Game Informer |
- Ranking The 10 Best Lego Games
- Evil Dead: The Game Cover Reveal And Andrew Shouldice On Tunic | GI Show
- The Witcher 3 Has Sold More Than 40 Million Copies, Cyberpunk 2077 Surpasses 18 Million
- Teenage Mutant Ninja Turtles: Shredder's Revenge Preview – Pizza Power!
- Lost Ark Receives Its First New Subclass Soon, The Glaivier
- South Of The Circle Is A Frigid Tale Of Survival And Romance By The Makers Of Lumino City
- Fueled Up Is A Four-Player Couch Co-Op Game Set In Space Developed By Fireline Games
- Saints Row Ultimate Customization Showcase Announced For Next Week
Ranking The 10 Best Lego Games Posted: 14 Apr 2022 03:38 PM PDT Platform: PlayStation 4, Xbox One, Wii U, PlayStation 3, Xbox 360 Legos bridge the gap between the tangible and the imagined, allowing children and adults to build and tell their own stories. Digital Lego experiences primarily pull from some of society's most popular IPs, meaning that same unhindered level of creativity can be applied to our favorite fantasy settings and comic heroes. Here is our definitive ranking for the top 10 Lego games: 10![]() |
Evil Dead: The Game Cover Reveal And Andrew Shouldice On Tunic | GI Show Posted: 14 Apr 2022 02:30 PM PDT Platform: PlayStation 4, Xbox One, PC We're back with another special episode of The Game Informer Show! This week, we're joined by Andrew Shouldice, lead creator of Tunic, to discuss how one of the best recent indie games came to be. We're also breaking down our hands-on impressions of Evil Dead: The Game and letting fans of the series know why they should get excited for Saber Interactive's next title. If that wasn't enough, the show's second half has as many games, goofs, and community emails as your heart could desire! Click here to watch embedded media Follow us on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), Dan Tack (@dantack), Jill Grodt (@Finruin), Marcus Stewart (@MarcusStewart7), Brian Shea (@BrianPShea), and Andrew Shouldice (@dicey). The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Check out the timestamps below to jump to a particular point in the discussion: 00:00:00 - Intro ![]() |
The Witcher 3 Has Sold More Than 40 Million Copies, Cyberpunk 2077 Surpasses 18 Million Posted: 14 Apr 2022 12:43 PM PDT Platform: PlayStation 4, Xbox One, Switch, PC CD Projekt Red has released its 2021 Fiscal Year earnings, revealing new sales numbers for both its Witcher franchise and its latest game, Cyberpunk 2077. To probably nobody's surprise, both The Witcher series and Cyberpunk 2077 have sold really well for CDPR. In fact, as of today, The Witcher series has sold more than 65 million copies, with more than 40 million of them being The Witcher III: Wild Hunt alone. Cyberpunk 2077, on the other hand, has sold more than 18 million copies. Click here to watch embedded media The last time CDPR publicly released sales numbers for its latest RPG, the studio revealed in April of last year that Cyberpunk 2077 sold more than 13.7 million copies in 2020. That means that between the end of 2020 and now – so roughly 16 months – Cyberpunk 2077 has sold about 5 million copies. That's still an impressive number, to be sure, but it speaks to a larger drop off for the title's sales in 2021. Of course, many studios would be happy with selling 5 million in any amount of time but for CDPR, a studio with the Witcher series in its portfolio crossing the 65 million units sold mark, 5 million might not be as impressive. The perceived drop off is likely due to word-of-mouth about its post-launch state, its removal from PlayStation stores for six months, and more. CDPR has been working hard to shift the perspective on Cyberpunk 2077, though, having just released Update 1.5, which fixes many of the RPG's problems and makes now the perfect time to play the game. Still, it seems Cyberpunk 2077 will remain in the shadow of CDPR's Witcher series, especially now that we know the studio is working on a new Witcher game that will be made in Unreal Engine 5. But, as CDPR's 2021 FY earnings show, Cyberpunk 2077 might get a boost when its Netflix anime, Cyberpunk Edgerunners, is released this year. For more, read Game Informer's Cyberpunk 2077 PC review and then read Game Informer's The Witcher 3 review. Are you excited for CDPR's new Witcher game? Let us know in the comments below! Wesley LeBlanc is an Associate Editor for Game Informer. You can follow him on Twitter @LeBlancWes. Feel free to DM him there or email him at wesleyleblanc@gameinformer.com for news tips, potential stories, and more. |
