Game Informer

Game Informer


Exploring Nintendo's Metroid Prime 3 | Video Gameography

Posted: 27 Nov 2021 09:23 AM PST

The first season of Game Informer's Video Gameography explores the history of the Metroid series, and this episode is set to wrap our talk on Retro Studio's epic trilogy of Prime with a detailed discussion of Metroid Prime 3: Corruption. 

Released on August 27, 2007 for Nintendo's Wii, Metroid Prime 3: Corruption is often considered one of the best games on Nintendo's unique motion sensing console. During today's show we talk about what made 2007 such an phenomenal year and why we Prime 3 often gets overlook in the shuffle. We also talk about how Prime 3 might be the best entry in the Prime series thanks to it innovative motion controls and the Hypermode system, which allowed Samus to dish out some serious damage. Finally, we speculate if Samus is just an intergalactic version of Batman.

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, lead community producer at Twitch Zach Ryan (@ZachariusD) for the next hour as we explore Metroid Prime's lore, development history, and lasting impact. 


If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

This posting includes an audio/video/photo media file: Download Now

Sports Games Are Stuck In A Rut

Posted: 26 Nov 2021 03:00 PM PST

If you buy the yearly iteration of your favorite sports video game, chances are you haven't had much to cheer about the last few years. To put it bluntly, the genre is struggling, and even the new console generation hasn't been the answer to rejuvenating it. Take just this year, for example. Metacritic scores are anything but impressive for the biggest sports around. Madden NFL 22 earned an abysmal 60, NHL 22, which promised to change its metagame, disappointed with a 74. NBA 2K has largely been the franchise to beat, but NBA 2K22 only holds a 76, some of the lowest marks the series has seen in years. FIFA 22 and MLB: The Show 21 earned the highest averages, around 78, but it's telling that none of these franchises could even crack the 80 mark. 

This downward trend has been going for some time now, and I've grown irritated seeing modes largely untouched and similar technical errors carrying over year to year. It's like watching your favorite sports team when they're in a slump. How long do you wait it out and watch the continual losses pile up before you just walk away and hope next season fares better? 

The problem is, the hope that the following entry fares better has lingered for too many seasons now, and it's not just with one or two franchises. It's across the board. Last generation, the sports genre exploded with innovation, making sports games look and play the closest they ever have to real life. In addition, developers were looking at unique ways to build a community around them and cater to multiple types of players, from creating robust franchise modes to offering skill-based online play. And, most importantly, they were finding new and interesting ways to captivate the sports fan. Visual Concepts showed the power of sports storytelling, making NBA 2K's MyCareer a must-play by letting you create a player and take them on a cinematic journey that delved into the highs and lows of stardom.

It opened a world of potential and lit a fire in their competitors, with FIFA creating Alex Hunter: The Journey and NHL's Be A Pro becoming a choice-driven story. Heck, Visual Concepts had so much success it even implemented a storyline into NBA 2K18 and 19's franchise mode, albeit with mixed results. But at the very least, developers were trying new things, taking risks, and learning from one another about engagement and what kept people playing their game year-round.  

Madden NFL 22

These days, sports games play it safe, offering graphical upgrades and a few new features to get by, but no series is really trying to reinvigorate the formula or shake up what's been done before. And even when efforts are made, they feel half-hearted. For instance, NHL 22 tried to get inspiration from Madden by introducing Superstar X-Factors and made a push to shake up its metagame. The problem? These X-Factors ended up being a non-factor in making the gameplay more rewarding or exciting, and the metagame didn't change enough to be notable, except for its flaws.

What's more frustrating is watching various modes just go neglected without meaningful changes for years on end. I can't remember the last time NBA 2K, NHL, or FIFA really touched Franchise mode. Madden made an attempt this year with Franchise mode, but it wasn't nearly enough to make it a must-play. Even worse is the stuff that doesn't work or needs improving stays the same; NHL's dialogue in Be A Pro is laughable, and its poke check remains overpowered while Madden is still full of odd glitches and a clunky interface

Sports games' annual releases don't allow time for wide-scale changes, but each year has always been about the developers making smart improvements to the foundation. I've come to expect a game in any sports franchise will play smoother each year, and specific modes will get a bigger focus with more effort toward meaningful additions. And when the gameplay starts to fizzle, developers will begin to invest in new strategies to keep it interesting, like finding ways to change the metagame or implementing a new system that changes how the gameplay feels, like NHL 19's improved skating. But too much is staying the same for too long in a lot of franchises. Madden's gameplay code is so old at this point that the developers are just working around the same problems, from snapped-to animations to players running into each other post-play, even when they try to add new features.

It also feels like sports games are at a crossroads of deciding what they need to be for this generation of gamers. I don't envy this decision, as there are many different reasons sports fans pick up the controller. Ask anyone what their favorite mode is and why, and you'll get a multitude of answers. One thing never changes, though: These games are meant to have a long tail and be played year-round. This has caused many developers to invest significantly in online-centric modes that they can keep updating throughout the year. But even here, the rewards never seem great enough, or worse, they feel very generic in their execution.

The limited resources don't make the decision of what to focus on easy for developers. It's a constant tug-of-war between keeping the hardcore fans happy and bringing in new players via more casual offerings, like FIFA's Volta, Madden's The Yard, and NHL's Pro-Am. Somebody is always left out in the cold, and lately, it's been the players dedicated to more single-player ventures like franchise modes. Let's face it: Modes like these don't bring in any extra cash. 

NBA 2K22 probably made the most significant leap this year, trying to merge its popular MyCareer mode with The City, its bustling online world, where players can play against each other in pickup games and tournaments and shop around. Visual Concepts still has a long way to go with dialing down its intrusive microtransactions here, and it's still too empty to be fun to explore, but I see the potential. 

I just saw that WWE 2K22 is forgoing its usual fall release to allow more time to shore things up, and while the series has been full of highs and lows, I like the creativity that continues to shine in its various modes and how it caters to the things that excite hardcore fans. There's 2K Showcase Mode, WWE 2K's playable documentary where you follow the career of a legendary wrestler or a historical period and take on pivotal matches; My Faction allows you to assemble and manage your own stable to rival greats like The Four Horsemen; and this year, it's introducing MyRise, a new spin on MyCareer that allows you to guide a WWE rookie to stardom in a choice-driven adventure. 

To be fair, the challenges of COVID-19 have undoubtedly made the last couple of years even more difficult and taxing for the genre. However, these problems were already coming to a head at the end of the previous generation, and they're not going away. A roster upgrade just isn't enough these days to keep fans at bay, and it's the loyal fans who end up feeling burned for getting their excitement up for another season, only to see the same problems pop up again.

Developers need to be unafraid to push the reset button and maybe take some extra time to rethink their game. As it is, sports contain a great deal of creativity and excitement, but that experience isn't translating video games. Why? Because developers keep using the same playbook. They don't want to take the risky play that nets the glory for fear of failure, but I'd rather see these games try something new and fail than give me the same tired experience I've played for years now. 

Ten Family Board Games To Bring Home For The Holidays

Posted: 26 Nov 2021 02:00 PM PST

The holiday gifting season is fast upon us, and many of us have kids in our family or friend groups who are hoping for something fun wrapped up to enjoy. Beyond gift-giving, if you've got a family of your own, you may be trying to come up with ways to keep yourself and the kids entertained over the holiday break from school. Either way, I can say with confidence that a good family board game is worth its weight in gold, both for keeping everyone happily entertained, but also ensuring some fun shared activities to make memories.

