickstarter, Len's Island is entering Early Access today. Described as a blend of action, exploration, sim, and building, the upcoming title promises to cater to the "hardcore dungeon-crawler fans, home-builders and decorators, explorers and completionists, farming fanatics, collectible hoarders, and people who just want to live the simple life of chopping trees as the sun goes down." On top of all that, Len's Island seems to have a dark secret lurking beneath its idyllic shores. Hot Indies For Cold WeatherThere's a blizzard of small titles heading this way, and even though this round-up series is at its end, you won't get left out in the cold. Here's a helpful list of some major releases falling with the snow during the rest of the year. ![]() Solar AshPlayStation 5, PlayStation 4, PC After its delay a few weeks ago, Solar Ash is skating in before the close of the fall season. Lively in look and action, this colorful title follows the void runner Rei in her quest to save her home from the growing threat of the world-swallowing Ultravoid. Leaping into the rift, players will dash, grind, and grapple their way through the void. Along the way, you have to defeat giant foes, attacking weak spots found on their bodies – like a neon-dipped Shadow of the Colossus. Solar Ash is slated to release December 2. ![]() Among UsPlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC, iOS, Android Among Us' PlayStation and Xbox console debut is set for December 14 – just making it in before the jaws of winter close in around us. The social deduction/friendship-ending murder simulator saw an unbelievable surge of popularity on the PC in 2020, but now everyone is invited to join in. With the game's recent update adding in much-requested roles and in-game currencies, there are a lot of reasons for new and returning crewmates to log a few hours in Innersloth's killer title. ![]() Card SharkSwitch, PC Get ready to make your way to the winner's circle when Card Shark, from developer Nerial, gets dealt. With an irresistible hand-drawn art style and luxurious backdrop of France in the 1700s, the game is a feast for the eyes. But Card Shark's gorgeous details aren't the only thing you can lose your head over. Your opponents won't suffer cheating in these high-stake contests, and some of the perilous games in this title aren't the kind you play with cards. ![]() Freshly FrostedPC "Fresh apples, hot cider, and delicious maple bar donuts. The perfect fall day." This quote, posted to the game's official Twitter recently, is not wrong. So hopefully, this sugary puzzle project gets a delivery date before too long. In Freshly Frosted, it's your job to make sure a host of delightful treats are properly adorned with icing, sprinkles, and more before reaching the end of the line. You'll do this by setting up a winding maze of conveyor belts in and around specialized confection-making machinery. Send donuts, cookies, and more along the path in the correct order to move on to the next level, and maybe go out and reward yourself with a sweet snack afterward. ![]() No Place For BraverySwitch, PC Currently set for a 2021 release date, No Place For Bravery is a brutal action-RPG with pixel graphics to die for. You play as Thorn, an aging fighter trudging through a deadly world, taking on foe after foe in your quest to find your daughter. The top-down title has some vicious combat, and even the smallest enemy can take an unwary warrior down. Developer Ysbryd hints that the choice-driven narrative may equal the fighting's brutality, with increasingly challenging moral dilemmas thrown at the player. Between navigating these choices and defeating foes, reuniting with your daughter will be an uphill battle. ![]() Soup PotXbox Series X/S, Xbox One, PC ![]() WytchwoodPlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC While the incredible-looking, fairytale-inspired world in Wytchwood appears ready for a knight in shining armor or a woe-begotten maiden to take the limelight, it's actually a witch at the center of this tale. And once upon a time looks a little different through her eyes. Recently awoken from a mysterious slumber, the game's atypical protagonist discovers she's made a deal with a suspicious goat, and it doesn't seem like there's any getting out of it. Luckily, you have some magic on your side. Wytchwood is slated to release on December 9, which technically meets the team's fall release window. Missed any of the indie titles in our Fall For Indies series? Check out the last entry here or grab the paper from the goose below to find the rest!