Teenage Mutant Ninja Turtles: Shredder's Revenge Preview – Pizza Power! Posted: 14 Apr 2022 11:30 AM PDT Platform: PlayStation 4, Xbox One, Switch, PC In the 1990s, the Teenage Mutant Ninja Turtles were ubiquitous in the side-scrolling beat-'em-up scene. Whether you're talking about the 1989 arcade game, 1991's Turtles in Time, or the myriad other brawlers starring everybody's favorite Heroes in a Half-Shell, Konami's creations in the '80s and '90s are legendary. However, just as the side-scrolling beat-'em-up genre faded, so too did the luster of the Turtles' legacy. Following the IP's late-'80s/early-'90s boom, the fan base of TMNT shrunk considerably, and much like the movies, TV shows, and merchandise, the brand's gaming output slowed. After 1992's Hyperstone Heist and 1993's Tournament Fighters, the Turtles still starred in games, but few reached any level of acclaim. Even Ubisoft's 2009 remake of Turtles in Time was met with harsh criticism. Now, with talent that worked on games like Scott Pilgrim vs. The World, Streets of Rage 4, and the well-liked 2007 TMNT for Game Boy Advance, Dotemu and Tribute Games hope to restore the cowabunga kings to their former gaming glory. We met with the companies behind Teenage Mutant Ninja Turtles: Shredder's Revenge to see the game in action and chat with the developers about how they're hoping to make the video game Turtles fans have dreamt of for the past 30 years. ![]() When the Evil Shredder Attacks…Announced through a trailer featuring Faith No More's Mike Patton singing the 1987 cartoon theme song, Teenage Mutant Ninja Turtles: Shredder's Revenge is designed to appeal to fans from that earlier era. So much about the game – the aesthetics, character designs, enemies, and more – pull heavily from the period, including the beloved TV series and its accompanying toy lines. During my demo, I watch members of Dotemu and Tribute Games play through three full stages. The first stage, "Jaw-Breaking News," takes place inside the Channel 6 News studio. It's here that Shredder begins his plot for revenge, part of which includes the reassembly of Krang. In keeping with the cartoon inspiration, each stage plays out like a single TV show episode, telling a story through the environment, enemies, boss fights, and short cutscenes between stages. The music, composed by Tee Lopes of Sonic Mania fame, also feels ripped straight out of the '80s and '90s. ![]() That era of inspiration carries through in the gameplay, with fast, arcade-style action. Enemies arrive on screen and are vanquished just as fast as they show up. Just like in Turtles in Time, players can slam enemies back and forth and even toss them towards the camera. This game may be all about the nostalgia, but Tribute wants to deliver more than just a greatest-hits package to fans. "Something that we wanted to do mostly with the game is try to visit locations that we have never seen before in previous 2D games, but also things from the 1987 TMNT universe from the cartoon," game designer Frédéric Gémus says. "It's a love letter not only to the TMNT franchise, but also to the whole era." ![]() Despite its nostalgic nature, Shredder's Revenge implements many quality-of-life improvements. For instance, chaining together attacks is more fluid than in the classic games, and in co-op, players have a window where they can revive knocked-down teammates. Shredder's Revenge also offers two modes of play: standard arcade and story mode. Arcade mode is meant to replicate the experiences of the classic games where you begin with a limited number of lives and you need to beat the game in a single sitting. Story mode flips the script, allowing character progression by trading your accumulated points for upgrades to HP, extra lives, new moves, and a special Radical Mode ability that temporarily powers up your character. Story mode also lets you complete optional challenges within stages, offering replayability and the option to backtrack to each stage. ![]() Heroes in a Half-ShellWhile the first level is full of Easter eggs, the next stage I see (the sixth level in the game), "Mall Meltdown," further commits to the nostalgia. Fighting through the mall, players are treated to a plethora of nods to the mall culture of the time. Eventually, Donatello and April O'Neil fight through the food court and shopping promenades to arrive at the arcade. While the first level featured Bebop, a familiar face for anyone who's played through the Turtles' past games, as its boss battle, this level gives players a foe who hasn't appeared in a game before. Tempestra is a character who escaped from a video game with which Leonardo became obsessed in a 1990 episode of the cartoon, so her appearance in the mall arcade of Shredder's Revenge makes sense. In this boss battle, the virtual sorceress summons digital projections of Tokka and Rahzar from The Secret of the Ooze. Once you defeat the mutant snapping turtle and wolf, Tempestra becomes vulnerable to attack. After repeating this cycle a few times, Tempestra is defeated, and the mall is safe. ![]() The final stage I see is the 10th level in the game, called "A Few Screws Loose." Here, players battle through a back alley and into an electronics store full