The board gaming hobby has no shortage of wonderful family games, but I've kept the focus here on mostly newer projects that you may not have heard of. As you consider which game might be right for your family group, make sure and check against the age recommendations listed, and zero in on something that all participants can enjoy, no matter how long they've been gaming.


The Fuzzies
Publisher: CMYK
Age: 6+

Looking to introduce the kids to their first dexterity game? Fuzzies is a wonderful twist on the stacking/pulling tower concept, but with a far lower threshold for angrily thrown wooden blocks than in a game like Jenga. Instead of blocks, Fuzzies features a tower of small fuzzy multi-colored balls. After packing them into an included tall cup, they can be stacked onto a base, and the cup removed, leaving a perfectly formed (and sort of adorable) mass of clumped-up color. Players use tweezers, or just their fingers, to remove a ball and place it back atop the tower. Knock some balls off, and you get a silly challenge on your next go, like having to use your non-dominant hand. This one is simple, fast, and if you strip out the card challenges, can be played with kids even younger. Just be prepared to spend a few minutes at the end of your play session gathering errant fuzzies – they're sneaky little guys.

Bug Hunt
Publisher: CMON
Age: 5+

This simple memory and sensory game is a lovely change of pace from the norm. While it's not likely to keep older players entertained for too long, it's just the ticket if you have a busy group of younger kids looking for something new. Players each have a color of bug that they're trying to collect, and each bug has its own unique shaped piece. Players peek inside the "shrub" where they're hiding, and try to memorize where their colored bugs are lying. Afterward, you can't see the bugs as you reach through a blind shield and try to pull out the correct options by feel. If you accidentally catch your opponents' bugs, you're just helping them win faster. Plus, there are little white bugs that "bite." If you manage to pick up three of those, you're out. No one should pretend that Bug Hunt is a complex or strategic game, but it does have a unique mechanic that I haven't seen before, and kids I've played with enjoy the surprise of reaching in and trying to grab the right piece.

Dragon Prince: Battlecharged
Publisher: Brotherwise Games
Age: 10+

If you've got older kids at home, there's a good chance you already know about the excellent animated series called Dragon Prince, currently streaming on Netflix. If not, go watch that right now, and come back. I'll wait… Alright, back now? Wasn't that great? Fortunately for fans, you can continue the adventures of Callum, Rayla, and their friends with this rewarding tactical miniature game. Each character has their own small deck of cards that lets them bring unique abilities into the fray during the skirmish. Players face off in battle, and the fun comes from seeing the ways each character clashes against the others. Battlecharged is by no means the most sophisticated miniature skirmish game on the market, and don't go in expecting an extension of the show's story, as this is purely about the battles. But veteran game maker Brotherwise has made conscious choices to keep things accessible for players new to tactical encounters, and the multiple battlemaps that are included keep things engaging on replay.

Disney Gargoyles: Awakening
Publisher: Ravensburger
Age: 10+

I've always considered Gargoyles one of the hidden gems of the Disney catalog. The dark themes and Gothic styling of that '90s animated show were a striking departure from the normal Disney fare. And the voice cast, which included some genuine acting heavyweights, helped the dialogue to pop. I'm clearly not the only fan, as Ravensburger has released this engaging battle game, in which players take on the role of the titular gargoyles as they battle the forces of Xanatos and Demona. One of the coolest features of the game is the 3D board, which sees your minis moving between the rooftops of Manhattan. The game includes four distinct scenarios, each of which offers a different style of play. Three of those happen to be cooperative, while the last provides a more competitive experience. No matter the storyline you play out, the high production values and smart combat and objectives ensure an enjoyable session. If sharing with kids who don't know the property, I recommend taking a part of the holiday season to watch some of the show (it's on DVD, but it's also on Disney+ if you have that streaming option), and then use that as a catapult into a fun game night.

Jamaica
Publisher: Space Cowboys
Age: 8+

Jamaica is one of my hands-down favorite gateway games into thematic board gaming. Originally released back in 2007, this new edition changes very little (mostly a streamlined approach to learning the rules), but offers a new chance to snag a game that has been a surefire hit for more than a few families I know. Jamaica is both a racing game, and a game of acquisition, as each player controls a pirate ship as it zips around the island, collecting treasure, firing off cannons, and hopefully keeping your crew fed along the way. The game plays fast and easy, but is far more interesting and strategic than many "roll-and-move" family games. If your crew has a few pirate fans in the mix, this is an approachable and fun game they'll adore, and I promise the older buccaneers will have a good time as well.

Dragomino
Publisher: Blue Orange Games
Age: 5+

The stellar Kingdomino released in 2016 to well-deserved critical acclaim. In fact, if your kids are just a bit older, that's still a top recommendation. That original territory-capturing game offers a clever twist on Dominoes, but with some additional strategic complexity, and the added fun of a kingdom expansion theme. The game's newer cousin, Dragomino, aims to make things even simpler as a welcome into this style of play. Players adopt the role of dragon trainers who must try to collect the most dragon eggs, and do so by linking together similarly colored territories. Dragomino's gameplay is very similar to its older cousin, but features simplified scoring, no constraints on grid size (a big and challenging limit in the original), and art and colors that are simply more inviting. In short, stick with the original for yourself or for your older kids. But if you're looking for a genuine strategy experience that even the Kindergartener in your family can pick up, this will be perfect.

Men at Work
Publisher: Pretzel Games
Age: 8+

This dexterity game challenges players to build a construction site, and attempt to avoid seemingly inevitable accidents. Tiny meeple construction workers mount the girders as the game plays out, creating increasingly precarious table tableaus that are amusing to look at, and doomed for collapse. Players take turns drawing cards, which dictate what piece to add to the site and specific instructions on how to do so. Knock something over, and you lose one of your safety certificates. Eventually, the bosslady shows up, and you also can try to compete to be the employee of the month. It's a fun and surprisingly challenging stacking challenge. There are enough rules to make things a bit complicated for the youngest players, but most families will be delighted by the sturdy and colorful components and the hilariously poorly designed structures that emerge in each game session.

So Clover
Publisher: Repos Production
Age: 10+

Repos has some of my favorite party games in its catalog, including games I've previously recommended like Just One, Ca$h 'n Guns, and Concept. So Clover is another memorable release from the studio and ideal for family get-togethers. Players receive a random assortment of cards with words on them, like "Banana," "Shirt," and "Firefighter." You must write down keywords that link particular pairs of words. For instance, you might come up with the keyword of "Wool" to link "Sheep" and "Clothing." Players then work together to try to guess the keywords. So Clover is cooperative, which helps keep things civil if one or more of the kids can get carried away with competitive games. The word association gameplay is simple and enjoyable, but of course, this one is only the right choice if everyone at the table is fully comfortable with reading and writing. If your gaming team has crossed that milestone, expect a good time.