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Updated: All Of The Marvel And DC Superheroes In Fortnite Posted: 26 Nov 2021 11:18 AM PST ![]() From Thanos to Batman, Fortnite is becoming a comic book fan's dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there's a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is The Batman Who Laughs, a prominent character in the new Fortnite comic book published by DC Comics. Epic surprisingly didn't create any skins for the recently released movie, Eternals. You can take a look at all of the comic characters that were a part of a season or an event below: Ant-Man ![]() Aquaman ![]() Batman ![]() The Batman Who Laughs ![]() Beast Boy ![]() Black Manta ![]() Black Panther ![]() Black Widow ![]() Blade ![]() Bloodsport ![]() Cable ![]() Captain America ![]() Captain Marvel ![]() Catwoman ![]() Daredevil ![]() Dark Phoenix ![]() Deadpool ![]() Deathstroke ![]() Doctor Doom ![]() Domino ![]() The Flash ![]() Galactus ![]() Gamora ![]() Ghost Rider ![]() Green Arrow ![]() Groot ![]() Harley Quinn ![]() Iron Man ![]() The Joker ![]() Loki ![]() Mystique ![]() Nick Fury ![]() Poison Ivy ![]() Psylocke ![]() Raven ![]() Shang-Chi ![]() She-Hulk ![]() Silver Surfer ![]() Star-Lord ![]() Storm ![]() Taskmaster ![]() Thanos ![]() Thor ![]() Venom ![]() Wolverine ![]() Wonder Woman ![]()
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Disney, Please Use More Than Just Star Wars And Marvel In Games Posted: 26 Nov 2021 11:01 AM PST When you think of Disney today, there's a good chance either Star Wars or the Marvel Cinematic Universe comes to mind. That's not surprising either – it's the two properties Disney pumps the most time and money into. In games, it seems as if Disney exclusively pours resources into them – yes, there's Kingdom Hearts, which has been great for decades but it seems that series is heading into a decidedly less Disney-based future – and it's a shame because the nearly 100-year-old company has so much to offer to the video game space, both to classic fans and new ones alike. That's why Disney needs to tap into its history. ![]() I love a good Star Wars or MCU flick, and I, for the most part, love a game set in a galaxy far far away or in a Marvel-based timeline. But let's be honest: we almost always know what we're getting when Lucasfilm or Marvel flashes on screen when we boot up a game. If it's Star Wars, you're either getting a Jedi game, a dogfighting game, or a shooter. On the Marvel side of things, games feel even more indistinguishable. You know that MCU character you love? Well, here's a game using a different version of that character with a third-person viewpoint and a slant towards action-adventure gameplay. There's nothing wrong with this, and I'd argue that players as a whole aren't quite burnt out on these two Disney universes yet, but surely that day will come. In Disney's defense, it is attempting to break out of that mold a bit. XCOM developer Firaxis Games is currently making Marvel's Midnight Suns, which is a turn-based, card-based take on the property of the (almost) same name. However, at the end of the day, it's still a Marvel game, and one day when Marvel oversaturates the gaming market, people might be wary of booting up any game with that red logo on the box, regardless of genre. Remember when Disney used to make games (kinda) based on its own original movies à la The Lion King? I can immediately think of some movies recently released by Disney that feel ripe for a game: Raya and the Last Dragon – make it a Souls-like game if you're feeling frisky, Disney, or even something akin to this year's Kena: Bridge of Spirits. Moana is already set up like a video game in pacing and narrative, with built-in bosses too. Give us her raft and let us sail around the Pacific Ocean Assassin's Creed Black Flag-style. ![]() Make an Alice In Wonderland game that allows us, the player, to make choices that fix everything wrong about the Tim Burton live-action remakes. Angels in the Outfield – boom, there's your sports game. Fantasia, obviously a music rhythm game (and one that doesn't use Kinect, please). Finding Nemo could make a great ocean ecosystem-building game. Frozen: A Let It Go karaoke experience writes itself. Bambi, clearly that's a hunti...you know what, never mind. The point is, Disney has a treasure trove of movies and more to lean on when it comes to developing games, and yet, we almost exclusively get Marvel and Star Wars games. The reality is that those two names make money, and they make a lot of it, too. They're also great for endless sequels, but so are many of Disney's other franchises. Pirates of the Caribbean immediately comes to mind. There's a dearth of pirate games out there, despite pirates being the most "uhhh yeah, pirates + video games = easiest financial slam dunk of all-time." Sure, there's Sea of Thieves, which I love, but that feels very particular in style and not for everyone. And yes, I know it got a Pirates of the Caribbean expansion, but that was never going to be as successful as a standalone game based on the IP, nor does it really allow for the sequels that Disney loves so much. ![]() There's also Ubisoft's Skull & Bones, but that's stuck in development hell, and who knows when that's coming. Not only does Pirates of the Caribbean have a three-movie history to draw on – oh yes, I definitely am aware there are five movies – but it also has over 50 years of Disney Parks ride history to use. Want to avoid using movie characters? Easy, make a game with Captain Redd from the classic ride. Hell, make a Halloweentown game and tell Hogwarts Legacy to kick rocks. Okay, so maybe Halloweentown isn't a true Harry Potter killer, but you get the idea. What I'm saying is that the foundation for a great Disney game is out there. In fact, there are many great foundations out there, hundreds even. And yet, Disney continues to seemingly build its empire on just Star Wars and Marvel. When you think about it, not developing games based on other properties is really just money left on the table, and oddly enough, that's not really Disney's modus operandi. Of course, there is the whole "mega-billion dollar company definitely knows its business better than someone writing about how they want a Pirates of the Caribbean game" aspect of this all, but even if a game like that doesn't sell as much as Star Wars or Marvel, it's not like Disney doesn't have the cash to burn. Plus, let's not act like every one of these games is a slam dunk, especially when Marvel's Avengers, a game that absolutely should have been a slam dunk, was disappointing overall for Square Enix. So what gives? Just do the thing, Disney.