of tube TVs and mousers galore. This time, Raphael goes it alone. Co-op is drop-in/drop-out, and whenever the player count changes, the game adapts in real-time, adjusting the enemy compositions on the fly if you decide to suddenly invite three friends into the mix. In one memorable section, Raph takes on several enemies on opposing conveyor belts. The dynamic footing and the fact that new smashable items are constantly arriving on screen adds new layers to the encounter. While the mouser infestation might lead you to believe the boss battle is against their inventor, Baxter Stockman, the climax of this electronics expedition is against an additional robotic rogue: Metalhead. Shredder's techno-turtle has a similar moveset as the version players faced in Turtles in Time, complete with arms that can stretch across the screen and flying kicks. He's also joined by a menagerie of mousers and can shield himself while launching rockets your way. Metalhead's moves don't pose much of a threat to the player, and before long, the robot is out of commission, and Raph is eating a slice of pizza off his sai as my demo ends. ![]() Cowabunga!Everything I've seen and learned of Teenage Mutant Ninja Turtles: Shredder's Revenge suggests that it aims to be the brand's grand re-entry to the gaming scene. It's clear the teams at Dotemu and Tribute Games have abundant love for both the Turtles franchise and the side-scrolling brawler genre. After watching the team play through the three stages, I immediately got the itch to replay my favorites, like Turtles in Time. Thankfully, through the recently announced Cowabunga Collection, I'll have the opportunity to refresh my memory and brush up on my skills as I get ready for the launch of Shredder's Revenge later this year. This article originally appeared in issue 345 of Game Informer. |
Lost Ark Receives Its First New Subclass Soon, The Glaivier Posted: 14 Apr 2022 10:45 AM PDT Platform: PC Lost Ark has a handful of subclasses that didn't make it over from the Korean version game to the Amazon Games' localized edition that was released in February. Thanks to a tweet from the Lost Ark team, we may be able to play one of those subclasses in the game very soon. — Lost Ark (@playlostark) April 14, 2022 The tweet, which you can see above, only contains a GIF of a rotating bladed polearm that indicates and a date emblazoned below it of April 21 indicates the Gaivalier is set to arrive in an update next week. Also known as the Lance Master in the Korean Lost Ark, the Glaivier is a Martial Artist subclass that specializes in using spears and glaives, poking enemies with dangerous sharp objects from a safe distance. She can use her special class ability to switch between stances while fighting. The Glaivier already has a page on the official Lost Ark site that gives a brief description of its playstyle and shows shows off some of the skills you'll be utilizing on the battlefield. Here's Lost Ark's description of the new subclass: "The Glaivier has two distinct skill sets, each one is represented by one of her weapons, the spear and the glaive. The best way to leverage her eloquent, yet deadly form of martial arts is to find balance between her two stances." If the April 21 date is truly the release of the Glaivier, we'll be swinging big deadly polearms in all kinds of badass ways in a week's time. If you're new to Lost Ark, its an isometric online action/RPG that you can download and play for free on Steam. I gave the game an 8.25 out of 10 in my review which you can read here. If you're a fan of games like Diablo, or want to try an MMO that's easy to get into, Lost Ark is a great game to check out. |
South Of The Circle Is A Frigid Tale Of Survival And Romance By The Makers Of Lumino City Posted: 14 Apr 2022 09:50 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC South of the Circle is a newly announced narrative adventure centered on survival and romance in the midst of the Cold War. The game comes from Lumino City developer State of Play and is being published by 11 Bit Studios, the team behind Frostpunk and This War of Mine. Unfolding during the politically charged 1960s, players control a climate scientist named Peter. As a Cambridge academic, he finds himself conflicted with the brewing global conflict, which drives a wedge between himself and his love, Clara. Peter's troubles escalate during a trip when he crash-lands in Antarctica. Stranded, he must now survive the frigid landscape while reflecting on the personal and professional choices that took him to this point. Click here to watch embedded media State of Play says South of the Circle is inspired by narrative adventure games such as Firewatch and What Remains of Edith Finch and boasts a striking cinematic, minimalist art direction. It's unclear how gameplay unfolds, but the implication is that interactions will be on the minimal side of things. The game is brought to life by an ensemble cast including Gwilym Lee (Bohemian Rhapsody), Olivia Vinall (The Woman in White), Richard Goulding (The Crown), Anton Lesser (Game of Thrones), Adrian Rawlins (Chernobyl), and Michael Fox (Downton Abbey). South of the Circle is planned to launch later this year and will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. |