The Game of Life: Super Mario Edition
Publisher: Hasbro
Age: 8+

Before I ever got into the more involved and thematic hobby board game scene, the old Game of Life board game was a popular fixture of my childhood. In my experience, it's rare that licensed spin-offs of old classic board games add much to the mix. But I was pleasantly surprised by the Super Mario Edition of Life, which maintains much of the fun (the spinner, looping track, fun spaces) but adds enough Mario vibes to feel fresh. Instead of trying to make the most money and retire, players are instead trying to race to the finish and take out Bowser. Along the way, players encounter lots of fun spaces for power-ups and the like, as well as some spaces that demand brief minigames that you play with other folks at the table. In addition, you're trying to boost your chances of a win against the big guy by collecting stars, which add to your final spin as you try to hit the numerical win threshold. While I'll always have a special place in my heart for the original game, I think the Mario theming here is honestly more appealing for most families than a story about collecting more money than your fellows. Don't go in expecting complex gameplay, and I think this one hits a nice balance between nostalgia and modern fun.

Disney Hidden Mickeys
Publishers: Funko Games
Ages: 3+

If your little ones are still especially young, I recommend this amusing game of hide and seek, in which players flip over cards with images of the iconic mouse, and then race around the house or yard to find the matching picture. After the markers are found, you're also trying to spy out hidden mickey symbols on the cards themselves to score points. I like the way this game takes into account the likely behaviors of very young children, encouraging them to get up out of their seats and race around to find hidden items. But there's also a focused component of play, where they need to slow down and look carefully at the cards. For Disneyphile families with young players, I suspect you'll find this little gem gets a lot of requests for repeat play.


I hope one or more of the above games helps to brighten your family's holiday season. If you still aren't seeing anything that's the right fit, don't hesitate to drop me a line, and I'll be happy to help you figure out an option. If you're looking for great family video games this season, don't miss our recent round-up. And if you're looking for some more grown-up tabletop fare, you'll find plenty of recommendations in our Top of the Table hub, which you can reach from the banner below.

The Holiday 2021 Nintendo Gift Guide | All Things Nintendo

Posted: 26 Nov 2021 01:00 PM PST

With the U.S. celebrating Thanksgiving this week, today marks the official start of holiday shopping season. This week, host Brian Shea is joined by Game Informer editor-in-chief Andrew Reiner to offer up several great options for the Nintendo fan in your life.

If you'd like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea), Andrew Reiner (@Andrew_Reiner)

The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.


00:00:00 – Introduction
00:01:56 – First Nintendo Game/Favorite Nintendo Game
00:14:30 – Pokémon Go Ed Sheeran Concert
00:16:46 – Grand Theft Auto: The Trilogy – Definitive Edition Problems
00:19:18 – Analogue Pocket Release Update
00:26:12 – Gift Guide: Which Switch Console is Right for You?
00:30:11 – Gift Guide: Family-Friendly Games
00:44:37 – Gift Guide: More Serious/Long-Term Games
00:56:06 – Gift Guide: Nintendo Merchandise and Peripherals
01:12:53 – Definitive Ranking: Gaming Gifts We've Received
01:21:21 – eShop Gems of the Week: Golf Story & Goblin Sword


If you'd like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces."


For more Game Informer podcasts, be sure to check out The Game Informer Show, which covers the weekly happenings of the video game industry, and Video Gameography with host Ben Reeves, which explores the history of video games – one series at a time!

This posting includes an audio/video/photo media file: Download Now

The Best Halo Infinite Multiplayer Tips I've Learned From Watching TikTok

Posted: 26 Nov 2021 11:59 AM PST

halo infinite multiplayer tips

I've played a lot of Halo Infinite since its free-to-play multiplayer suite launched during the Xbox 20th Anniversary Celebration last week. Coincidentally, I've also watched way too much TikTok since then. It's a real problem I'm dealing with right now. In-between the cooking tutorials and cursed comedy sketches populating my For You page, I've stumbled upon several Halo Infinite multiplayer tips that positively affected my knowledge and skill.

In the spirit of Thanksgiving – and being the generous person I am – I'd like to give back to the gaming community by sharing a curated list of the best videos I've watched while doom-scrolling this hellscape of a social media app. 

Win Stockpile Matches Quickly With The Razorback:

Stockpile is an objective-focused mode introduced in Halo Infinite that requires each team to fight for a limited quantity of Power Seeds that they must install in their base generator. This Big Team Battle mode is hectic, but a little team cooperation goes a long way. My friends and I typically form an assembly line of sorts by throwing the contested deliverables across the map to each other in a chaotic-but-humorous fashion. However, TikTok user lord_shacks spotlights a much better strategy that employs the warthog's turretless cousin, the Razorback.

@lord_shacks

Loving this game, hope everyone else is too! #Halo #HaloInfinite #Tip

♬ original sound - kiegan :)

Change The Default Enemy Outline Color:

There are several options hidden within the depths of Infinite's numerous menus that can give you a competitive advantage. The first piece of UI-related advice you should follow is to change the default outline color of enemy players. Pick a bright color like yellow to better contrast the game's industrial color palette. Thanks for the great tip, hyrockr

@hyrockr

Pro Tips for Halo Infinite #halo #infinite #xbox #gaming #twitch

♬ Hung Up (SDP Extended Vocal) [Edit] - Madonna

Double Jump With The Repulsor (You're Using It Wrong): 

This one is an Alex Van Aken original. After a few games experimenting with the Repulsor, an overlooked gadget in Halo Infinite, I've learned to use it to double-jump to previously out-of-reach platforms. This trick is especially beneficial when playing modes like Capture The Flag and Oddball on vertical maps like Aquarius and Bazaar.

Don't forget me when you see pros use this strategy in the Halo Championship Series. 

@itsvanaken

Halo Infinite Tip: Double Jump with the Repulsor #halo #haloinfinite #xbox

♬ Lazy Sunday - Official Sound Studio

You Can Fire The Cindershot Around Corners:

Insert your best "curve the bullet" joke here. Shout-out to wisespade7 for the spicy tip.

@wisespade7

#wisespade7 #halo #haloinfinite

♬ Lofi Jazz Hip Hop Chill Instrumental Background Music Christmas - Lesfm

Use The Grappleshot to Hijack Wasps and Banshees: 

The Grappleshot has been stealing headlines surrounding Halo Infinite, and rightfully so. It's enjoyable to wield the traversal-focused gadget since you can use it to swing above enemies, steal power weapons as they spawn, and even latch onto other Spartans to execute stylish melee kills. One of my favorite ways to use the Grappleshot is to hijack oncoming vehicles; however, I've failed to perform as excellent a move as my friend MrBadBit does in this video.

@mrbadbit

Being able to Grapple-jack Airships will forever be the best feeling in a game. #fyp #haloinfinite #Halo #haloinfinitemultiplayer #xbox #xboxseriesx

♬ original sound - MrBadBit

Shoot Grenade Stations For A Sneaky Detonation:

If you've played Halo Infinite for any number of minutes, then you'll know that players are constantly lobbing grenades across the map. While overwhelming an enemy Spartan with explosives is usually an acceptable way to get a kill, sometimes there's an even better approach. You can find grenade stations scattered throughout each arena in Infinite, and you can shoot them for a cheeky remote detonation. 343 Industries created a Mythic-tier medal for pulling this stunt off, too. 

Fine, I didn't learn this tip from Tiktok. But I think my friend Jesse did, and he told me about it, so it counts.

Offset Your Weapons For Screen Real Estate:

Rounding out our list is one more UI-related setting you should tweak. TikTok user tazamlive discovered a way to move weapons to the corner of the screen by adjusting a slider called Weapon Offset. Thank God we can finally see what's in front of us when using the M41 SPNKR rocket launcher. 