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The Best Idle Games To Play During Holiday Season 2021 Posted: 26 Nov 2021 09:00 AM PST This holiday season, maybe you're traveling. Maybe you're not. Maybe you're going to be stuffing massive quantities of turkey into your craw, with handfuls of stuffing and cranberry gobbler sandwiches for weeks of high-quality leftovers. Perhaps you're just hanging out with a can of carbonated water and a good video game. Whatever you're doing, the holidays can be full of hustle and bustle, stress, good times, and everything else – so it might be time for an idle game. A game you can boot up, make a few decisions, and then either return to it five minutes later, five hours later, or even five days later. Good idlers, also known as "clickers" since the genre primarily began with games that took tons of tapping or clicking alongside idle economy and resource management, can be tough to find. This holiday season, I provide you with two excellent choices for your playing (or lack thereof). ![]() Cell to SingularityThe first choice is an excellent one for those of us that love going to museums, TV programming about dinosaurs, and just learning about anything and everything. Edutainment, baby! Hop on to Cell to Singularity, available on Steam, mobile, and browser. You start as a single cell and evolve into the sprawling tree of evolution, complete with cool models and hot facts about mammals, dinosaurs, and human civilization. In addition to working on your core loop (yep, you do reset your progress from time to time for enormous bonuses as you continue to work on your "simulation"), you'll unlock macro story beats and advance separately in several other side areas. Click here to watch embedded mediaYou build up a dinosaur evolution track separately that impacts what you can build in your core evolution, like birds, lizards, snakes, and other reptiles. You also get to work up a track of planets, constellations, and asteroid belts in the Beyond after you unlock that. Filled with all kinds of fun facts, adorable models of whales that swim around the environment, and more evolutionary critters than you can shake a DNA strand at, Cell to Singularity provides a deluge of enchanting edutainment. Even better if you can talk some of your nieces or nephews into it when they can't put their iPads down over a family dinner! Go evolve! ![]() Melvor IdleRunescape. Remember chopping trees and banging on rocks until your mouse broke? Imagine doing all that again but without actually having to move around a game world. Fish, chop trees, mine rocks, and slay dangerous monsters in Melvor Idle, which serves up a big RPG fantasy world in an idle package. You're probably saying to yourself, "okay, but I can watch bars and numbers go up in any idle game – why Melvor?" Melvor has a ton of depth if you're looking for it! Sure, you can set it and forget it and do whatever for hours and come back to a large resource yield, or you can play more actively, taking on unique monsters in real-time combat and exploring dungeons for rare drops. Click here to watch embedded mediaOodles of other pursuits feed into your core resource gathering, crafting, and battle mechanics, like studying the stars with astronomy for modular global passive boosts or training your agility on the obstacle course. Whether you want to cast spells, blast your foes with a bow, or wear a hefty suit of armor with a runed blade, your options are covered. Plant seeds at the farm to harvest food, alchemical wonders, and more. Cook up the perfect pie. Summon goblins, wolves, and other creatures to assist you in combat. There's even a hardcore mode if you feel like putting it all on the line and having your character toasted for good if you die. And, bonus – there are no pay-to-win or pay-for-convenience features here. ![]() Whether you only have mere moments to check your phone or if you're blasting through a few hours on PC, idlers have a place in a well-balanced gaming diet. Which idlers have your attention? Let us know in the comments!