Fueled Up Is A Four-Player Couch Co-Op Game Set In Space Developed By Fireline Games Posted: 14 Apr 2022 09:04 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC Fireline Games has announced Fueled Up, its new four-player couch co-op game that looks like Overcooked set in space. Described as a multiplayer game that "combines salvaging spaceships with intense co-op fun," Fueled Up will hit PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC later this year. In it, you and your crewmates must fuel, fix, and recover damaged spaceships before an evil octopus gets its tentacles on them. You can check out what that looks like in the reveal trailer below: Click here to watch embedded media "Return the spaceships to safety while dealing with unexpected dangers like wormholes, asteroid showers, and space squids," a press release reads. "Keep the engines fueled up, fix hull breaches, and extinguish fires or risk the ship blowing up. There are no boring days in the life of a spaceship recovery engineer. "In Fueled Up, you will explore dangerous galaxies, face increasingly challenging hazards while trying to outrun the giant Space Octopus. If you succeed, you will become the best spaceship recovery engineer the universe has ever seen." Click here to view embedded media Here are some highlights about Fueled Up from Fireline Games:
Fireline Games is a team of four indie developers from Poland that worked on Dying Light 2, Control, The Walking Dead, and more. They place Fueled Up in the same genre as other puzzle-like co-op games such as Overcooked, Moving Out, Tools Up, and more, so if you like those, you might want to keep an eye out for Fueled Up when it's released later this year. Are you excited about Fueled Up? Let us know in the comments below! Wesley LeBlanc is an Associate Editor for Game Informer. You can follow him on Twitter @LeBlancWes. Feel free to DM him there or email him at wesleyleblanc@gameinformer.com for news tips, potential stories, and more. |
Saints Row Ultimate Customization Showcase Announced For Next Week Posted: 14 Apr 2022 08:39 AM PDT Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC If you're excited about the new Saints Row, which was delayed last year to its new August 23 release date, then keep an eye out for a special showcase happening next Wednesday, April 20. More specifically, Volition has announced that it is holding a Saints Row "Ultimate Customization Showcase" on April 20, with special host Mica Burton. As for what to expect, Volition doesn't share too much, but the name says it all: it's going to be about the multitudes of customization options in Saints Row, and the image that accompanies the announcement tweet features some of the zany options we can expect.
As you can see, the Saints Row character in the tweet has a colorful gun with a pinata sitting atop it. Plus, they're wearing some very 2010 shades and a bombastic outfit to match. While previous looks at Saints Row, including what we saw of it when it was Game Informer's cover story back in October, have shown a more grounded take on the increasingly-fantastical series, this new tweet seems to suggest it's not ditching the wild customization of later Saints Row titles. "Player choice and customization have always been core pillars of the Saints Row series, and next week's showcase will highlight how this newest entry not only continues this tradition, but also brings it to new heights," a press release reads. "Volition has removed the boundaries of gender and restrictions for players – put anything on without limits or rules. Saints Row also brings weapon and vehicle customization to the forefront with a slew of never-before-seen options. Ultimately, in Saints Row, player choice comes first." You can watch the Saints Row Ultimate Customization Showcase on April 20 at 12 p.m. PT/8 p.m. BST/9 p.m. CEST on YouTube and Twitch. While waiting for next Wednesday, check out this Game Informer exclusive look at Saints Row's opening missions, and then watch this video showcasing the Saints Row wingsuit in action. Check out this exclusive first look at Saints Row's car combat after that. Are you excited for this Saints Row Ultimate Customization Showcase? Let us know in the comments below! Wesley LeBlanc is an Associate Editor for Game Informer. You can follow him on Twitter @LeBlancWes. Feel free to DM him there or email him at wesleyleblanc@gameinformer.com for news tips, potential stories, and more. |
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