@tazamlive

Will start uploading more helpful Tips for halo infinite! #halomultiplayer #haloinfinitetips #helpful #foryoupage #fyp

♬ original sound - dave_FS20

I hope this finely-curated list of Halo Infinite multiplayer tips will serve you well in future matches. Stay tuned to our exclusive coverage hub if you're looking for more information ahead of the game's official launch. If you found one of these TikToks particularly helpful, be sure to follow the creator. Oh, and be sure to leave a comment below, letting me know what you think about this innovative video game guide!

Fall For Indies: Solar Ash and November’s Feast Before Winter Hits

Posted: 26 Nov 2021 11:30 AM PST

With winter just on the horizon, this is the last entry in our Fall For Indies series. So, it seems only fitting to end with a glut of great titles to keep players sustained over for the long, dark months ahead. One of our most anticipated games this year, Solar Ash, was originally slated to arrive earlier in the season but is now hitting just ahead of the frostiest time of the year. And while the nights are getting darker sooner, there are still plenty of bright indie launches we've got our eye on for the rest of 2021 and beyond.


A Heaping Serving Of Fall Releases

The last leaves are falling, but there's no shortage of indies to serve up, as the upcoming feast has many appetizing courses. The Pathless, an action-packed adventure from the creators of Abzû, the brilliant roguelike Death's Door, and the short-but-sweet A Short Hike are all coming to new platforms. With additional dishes to try like Moncage and Undungeon, this month's gaming table is stuffed with goodies.

The Pathless

PlayStation 5, PlayStation 4, PC, iOS

Giant Squid's action-adventure game released last year as a PlayStation console and Epic Games Store exclusive, but now it's making its way to Steam. Playing as the Hunter, you traverse a vibrant open world with your eagle in order to make pincushions out of corrupted spirits and break the land's curse. While that's a very important goal, you should also take time to pet your feathery friend because not only is that adorable, but you can use your eagle to fly across the landscape, and it deserves a reward for all the effort. The Pathless hit Steam November 16.

Moncage

PC, iOS, Android

If mysterious puzzle cubes sound intriguing to you, you'll want to check out Moncage, which launched November 16. On the surface, it seems like an easy challenge. You have to rotate a box connecting shapes to progress. Each side of the cube has a different scene and, by figuring out which object from one scene matches up perfectly with another, you'll solve the puzzle. However, as the scene grows more complex, the answers become harder to find. While the puzzle game has no dialogue, that doesn't keep it from folding narrative hints into its evolving challenges.

A Short Hike

PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, Switch, PC

A Short Hike made an unexpected appearance during the recent Wholesome Snack Showcase to announce its migration to PlayStation and Xbox consoles. As the title suggests, this game doesn't take a long time to finish, but its journey is touching and there's a lot of fun packed in. Playing as a young bird, you head to Hawk Peak Provincial Park to get away from the world's cares and summit its highest mountain. You can even choose to give the game a visual boost to 4K on new-gen consoles, making A Short Hike's stylized beauty even clearer when it comes to the new platforms on November 16.

Tavern Master

PC

Have you ever thought about settling down after all that adventuring? Maybe setting up a small tavern with the fruits of your dungeon-delving labors? Tavern Master, out November 16, will get you started. Growing your charming, medieval watering hole from a one-room establishment to a bustling kingdom of tables, servers, and refreshments won't be easy. You'll have to attract paying customers with special events and a good bard or two before you can expand your kitchens and guest rooms.

Wandering Trails: A Hiking Game

PC

It's hard to think of a better way to escape from the real world's increasingly cold weather than hopping into a world filled with sun-dappled fields, shimmering lakes, and no pressure. Wandering Trails is all about peaceful exploration. With no combat – or even objectives beyond enjoying the scenery – you're free to traverse the game's 20 square kilometers of wilderness as you see fit. Equipped with a handy camera, you can snap creative shots of the game's various wildlife, dynamic weather, or memorable landmarks. Or you can simply admire the view.  

Undungeon

Xbox Series X/S, Xbox One, PC

Released November 18 on Xbox consoles via Game Pass and PC, Undungeon sets out to recapture the feel of action-RPGs of yesterday in a game designed for the modern day. Spectacular pixel-art graphics combine with frantic combat in this sci-fi adventure. The world's detail is unbelievable, and every element of the game, including the smallest clump of foliage, is hand-drawn, according to the developer. The story is equally mind-bending as your quest to restore multi-dimensional order will lead to you crafting a multiverse after your own heart.

Exo One

Xbox Series X/S, Xbox One, PC

Changing pace from Undungeon's combat-focused, pixilated sci-fi world, we move onto the incredibly naturalistic and mesmerizing alien journey in Exo One. This interstellar exploration title has been in development for nearly half a decade, with its expected 2020 launch getting pushed back a year. However, it finally hit Steam and Game Pass on November 18. The game places you in charge of a strange, disc-like craft which you'll navigate through a multitude of absolutely stunning extraterrestrial landscapes.

Death's Door

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

For many, Death's Door is not only one of the best indies of the year, but one of the best games of the year period. The roguelike title starring a death-dealing crow was released this summer for Xbox consoles and PC, but the hit game is now making its way onto PlayStation platforms and Switch next week. Combat the forces trying to hold death at bay, travel through cleverly designed levels, and watch the narrative unfold as you overcome the game's difficult challenges. Death's Door just landed on its new perches earlier this week.

Len's Island

PC

A little over a year since its successful crowdfunding campaign on Kickstarter, Len's Island is entering Early Access today. Described as a blend of action, exploration, sim, and building, the upcoming title promises to cater to the "hardcore dungeon-crawler fans, home-builders and decorators, explorers and completionists, farming fanatics, collectible hoarders, and people who just want to live the simple life of chopping trees as the sun goes down." On top of all that, Len's Island seems to have a dark secret lurking beneath its idyllic shores.


Hot Indies For Cold Weather

There's a blizzard of small titles heading this way, and even though this round-up series is at its end, you won't get left out in the cold. Here's a helpful list of some major releases falling with the snow during the rest of the year.

Solar Ash

PlayStation 5, PlayStation 4, PC

After its delay a few weeks ago, Solar Ash is skating in before the close of the fall season. Lively in look and action, this colorful title follows the void runner Rei in her quest to save her home from the growing threat of the world-swallowing Ultravoid. Leaping into the rift, players will dash, grind, and grapple their way through the void. Along the way, you have to defeat giant foes, attacking weak spots found on their bodies – like a neon-dipped Shadow of the Colossus. Solar Ash is slated to release December 2.

Among Us

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC, iOS, Android

Among Us' PlayStation and Xbox console debut is set for December 14 – just making it in before the jaws of winter close in around us. The social deduction/friendship-ending murder simulator saw an unbelievable surge of popularity on the PC in 2020, but now everyone is invited to join in. With the game's recent update adding in much-requested roles and in-game currencies, there are a lot of reasons for new and returning crewmates to log a few hours in Innersloth's killer title.

Card Shark

Switch, PC

Get ready to make your way to the winner's circle when Card Shark, from developer Nerial, gets dealt. With an irresistible hand-drawn art style and luxurious backdrop of France in the 1700s, the game is a feast for the eyes. But Card Shark's gorgeous details aren't the only thing you can lose your head over. Your opponents won't suffer cheating in these high-stake contests, and some of the perilous games in this title aren't the kind you play with cards.