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Animal Crossing: New Horizons Thanksgiving Cook-Off Posted: 25 Nov 2021 03:00 PM PST Is there anything better than sitting down to a big feast, surrounded by friends and family on Thanksgiving? Yes. Absolutely crushing a culinary rival before sitting down to that feast. Which is why, this year, I sparked up a totally friendly cooking competition with Game Informer's resident Instagram chef, Brian Shea. Of course, I have no cooking skills. Even the least flammable foods turn to fiery ash as soon as I enter the kitchen. But that doesn't matter because I have a virtual ace up my sleeve. I've been putting Animal Crossing: New Horizons' newly introduced stove through its paces, growing crops, stealing techniques from villagers, and gathering all possible ingredients to whip up some mouth-watering dishes. So, instead of a fair fight that I'd lose, I challenged my fellow editor to a battle between his real-life creations and my, obviously superior, New Horizons masterpieces (the secrets of which I'm ready to share). I'll leave the reader to decide who gets the gold as we go through several courses, but I'll bet a million Bells I know who wins. Click image thumbnails to view larger version ![]()
Course: AppetizersOkay, first round. And right out of the gates, I'm already smoking the competition with some mixed-fruits sandwiches. Those street tacos are no slouch, I'll give you that, but the ingredients and teamwork put into my refreshing appetizer are clearly showing through. Anyone looking to replicate my success should start getting friendly with a culinarily inclined villager for the recipe. It also wouldn't hurt to shake every tree you can find for an orange, pear, and peach. Oh, and put on your farming gear because you'll need wheat for that delicious, fluffy bread. Course: SaladIn this salad showdown, you can go ahead and toss my competitor's lettuce letdown right in the trash because my turnip salad is unbeatable. Anyone familiar with the Stalk Market will know the best and most valuable root vegetables come straight from Daisy Mae on a Sunday morning. What you might not know is she overnights her favorite customers the instructions for her secret turnip-themed dishes after a sale. So, if you want full wallets and full bellies, invest in this cash crop. You know Brian wishes he did. Course: SidesI found this delectable bread gratin recipe in a bottle just sitting out on the beach, so it seems like fate wanted me to win this side dish category. Hopefully, the amber waves of grain in your wheat field are bountiful because, for this dish, you're going to need enough to make regular flour and its whole-wheat variant. But pound-for-pound, bread gratin is going to give you a more satisfyingly cheesy mouthful than any macaroni. So, who can complain about waiting days for Leif to finally sell wheat starters or the slow work of picking crops one-by-one when the final reward is crushing my fellow editor? Course: FishSometimes a perfect plate doesn't need a ton of extra ingredients and effort. Case in point: carpaccio di marlin blue. Sure, some chefs may prefer to cook their fish, place it over rice and throw in some greenery for good measure. But, for that elevated simplicity in your Animal Crossing cuisine, you just need to catch one blue marlin at the nearest pier, chop it up, and serve it still tasting of the sea. And if you don't hook the impressive cerulean creature right away, you can always give the unwanted fish to other cooks so they can make inferior meals. Course: DessertWith my Roost sable cookies up for the dessert round, you can stick a fork in this competition – and my rival's waffle – because it's done. It was a hard path to the winner's circle on this one, as I had to order coffee from Brewster for six days, and drink every cup under the pressure of his judgmental stare, to convince the barista to give up the recipe. I'm either feeling the thrill of victory right now or the copious amounts of caffeine, paired with this winning sugar-and-flour-filled treat, are sending my energy levels through the roof. If you're looking to get in on the cooking action with an impressive dish, head on over to my rival's recipe of how to make the Leblanc Curry from Persona 5.
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Every Video Game Thanksgiving Day Parade Balloon Ranked Posted: 25 Nov 2021 02:00 PM PST Thanksgiving Day used to be the start of the holiday shopping season, and the parade Macy's holds in the middle of New York City every year is designed to promote the biggest names and brands you'll be hearing about for the next month. Given how big of an industry video games have become in the last 40 years, you'd think every other balloon in the show would feature a memorable Nintendo or Sony character hovering down the chilly street. Surprisingly, that's not the case, and only a handful of characters and games have had the honor to join in the festivities. We've collected them here in one place for you to gawk at, and have ranked them for your enjoyment. Here are all of the video game balloons featured in the Macy's Thanksgiving Day Parade over the years: 9![]() |
Expanding Visions And Expectations – How Heart Machine Hopes To Wow Players With Solar Ash. Posted: 25 Nov 2021 01:00 PM PST Solar Ash represents a dramatic leap forward for Heart Machine. After eleasing the 2D Zelda-inspired Hyper Light Drifter in 2016 to critical acclaim, fans of the game clamored to see what was next and many were surprised to see something totally different. Solar Ash is bigger and bolder than Hyper Light Drifter in every way, from its switch to a fully 3D world to its new emphasis on high-speed traversal over combat-focused dungeon crawling. But what is Solar Ash? Heart Machine's creative director, Alx Preston, took us through a tour of the game to discuss its origins, gameplay, and how he is coping with the fear of the sophomore slump. In Preston's words the "stupid elevator pitch" for Solar Ash is Super Mario Galaxy meets Shadow of the Colossus. Given that Solar Ash takes place in a beautiful abstract alien world, features tons of platforming, and pits players against titanic bosses, the description has merit. Unlike the 2D pixels that built Hyper Light Drifter, Solar Ash's fully realized 3D environments give Preston the chance to craft the sort of worlds that provided an immersive escape for him during the advent of 3D graphics. ![]() ![]() "I definitely at a certain point had ambitions beyond just 2D that I wanted to get into with 3D because that's where I think games really changed my perspective on what was possible creatively," says Preston. "My first few 3D games I truly loved, like [Super] Mario 64 and all that stuff, it just opened my eyes to a whole new world." Heart Machine is still keeping most of the details about Solar Ash's plot close to the chest, but we do know that players control a voidrunner named Rei. What is a voidrunner, you ask? Think of them as cosmic spelunkers who explore black holes in search of resources. Preston describes Rei as a "very capable" voidrunner with a good head on her shoulders. She'll need to be good at her job, because one particularly dangerous black hole known as the Ultravoid threatens to swallow her home world. To prevent this, she'll have to dive head-first into the Void to uncover a way to save her planet. ![]() Within the Ultravoid lies a fragmented world of surreal alien beauty. Tree-sized mushrooms, sea anemone-like grass, and luminous orange rivers – all surrounded by a layer of thick green clouds – are just a few of the natural sights players will admire. Solar Ash is a trippy visual delight that pops with color. The Ultravoid is divided into various expansive biomes, fragments of the worlds that have been consumed over presumably eons. Everything is designed to emphasize the game's primary selling point: high-speed platforming. While designing Hyper Light Drifter, Preston originally wanted the game to feature speedy traversal elements. However, those ideas fell to the wayside due to Drifter's more limited scope and to focus on its stronger combat aspects. ![]() Rei is quickness personified, gracefully exploring the Ultravoid using a form of skating that Preston says is inspired by games such as Tony Hawk's Pro Skater, Jet Grind Radio, and Super Mario 64. For Mario in particular, Preston was primarily fascinated in how speedrunners chain together plumber's moves to complete the game in quick fashion. "Watching speed runs and how they do it's like, there's a flow to that. That's super inspiring to me," Preston says. In addition to skating and jumping, Rei can also grind on rails and utilize a handy lasso to hook onto grapple points to pull herself across gaps. Solar Ash is all about flow of movement and traversal, and Preston hopes that seamlessly stringing these moves together to overcome obstacles feels as satisfying as it looks. It looks so cool that it hurts the ego to miss a jump but thankfully nothing else thanks to the lack of fall damage. ![]() ![]() Along the way various monsters will appear to impede Rei's progress. They don't present a steep challenge; you can take them down in just a few hits. Don't expect to learn new combo strings or anything complicated like that, either. Heart Machine wants to keep players moving so combat consists of simple hack-and-slash elements while using speed boosts and dodging to outmaneuver foes before quickly returning to exploration. Since you'll still likely be in the middle of platforming while engaged in combat, the depth comes from how players incorporate the environment into their offense. "We throw a bunch at you during platforming challenges to kind of elevate that," Preston explains. "So, it's a blend between the environment that they're in and the individual mob or mobs themselves. It's kind of that interplay and intersection that we're trying to balance out." To that end, expect