Freshly Frosted

PC

"Fresh apples, hot cider, and delicious maple bar donuts. The perfect fall day." This quote, posted to the game's official Twitter recently, is not wrong. So hopefully, this sugary puzzle project gets a delivery date before too long. In Freshly Frosted, it's your job to make sure a host of delightful treats are properly adorned with icing, sprinkles, and more before reaching the end of the line. You'll do this by setting up a winding maze of conveyor belts in and around specialized confection-making machinery. Send donuts, cookies, and more along the path in the correct order to move on to the next level, and maybe go out and reward yourself with a sweet snack afterward.

No Place For Bravery

Switch, PC

Currently set for a 2021 release date, No Place For Bravery is a brutal action-RPG with pixel graphics to die for. You play as Thorn, an aging fighter trudging through a deadly world, taking on foe after foe in your quest to find your daughter. The top-down title has some vicious combat, and even the smallest enemy can take an unwary warrior down. Developer Ysbryd hints that the choice-driven narrative may equal the fighting's brutality, with increasingly challenging moral dilemmas thrown at the player. Between navigating these choices and defeating foes, reuniting with your daughter will be an uphill battle.

Appetizer

Soup Pot

Xbox Series X/S, Xbox One, PC

Soup Pot is ready to greet you with a sizzling hot bowl after a chilly day when it comes out later this year. And it's not just limited to soup. This food-cooking adventure presents over 100 dishes to whip up and serve to your fictional social media audience. With several kitchen types to choose from, you can set up your preferred 3D cooking station before grabbing a handful of ingredients.  The game encourages players to explore with their cooking, mixing, and matching ingredients to see what will happen.

Wytchwood

PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

While the incredible-looking, fairytale-inspired world in Wytchwood appears ready for a knight in shining armor or a woe-begotten maiden to take the limelight, it's actually a witch at the center of this tale. And once upon a time looks a little different through her eyes. Recently awoken from a mysterious slumber, the game's atypical protagonist discovers she's made a deal with a suspicious goat, and it doesn't seem like there's any getting out of it. Luckily, you have some magic on your side. Wytchwood is slated to release on December 9, which technically meets the team's fall release window.


Missed any of the indie titles in our Fall For Indies series? Check out the last entry here or grab the paper from the goose below to find the rest! 

Updated: All Of The Marvel And DC Superheroes In Fortnite

Posted: 26 Nov 2021 11:18 AM PST

From Thanos to Batman, Fortnite is becoming a comic book fan's dream come true. If Epic Games keeps adding Marvel and DC characters at a rapid-fire clip, there's a chance we could have an awesome showdown of 100 heroes and villains years down the road. The latest addition is The Batman Who Laughs, a prominent character in the new Fortnite comic book published by DC Comics. Epic surprisingly didn't create any skins for the recently released movie, Eternals.

You can take a look at all of the comic characters that were a part of a season or an event below:

Ant-Man

Aquaman

Batman

The Batman Who Laughs

Beast Boy

Black Manta

Black Panther

Black Widow

Blade

Bloodsport

Cable

Captain America

Captain Marvel

Catwoman

Daredevil

Dark Phoenix

Deadpool

Deathstroke

Doctor Doom

Domino

The Flash

Galactus

Gamora

Ghost Rider

Green Arrow

Groot

Harley Quinn

Iron Man

The Joker

Loki

Mystique

Nick Fury

Poison Ivy

Psylocke

Raven

Shang-Chi

She-Hulk

Silver Surfer

Star-Lord

Storm

Taskmaster

Thanos

Thor

Venom

Wolverine

Wonder Woman

Disney, Please Use More Than Just Star Wars And Marvel In Games

Posted: 26 Nov 2021 11:01 AM PST

When you think of Disney today, there's a good chance either Star Wars or the Marvel Cinematic Universe comes to mind. That's not surprising either – it's the two properties Disney pumps the most time and money into. 

In games, it seems as if Disney exclusively pours resources into them – yes, there's Kingdom Hearts, which has been great for decades but it seems that series is heading into a decidedly less Disney-based future – and it's a shame because the nearly 100-year-old company has so much to offer to the video game space, both to classic fans and new ones alike. That's why Disney needs to tap into its history.

I love a good Star Wars or MCU flick, and I, for the most part, love a game set in a galaxy far far away or in a Marvel-based timeline. But let's be honest: we almost always know what we're getting when Lucasfilm or Marvel flashes on screen when we boot up a game. If it's Star Wars, you're either getting a Jedi game, a dogfighting game, or a shooter.

On the Marvel side of things, games feel even more indistinguishable. You know that MCU character you love? Well, here's a game using a different version of that character with a third-person viewpoint and a slant towards action-adventure gameplay. There's nothing wrong with this, and I'd argue that players as a whole aren't quite burnt out on these two Disney universes yet, but surely that day will come. 

In Disney's defense, it is attempting to break out of that mold a bit. XCOM developer Firaxis Games is currently making Marvel's Midnight Suns, which is a turn-based, card-based take on the property of the (almost) same name. However, at the end of the day, it's still a Marvel game, and one day when Marvel oversaturates the gaming market, people might be wary of booting up any game with that red logo on the box, regardless of genre. 

Remember when Disney used to make games (kinda) based on its own original movies à la The Lion King? I can immediately think of some movies recently released by Disney that feel ripe for a game: Raya and the Last Dragon – make it a Souls-like game if you're feeling frisky, Disney, or even something akin to this year's Kena: Bridge of Spirits. Moana is already set up like a video game in pacing and narrative, with built-in bosses too. Give us her raft and let us sail around the Pacific Ocean Assassin's Creed Black Flag-style

Make an Alice In Wonderland game that allows us, the player, to make choices that fix everything wrong about the Tim Burton live-action remakes. Angels in the Outfield – boom, there's your sports game. Fantasia, obviously a music rhythm game (and one that doesn't use Kinect, please). Finding Nemo could make a great ocean ecosystem-building game. Frozen: A Let It Go karaoke experience writes itself. Bambi, clearly that's a hunti...you know what, never mind. 

The point is, Disney has a treasure trove of movies and more to lean on when it comes to developing games, and yet, we almost exclusively get Marvel and Star Wars games. The reality is that those two names make money, and they make a lot of it, too. They're also great for endless sequels, but so are many of Disney's other franchises. Pirates of the Caribbean immediately comes to mind. 

There's a dearth of pirate games out there, despite pirates being the most "uhhh yeah, pirates + video games = easiest financial slam dunk of all-time." Sure, there's Sea of Thieves, which I love, but that feels very particular in style and not for everyone. And yes, I know it got a Pirates of the Caribbean expansion, but that was never going to be as successful as a standalone game based on the IP, nor does it really allow for the sequels that Disney loves so much. 

There's also Ubisoft's Skull & Bones, but that's stuck in development hell, and who knows when that's coming. Not only does Pirates of the Caribbean have a three-movie history to draw on – oh yes, I definitely am aware there are five movies – but it also has over 50 years of Disney Parks ride history to use. Want to avoid using movie characters? Easy, make a game with Captain Redd from the classic ride. 

Hell, make a Halloweentown game and tell Hogwarts Legacy to kick rocks. Okay, so maybe Halloweentown isn't a true Harry Potter killer, but you get the idea. What I'm saying is that the foundation for a great Disney game is out there. In fact, there are many great foundations out there, hundreds even. And yet, Disney continues to seemingly build its empire on just Star Wars and Marvel. When you think about it, not developing games based on other properties is really just money left on the table, and oddly enough, that's not really Disney's modus operandi. 