to face plenty of flying enemies or foes perched on platforms firing ranged attacks, in addition to opponents that just come at you head-on. But at the end of the day, enemies are more or less glorified speed bumps. They'll get in the way, but if you're both quick and savvy enough, you can drop them without losing your forward momentum. ![]() You don't have time to sweat the small fry for too long anyway. Your primary order of business in each zone is to seek out and slay its Remnant. These massive beasts come in all shapes and sizes, but they're hidden and must be drawn out. To summon the Remnant, first Rei has to take out Dregs, strange eyeballs attached to walls and other surfaces that are scattered around the environment. It'll take some platforming finesse to reach and destroy them all, but doing so provokes the Remnant to arrive in all of its majestic beauty. The Remnant we got to see takes the form of a massive flying serpent protected by a thick, bony armor resembling a spinal column. Of course, getting the beast to show its face is the easy part. The real challenge comes in taking it down. Defeating this particular Remnant requires Rei to leap atop its back and work her way to its head. The Remnant soars through the air, challenging the player to stay on board as it twists its body in an attempt to knock Rei off. Rei gradually jumps and skates her way towards the front, taking out glowing nodes along the way until she reaches her target. Once perched atop the skull, she delivers a final stab to the head as a killing blow, the impact of which washes out the screen in a black and white flash for a striking dramatic effect. Although I got to see how Rei takes down this specific Remnant, Preston says other Remnants possess different behaviors and patterns. In terms of the number of Remnants players will face, Preston simply says there will be "a good amount" of them. ![]() ![]() Once the Remnant falls, a node on a towering device called the Star Seed lights up. In every level we saw, this strange contraption can be seen from pretty much anywhere, and the central goal of the game is to activate all of its nodes. Visiting the Star Seed reveals that the imposing corpse of the Remnant Rei just killed now rests at its base. One would assume that this area will be the final resting place for the other Remnants but Preston cryptically says that "they lay as long as they may lay." Zones within the Ultravoid may appear to be little more than a series of platforming challenges but there's plenty of secrets and lore to uncover should you decide to poke around. Certain pockets, which Preston refers to as narrative spaces, allow players to take their time inspecting ancient architecture and artifacts for information that feeds into the game's world-building. Solar Ash spells out its narrative in a more straightforward fashion compared to Hyper Light Drifter. It has actual text, for example. Converse with NPCs and they'll share personal stories about how they ended up inside of the Ultravoid. "Our crews put a lot of time and effort into fleshing out and expressing a lot of different ideas about the kind of events that have happened here and sad or tragic stories that have occurred throughout these different biomes that have been sucked into the Ultravoid, "says Preston. Speaking of other characters, Rei will also receive assistance from allies. One of them is Cyd, a sentient A.I. that provides guidance about each zone and backstory on the voidrunners. She also outfits Rei with some limited upgrades. There's also the giant, ethereal humanoid seen in the trailers. Rei visits this being often, and its role is one of the game's most tantalizing mysteries. However, Preston still isn't ready to delve into that element of the story just yet, so the creature remains left to our imagination. ![]() ![]() Solar Ash has been in development for four years now, and Heart Machine has grown from having under 10 regular employees during Hyper Light Drifter's production to more than 20. Much of that growth has been staffing up on designers with expertise in crafting 3D worlds, and while the learning curve has brought its share of challenges, Preston says the secret to coping with those hardships has been ensuring he has good people on his team. "I think that's the key for me, was making sure to keep bringing over talented, good-natured people that wanted to build really dope stuff together that were good collaborators … it becomes a whole lot more enjoyable and easier to bear the burden of the challenge." Of course, for every studio that has a successful first outing, there's always the fear of the sophomore slump. As a designer, Preston says he suffers the same anxieties about failing as any other creative person. He's his own worst critic, and despite his overwhelming pride for Solar Ash, the fear of disappointing players who loved Hyper Light Drifter occasionally rears its ugly head. "That being said, you can't let it get the best of you," says Preston. "And you have to be able to push forward and focus on the stuff that's right in front of you. Not the what-could-be's or anything like that. Otherwise, you'll spiral, you'll just get trapped. And that's all it is. It's a trap." Despite those anxieties, Preston couldn't be prouder of what Heart Machine has accomplished with Solar Ash and firmly believes it's created a fun and unique experience. "Regardless of scores, of people being disappointed because it's not Hyper Light next, or whatever else, there's a ton of really cool stuff in here that you'd be a fool to miss." This article originally appeared in Issue 337 of Game Informer.
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