Of course, there is the whole "mega-billion dollar company definitely knows its business better than someone writing about how they want a Pirates of the Caribbean game" aspect of this all, but even if a game like that doesn't sell as much as Star Wars or Marvel, it's not like Disney doesn't have the cash to burn. Plus, let's not act like every one of these games is a slam dunk, especially when Marvel's Avengers, a game that absolutely should have been a slam dunk, was disappointing overall for Square Enix. So what gives? Just do the thing, Disney.

The Best Idle Games To Play During Holiday Season 2021

Posted: 26 Nov 2021 09:00 AM PST

This holiday season, maybe you're traveling. Maybe you're not. Maybe you're going to be stuffing massive quantities of turkey into your craw, with handfuls of stuffing and cranberry gobbler sandwiches for weeks of high-quality leftovers. Perhaps you're just hanging out with a can of carbonated water and a good video game. Whatever you're doing, the holidays can be full of hustle and bustle, stress, good times, and everything else – so it might be time for an idle game. A game you can boot up, make a few decisions, and then either return to it five minutes later, five hours later, or even five days later. Good idlers, also known as "clickers" since the genre primarily began with games that took tons of tapping or clicking alongside idle economy and resource management, can be tough to find. This holiday season, I provide you with two excellent choices for your playing (or lack thereof).

Cell to Singularity

The first choice is an excellent one for those of us that love going to museums, TV programming about dinosaurs, and just learning about anything and everything. Edutainment, baby! Hop on to Cell to Singularity, available on Steam, mobile, and browser. You start as a single cell and evolve into the sprawling tree of evolution, complete with cool models and hot facts about mammals, dinosaurs, and human civilization. In addition to working on your core loop (yep, you do reset your progress from time to time for enormous bonuses as you continue to work on your "simulation"), you'll unlock macro story beats and advance separately in several other side areas. 

Click here to watch embedded media

You build up a dinosaur evolution track separately that impacts what you can build in your core evolution, like birds, lizards, snakes, and other reptiles. You also get to work up a track of planets, constellations, and asteroid belts in the Beyond after you unlock that. Filled with all kinds of fun facts, adorable models of whales that swim around the environment, and more evolutionary critters than you can shake a DNA strand at, Cell to Singularity provides a deluge of enchanting edutainment. Even better if you can talk some of your nieces or nephews into it when they can't put their iPads down over a family dinner! Go evolve!

Melvor Idle

Runescape. Remember chopping trees and banging on rocks until your mouse broke? Imagine doing all that again but without actually having to move around a game world. Fish, chop trees, mine rocks, and slay dangerous monsters in Melvor Idle, which serves up a big RPG fantasy world in an idle package. You're probably saying to yourself, "okay, but I can watch bars and numbers go up in any idle game – why Melvor?" Melvor has a ton of depth if you're looking for it! Sure, you can set it and forget it and do whatever for hours and come back to a large resource yield, or you can play more actively, taking on unique monsters in real-time combat and exploring dungeons for rare drops.

Click here to watch embedded media

Oodles of other pursuits feed into your core resource gathering, crafting, and battle mechanics, like studying the stars with astronomy for modular global passive boosts or training your agility on the obstacle course. Whether you want to cast spells, blast your foes with a bow, or wear a hefty suit of armor with a runed blade, your options are covered. Plant seeds at the farm to harvest food, alchemical wonders, and more. Cook up the perfect pie. Summon goblins, wolves, and other creatures to assist you in combat. There's even a hardcore mode if you feel like putting it all on the line and having your character toasted for good if you die. And, bonus – there are no pay-to-win or pay-for-convenience features here. 

Whether you only have mere moments to check your phone or if you're blasting through a few hours on PC, idlers have a place in a well-balanced gaming diet. Which idlers have your attention? Let us know in the comments!

Animal Crossing: New Horizons Thanksgiving Cook-Off

Posted: 25 Nov 2021 03:00 PM PST

Is there anything better than sitting down to a big feast, surrounded by friends and family on Thanksgiving? Yes. Absolutely crushing a culinary rival before sitting down to that feast. Which is why, this year, I sparked up a totally friendly cooking competition with Game Informer's resident Instagram chef, Brian Shea. Of course, I have no cooking skills. Even the least flammable foods turn to fiery ash as soon as I enter the kitchen. But that doesn't matter because I have a virtual ace up my sleeve.

I've been putting Animal Crossing: New Horizons' newly introduced stove through its paces, growing crops, stealing techniques from villagers, and gathering all possible ingredients to whip up some mouth-watering dishes. So, instead of a fair fight that I'd lose, I challenged my fellow editor to a battle between his real-life creations and my, obviously superior, New Horizons masterpieces (the secrets of which I'm ready to share). I'll leave the reader to decide who gets the gold as we go through several courses, but I'll bet a million Bells I know who wins.

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Course: Appetizers

Okay, first round. And right out of the gates, I'm already smoking the competition with some mixed-fruits sandwiches. Those street tacos are no slouch, I'll give you that, but the ingredients and teamwork put into my refreshing appetizer are clearly showing through. Anyone looking to replicate my success should start getting friendly with a culinarily inclined villager for the recipe. It also wouldn't hurt to shake every tree you can find for an orange, pear, and peach. Oh, and put on your farming gear because you'll need wheat for that delicious, fluffy bread.  

 

Course: Salad

In this salad showdown, you can go ahead and toss my competitor's lettuce letdown right in the trash because my turnip salad is unbeatable. Anyone familiar with the Stalk Market will know the best and most valuable root vegetables come straight from Daisy Mae on a Sunday morning. What you might not know is she overnights her favorite customers the instructions for her secret turnip-themed dishes after a sale. So, if you want full wallets and full bellies, invest in this cash crop. You know Brian wishes he did.

 

Course: Sides

I found this delectable bread gratin recipe in a bottle just sitting out on the beach, so it seems like fate wanted me to win this side dish category. Hopefully, the amber waves of grain in your wheat field are bountiful because, for this dish, you're going to need enough to make regular flour and its whole-wheat variant. But pound-for-pound, bread gratin is going to give you a more satisfyingly cheesy mouthful than any macaroni. So, who can complain about waiting days for Leif to finally sell wheat starters or the slow work of picking crops one-by-one when the final reward is crushing my fellow editor?

 

Course: Fish

Sometimes a perfect plate doesn't need a ton of extra ingredients and effort. Case in point: carpaccio di marlin blue. Sure, some chefs may prefer to cook their fish, place it over rice and throw in some greenery for good measure. But, for that elevated simplicity in your Animal Crossing cuisine, you just need to catch one blue marlin at the nearest pier, chop it up, and serve it still tasting of the sea. And if you don't hook the impressive cerulean creature right away, you can always give the unwanted fish to other cooks so they can make inferior meals. 

 

Course: Dessert

With my Roost sable cookies up for the dessert round, you can stick a fork in this competition – and my rival's waffle – because it's done. It was a hard path to the winner's circle on this one, as I had to order coffee from Brewster for six days, and drink every cup under the pressure of his judgmental stare, to convince the barista to give up the recipe. I'm either feeling the thrill of victory right now or the copious amounts of caffeine, paired with this winning sugar-and-flour-filled treat, are sending my energy levels through the roof.

If you're looking to get in on the cooking action with an impressive dish, head on over to my rival's recipe of how to make the Leblanc Curry from Persona 5.

Every Video Game Thanksgiving Day Parade Balloon Ranked

Posted: 25 Nov 2021 02:00 PM PST

Thanksgiving Day used to be the start of the holiday shopping season, and the parade Macy's holds in the middle of New York City every year is designed to promote the biggest names and brands you'll be hearing about for the next month. Given how big of an industry video games have become in the last 40 years, you'd think every other balloon in the show would feature a memorable Nintendo or Sony character hovering down the chilly street. Surprisingly, that's not the case, and only a handful of characters and games have had the honor to join in the festivities. We've collected them here in one place for you to gawk at, and have ranked them for your enjoyment.

Here are all of the video game balloons featured in the Macy's Thanksgiving Day Parade over the years:

9

Red

2015 – 2017

Technically designed after the character from the Angry Birds movie, we'll still allow Red on this list because he also originates from a video game. You know what? This balloon is a messed-up inclusion for this event. Angry Birds love to be flung at buildings to take them down. They're beings of pure destruction that should not be anywhere near tall structures in a crowded city. It's just not safe for a nice, family-friendly event.

On the other hand, it looks just like the character from the movie, so mission accomplished there.

8

Pikachu (Version 1)

2001 – 2005

The Pokémon craze hit America hard in 1998, captivating the hearts and minds of children across the nation. While it was arguably the biggest game phenomenon in recent memory, the enthusiasm arrived too late to be included in that year's Thanksgiving Day Parade. Somehow, it took three years for Pokémon's most prolific mascot, Pikachu, to make his Macy's Parade debut and start its journey as the video game character to appear the most times. 

Pikachu's 2001 design is noticeably different from the electric rodent we know today. It has a protruding snout, more pronounced cheeks, and straighter, pointier ears. Its pose is a nod to the flying Pikachu from Pokémon Yellow, which has the mascot floating with the help of several attached balloons. How fitting! 

7

Eruptor

2014 – 2016

Remember toys-to-life? Well, this is toys-to-larger-than-life (believe me, I'm not too fond of it either, but it had to be said). Eruptor made his gaseous, inflatable debut in the 2014 Macy's parade and managed to stay in the show for three years. Maybe one of the best-realized recreations on this list, this sole Skylander representative features a fun, active pose that makes it look like he's trotting through the streets of New York City.

It's too bad this massive Eruptor didn't make the PR cycle for Skylanders: Giants because that would have been *chef kiss* perfection. Honestly, I was going to bury the Skylanders franchise here a little, but this fiery fiend is growing on me. Maybe I should check eBay quick to see if anyone is selling their figures... 

6

Pikachu and Eevee

2021

Here's our newest Pokémon balloon, set to debut in 2021. For the first time, Pikachu isn't the only Pokémon floating through the NY streets. Eevee is included since it's become the co-mascot for the franchise, thanks to 2018's Let's Go games elevating the adorable creature to that status. Both are seated in a Pokéball sled, reminding us of the coming winter and snow. Replacing the snowman Pikachu, this balloon celebrates the 25th anniversary of Pokémon. It's ... fine. The sled brings the design down a notch, and Eevee could stand to have its own giant balloon and crew pulling it along. 

5

Pikachu with Snowman (Version 3)

2014 – 2020

It's a Pikachu wearing winter weather gear and snuggling a little snowman Pikachu. What's not to love? Having the second-longest reign of the Pikachu balloons in parade history, it's not hard to see why this one was kept around until recently. It's adorable, seasonably appropriate, and will be sorely missed in the line-up this year.

4

Sonic The Hedgehog (Version 1)

1993 – 1997

While it's not the most impressive balloon in the history of Thanksgiving day parades, it is high on this list for one notable reason. This inflatable Sonic is the first video game balloon to fly in the annual event. The year this balloon debuted was even a notoriously off year for the blue blur, with the highly anticipated sequel Sonic 3 missing the vital holiday season the parade is meant to advertise for and instead released a few months later, in February 1994.

In an unfortunate series of events during Sonic's inaugural 1993 parade, the balloon was caught in some strong winds, blowing the mascot into a lamppost and puncturing its eye. It deflated then and there, with pieces of the lamppost injuring two parade-goers. Not the right foot for video game balloons to start on, but luckily the floating blue hedgehog was patched up and flew in the parade for a few more years before being replaced with an updated design.

3

Goku

2018 – 2019, 2021

Okay, so technically, Goku isn't a video game balloon, but he has been in some great games. Also, I feel bad for the folks who wanted to see him in Smash Bros., so this is my slight nod to the Saiyan fighter. It's not often Goku is lauded in a grand American spectacle, especially at an event that even Mario has never appeared in, so we're going to highlight this small win for anime's most well-known himbo.

Goku didn't appear in the heyday of Dragon Ball Z, nor is he in his iconic Super Saiyan form. His first time entering the parade was in 2018 to promote the newest iteration of the series he hails from, Dragon Ball Super. Adorned with blue hair, this is, of course, Goku in his Super Saiyan God Super Saiyan form, also known as Super Saiyan Blue. Surprisingly, his appearance wasn't just a one-off, having appeared in the Macy's event in 2019 and is returning for 2021.

2

Sonic The Hedgehog (Version 2)

2011 – 2013, 2021

Now, this is a Sonic. Look at those lanky limbs, that cool mid-run pose, friendly smirk, and a thumbs up... thumb pointing at... I don't really know what that thumb is doing. Taking inspiration from the modern Sonic design, which debuted on the Dreamcast, this balloon is begging to fly through the city streets like the end of Sonic Adventure. Only without all of the flooding and destruction. Although, it would be cooler if this were Super Sonic instead. Minor point deductions there, I guess.

This Sonic was brought out of retirement after spending seven years off the parade route, and will fly again this year in honor of the franchise's 30th anniversary. Points reinstated for making it this long, my spikey azure friend.

1

Pikachu (Version 2)

2006 – 2013

The simplicity of this Pikachu balloon is key. It's huge, cute, playful, and most importantly, recognizable from blocks away. Out of the now four different Pikachu balloons, this has to be the best. It's the character in its purest form and has light-up cheeks. In the early years of its run, this balloon was paired with a large Pokéball floating out in front of it, making the overall presentation even better. I don't know what else to say. This is hands down my favorite of the character balloons. Let's hope someone is brave enough to top it one day.  

Expanding Visions And Expectations – How Heart Machine Hopes To Wow Players With Solar Ash.

Posted: 25 Nov 2021 01:00 PM PST

Solar Ash represents a dramatic leap forward for Heart Machine. After eleasing the 2D Zelda-inspired Hyper Light Drifter in 2016 to critical acclaim, fans of the game clamored to see what was next and many were surprised to see something totally different. Solar Ash is bigger and bolder than Hyper Light Drifter in every way, from its switch to a fully 3D world to its new emphasis on high-speed traversal over combat-focused dungeon crawling. But what is Solar Ash? Heart Machine's creative director, Alx Preston, took us through a tour of the game to discuss its origins, gameplay, and how he is coping with the fear of the sophomore slump.

In Preston's words the "stupid elevator pitch" for Solar Ash is Super Mario Galaxy meets Shadow of the Colossus. Given that Solar Ash takes place in a beautiful abstract alien world, features tons of platforming, and pits players against titanic bosses, the description has merit. Unlike the 2D pixels that built Hyper Light Drifter, Solar Ash's fully realized 3D environments give Preston the chance to craft the sort of worlds that provided an immersive escape for him during the advent of 3D graphics.

"I definitely at a certain point had ambitions beyond just 2D that I wanted to get into with 3D because that's where I think games really changed my perspective on what was possible creatively," says Preston. "My first few 3D games I truly loved, like [Super] Mario 64 and all that stuff, it just opened my eyes to a whole new world."

Heart Machine is still keeping most of the details about Solar Ash's plot close to the chest, but we do know that players control a voidrunner named Rei. What is a voidrunner, you ask? Think of them as cosmic spelunkers who explore black holes in search of resources. Preston describes Rei as a "very capable" voidrunner with a good head on her shoulders. She'll need to be good at her job, because one particularly dangerous black hole known as the Ultravoid threatens to swallow her home world. To prevent this, she'll have to dive head-first into the Void to uncover a way to save her planet.

Within the Ultravoid lies a fragmented world of surreal alien beauty. Tree-sized mushrooms, sea anemone-like grass, and luminous orange rivers – all surrounded by a layer of thick green clouds – are just a few of the natural sights players will admire. Solar Ash is a trippy visual delight that pops with color.

The Ultravoid is divided into various expansive biomes, fragments of the worlds that have been consumed over presumably eons. Everything is designed to emphasize the game's primary selling point: high-speed platforming. While designing Hyper Light Drifter, Preston originally wanted the game to feature speedy traversal elements. However, those ideas fell to the wayside due to Drifter's more limited scope and to focus on its stronger combat aspects.

Rei is quickness personified, gracefully exploring the Ultravoid using a form of skating that Preston says is inspired by games such as Tony Hawk's Pro Skater, Jet Grind Radio, and Super Mario 64. For Mario in particular, Preston was primarily fascinated in how speedrunners chain together plumber's moves to complete the game in quick fashion. "Watching speed runs and how they do it's like, there's a flow to that. That's super inspiring to me," Preston says.

In addition to skating and jumping, Rei can also grind on rails and utilize a handy lasso to hook onto grapple points to pull herself across gaps. Solar Ash is all about flow of movement and traversal, and Preston hopes that seamlessly stringing these moves together to overcome obstacles feels as satisfying as it looks. It looks so cool that it hurts the ego to miss a jump but thankfully nothing else thanks to the lack of fall damage.

Along the way various monsters will appear to impede Rei's progress. They don't present a steep challenge; you can take them down in just a few hits. Don't expect to learn new combo strings or anything complicated like that, either. Heart Machine wants to keep players moving so combat consists of simple hack-and-slash elements while using speed boosts and dodging to outmaneuver foes before quickly returning to exploration. Since you'll still likely be in the middle of platforming while engaged in combat, the depth comes from how players incorporate the environment into their offense.

"We throw a bunch at you during platforming challenges to kind of elevate that," Preston explains. "So, it's a blend between the environment that they're in and the individual mob or mobs themselves. It's kind of that interplay and intersection that we're trying to balance out."

To that end, expect to face plenty of flying enemies or foes perched on platforms firing ranged attacks, in addition to opponents that just come at you head-on. But at the end of the day, enemies are more or less glorified speed bumps. They'll get in the way, but if you're both quick and savvy enough, you can drop them without losing your forward momentum.

You don't have time to sweat the small fry for too long anyway. Your primary order of business in each zone is to seek out and slay its Remnant. These massive beasts come in all shapes and sizes, but they're hidden and must be drawn out. To summon the Remnant, first Rei has to take out Dregs, strange eyeballs attached to walls and other surfaces that are scattered around the environment. It'll take some platforming finesse to reach and destroy them all, but doing so provokes the Remnant to arrive in all of its majestic beauty. The Remnant we got to see takes the form of a massive flying serpent protected by a thick, bony armor resembling a spinal column.

Of course, getting the beast to show its face is the easy part. The real challenge comes in taking it down. Defeating this particular Remnant requires Rei to leap atop its back and work her way to its head. The Remnant soars through the air, challenging the player to stay on board as it twists its body in an attempt to knock Rei off. Rei gradually jumps and skates her way towards the front, taking out glowing nodes along the way until she reaches her target. Once perched atop the skull, she delivers a final stab to the head as a killing blow, the impact of which washes out the screen in a black and white flash for a striking dramatic effect. Although I got to see how Rei takes down this specific Remnant, Preston says other Remnants possess different behaviors and patterns. In terms of the number of Remnants players will face, Preston simply says there will be "a good amount" of them.

Once the Remnant falls, a node on a towering device called the Star Seed lights up. In every level we saw, this strange contraption can be seen from pretty much anywhere, and the central goal of the game is to activate all of its nodes. Visiting the Star Seed reveals that the imposing corpse of the Remnant Rei just killed now rests at its base. One would assume that this area will be the final resting place for the other Remnants but Preston cryptically says that "they lay as long as they may lay."

Zones within the Ultravoid may appear to be little more than a series of platforming challenges but there's plenty of secrets and lore to uncover should you decide to poke around. Certain pockets, which Preston refers to as narrative spaces, allow players to take their time inspecting ancient architecture and artifacts for information that feeds into the game's world-building. Solar Ash spells out its narrative in a more straightforward fashion compared to Hyper Light Drifter. It has actual text, for example. Converse with NPCs and they'll share personal stories about how they ended up inside of the Ultravoid.

"Our crews put a lot of time and effort into fleshing out and expressing a lot of different ideas about the kind of events that have happened here and sad or tragic stories that have occurred throughout these different biomes that have been sucked into the Ultravoid, "says Preston.

Speaking of other characters, Rei will also receive assistance from allies. One of them is Cyd, a sentient A.I. that provides guidance about each zone and backstory on the voidrunners. She also outfits Rei with some limited upgrades. There's also the giant, ethereal humanoid seen in the trailers. Rei visits this being often, and its role is one of the game's most tantalizing mysteries. However, Preston still isn't ready to delve into that element of the story just yet, so the creature remains left to our imagination.

Solar Ash has been in development for four years now, and Heart Machine has grown from having under 10 regular employees during Hyper Light Drifter's production to more than 20. Much of that growth has been staffing up on designers with expertise in crafting 3D worlds, and while the learning curve has brought its share of challenges, Preston says the secret to coping with those hardships has been ensuring he has good people on his team. "I think that's the key for me, was making sure to keep bringing over talented, good-natured people that wanted to build really dope stuff together that were good collaborators … it becomes a whole lot more enjoyable and easier to bear the burden of the challenge."

Of course, for every studio that has a successful first outing, there's always the fear of the sophomore slump. As a designer, Preston says he suffers the same anxieties about failing as any other creative person. He's his own worst critic, and despite his overwhelming pride for Solar Ash, the fear of disappointing players who loved Hyper Light Drifter occasionally rears its ugly head.

"That being said, you can't let it get the best of you," says Preston. "And you have to be able to push forward and focus on the stuff that's right in front of you. Not the what-could-be's or anything like that. Otherwise, you'll spiral, you'll just get trapped. And that's all it is. It's a trap."

Despite those anxieties, Preston couldn't be prouder of what Heart Machine has accomplished with Solar Ash and firmly believes it's created a fun and unique experience.

"Regardless of scores, of people being disappointed because it's not Hyper Light next, or whatever else, there's a ton of really cool stuff in here that you'd be a fool to miss."


This article originally appeared in Issue 337 of Game Informer.

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